Hi, crawlers! Here’s the latest and greatest:
- Character:
- MP apts & scaling have been reworked again, and are slightly less linear (extra MP for the first few levels).
- Healing effects now cure rot first, rather than last; while the player has rot, half of their healing goes toward curing the rot rather than healing them.
- The Forlorn mutation is no more.
- MP-powered wands is now a single-level mutation (down from 3).
- Monsters:
- New monster: Salamander stormcaller, fire cultists appearing in late D and Vaults. They chant for a few turns before calling down a Fire Storm on their enemies. (They also have a few other fire spells.)
- New monster: Entropy weaver, creepy humanoids appearing in Spider, Vaults and Depths. They chant for a few turns before heavily corroding their enemies’ equipment.
- The concept of ‘confusion-immune’ monsters has been removed; everything that’s not magic immune is now confusable. This includes e.g. gargoyles & thorn hunters.
- Nergalle no longer recasts Death’s Door when no enemies are nearby, and takes ten times longer to recover from exhaustion after it expires.
- Monster-summoned Spellforged Servitors are now dramatically weaker.
- Pale & grey draconians no longer appear outside a few vaults.
- Phantasmal warriors have +50% base damage (up to the same as large abominations), to compensate for losing SH+AC piercing.
- Monsters with spines now all work the same way as Hell Sentinels previously did (a 1/3 chance when attacked in melee of doing 5d4 AC-reduced damage). This is mainly a buff to porcupines, which also have significantly increased melee damage (now somewhere between sheep & yak damage).
- Tough monsters should generally no longer waste their time with terrible wands.
- Giant mites have been shrunken right out of the game.
- Spells:
- Enslavement has been removed. It’s been replaced by Tukima’s Dance in the Enchanter book, and Gell’s Gravitas in the Arcane Marksman book.
- Gell’s Gravitas is now level 3, smite-targeted, and no longer confuses enemies.
- Tukima’s Dance is now somewhat more powerful.
- Being in water now prevents catching on sticky flame.
- Items:
- Staves of power now give a flat +15 MP, rather than 5 + 40% of your base MP.
- Troll leather armour now provides regeneration for trolls. Be the troll troll…
- Exploding tomahawks now spawn.
- Gods:
- Trog no longer accepts corpse sacrifices. (Piety from kills & piety decay have been improved to compensate.)
- Gozag’s gold distraction effect is now a duration on the player that refreshes whenever more corpse-gold is found (made), rather than being an effect centered on the gold piles themselves.
- A prompt is now given before casting most spells that would anger your god.
- The success chance for Banishment is now shown properly for all values of Invocations skill.
- Beogh’s chance of providing blessings has been considerably reduced – it was accidentally increased by 50% in January in a commit that intended to halve it.
- The Shining One no longer blesses allies’ weapons and armour. Angel summoning is now cheaper.
- Shadow Traps have been removed.
- Picking up the Orb of Zot now increases the time until a teleport goes off.
- Xv now allows examining from the ‘map screen’ (just as xv does).
- EV penalties from constriction & multi-turn actions are now displayed in the game UI.
- Multi-turn macros should no longer reduce EV.
- Spacing in all messages has been improved to the Gallic standard.
- Beogh now reacts properly when a Beoghite player is slain by a hostile orc priest.
- Natasha can now talk in her sleep.
- Harold can no longer talk after exploding.
Happy crawling!
1. Comment by Spidey
8/Apr/2015 at 07:21
Trog is still taking sacrifices.
2. Comment by Ololoev
8/Apr/2015 at 09:08
Obviously, because he is THE TROG!
3. Comment by newbestfriend
8/Apr/2015 at 14:52
sad to see shadow traps go, even after dying to them in corridors numerous times, really funny. to compensate please make shaft traps go deeper again =]
4. Comment by CI
8/Apr/2015 at 22:04
Yo dawg I heard you like trolls so we put a troll in your troll so you can troll while you troll. And Trog did not take my sacrifices as of today.
5. Comment by CI
8/Apr/2015 at 22:05
I meant to say that s/he did. Whatever.
6. Comment by Nobody
9/Apr/2015 at 10:15
Shadow Traps was great :C
7. Comment by Chris
11/Apr/2015 at 17:50
Enslavement being removed is really upsetting to me. Please reconsider soon.
8. Comment by CrawlMe
19/Apr/2015 at 00:07
Shadow traps were annoying if for no other reason than a simple encounter with a kobold could suddenly turn into being entirely surrounded by a whole gang of tough monsters without any path out–which would have been fine, except that more than half the time it wasn’t even you who’d stepped on the trap. If an enemy triggers a trap, it should be the enemy who pays the price.