We are proud to announce the release of Dungeon Crawl Stone Soup 0.16: “The Great Annihilating Truth”! 0.16 features two new deities and many, many additions to and improvements on the game.
Download DCSS 0.16 here, or play it online on one of many servers across the world! Update: OS X binaries are now available!
The release tournament begins today (13 March 2015), with all online 0.16 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.
0.16′s highlights include:
- Spells: Five new spells have been added, including Singularity, a level 9 Translocations spell that sucks in and destroys enemies with an intense gravitational field.
- Monsters: A huge number of monsters have been reworked or added; in particular the Tomb of the Ancients now has a far more diverse population.
- Gods: Ru the Awakened offers strength through sacrifice; Gozag Ym Sagoz the Greedy provides power through wealth. Nemelex Xobeh’s decks have been reworked and strengthened considerably, and Elyvilon’s abilities have been completely reworked.
- Branches: The tides in Shoals now shift only between shallow water & land, preventing players from getting stranded; they also move much faster than before. Each ziggurat successfully ‘cleared’ (by exiting from the 27th floor) makes all subsequent ziggurats even harder.
- Items: Many new rare and valuable items are now available, including shadow & quicksilver dragon armour, potions of ambrosia (replacing potions of confusion), and the dual-linked artefact quickblades, “Gyre & Gimble”. All chunks of flesh of a given type now merge together into a single, meaty slurry, and rotting chunks are gone. Double and triple swords are back.
For a list of other major changes, see the changelog. Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. We hope you enjoy playing 0.16!
1. Comment by kylekylekyle
13/Mar/2015 at 22:48
Dungeon crawl best game #1 forever. Hue Hue :)
2. Comment by DaStockMan
14/Mar/2015 at 04:03
So basically food is an even more trivial problem LOL? Just eliminate it already. No food, no light sources, no secret doors, no strength effect on inventory, no item destruction, etc. The epic slide from “best roguelike” to “decent starter roguelike” continues. I’m still expecting non-unique monsters to be eliminated soon. All the trash battling is tedious and exploitable, and is against stone soup philosophy is it not?
3. Comment by nubinia
14/Mar/2015 at 07:42
Games are meant to be fun, aren’t they? I don’t know one that is more enduring fun than this one.
4. Comment by xan
14/Mar/2015 at 10:48
great work! however,
on ubuntu 14.10, the mouse lags and the movement (even with vim keys) feels clunky/delayed
5. Comment by amethyst_igor
15/Mar/2015 at 00:00
I like 16 and how the devz improved and enhanced Nemelex Xobeh, the only realistic choice of deity for the underdog race of Mummies, the species rated “Least Likely to Succeed” in the Tavern. Now I finally have a Mummy that can survive the Lair. Wee!
On the downside, :-( I am grieving over the loss of Zot Defense, which I loved.
The philosophical changes to the game are not terribly important and do not have a big impact on the game experience. btw one reason to play Mummies is to have more inventory slots available for non-food items.
Each new version changes the game in some way, sometimes good sometimes just change because Xom wants change. I think the devs worship Xom sometimes, other times Nemelex Xobeh, other times another god. At any rate change keeps the game fresh and different at least and has not been too bad.
Loving Crawl.
6. Comment by Dan
15/Mar/2015 at 02:03
The mouse doesn’t work with this build, used to be able to click to equip items now it does nothing.. Will have to go back to .15, no clue why it shouldn’t work..
7. Comment by Unano
15/Mar/2015 at 11:26
I liked the updates but what happened to the android version? Not only it has greatly changed — it looks really bugged: crashes when switching to/from portrait mode, when it’s not — screen is really glitchy, unable to map hardbuttons. Or is it just because my phone became really old (SE Xperia Arc S)?
8. Comment by Adamo
15/Mar/2015 at 16:40
@DaStockMan
“No food, no light sources, no secret doors, no strength effect on inventory, no item destruction, etc”
Yeah, I opt for bringing the stuff back!!! Especially the item destruction, which was cool. Without it, the game has gone too easy.
9. Comment by amethyst_igor
15/Mar/2015 at 19:23
it was not easy installing this on Linux Mint 17. The latest version available in Mint is 13. Well that is too old for real.
Dis is how ya do the shiz… can’t do it through Software Manager, just get out of that, it is a waste of time.
fire up Synaptic, install crawl-tiles-data, crawl-common, liblua 5.1-0, libsdl2-2.0, libsdl2-image-2.0. Then you got to get libstdc++6 > 4.9, which is a problem, bc ubuntu doesn’t make it available. The latest available is 4.8. you have to add a ppa via command line. sudo add-apt-repository ppa:ubuntu-toolchain-r/test. Then refresh. Then you can find the libstdc++6 > 4.9, but not install it. You have to trick Synaptic into letting you install it. If you make like you are going to remove libstdc++, then cancel, Synaptic gets confused and lets you install libstdc++6 > 4.9. After that I installed everything, then installed crawl and tested. .16 working fine here on Linux Mint 17 on an Intel Core 2 Duo Lenovo with 2 gigs of RAM. Only took me an hour to install lol. Come on guys you can make it harder than that.
10. Comment by SadPanda
16/Mar/2015 at 13:05
Dear DCSS dev team the andriod version of 0.16 is bugged.
Going back to 0.15.2 now(sadness).
11. Comment by RoGGa
16/Mar/2015 at 19:12
For those using Debian/Ubuntu and who are unable to install 0.16 because of unavailable inter-dependencies, I got around that by installing Wine and then installing the Windows version .exe file
12. Comment by bopeep
17/Mar/2015 at 00:05
Yay, more features being carved away.
13. Comment by Rikonman
17/Mar/2015 at 22:29
I do love the things they’ve been adding to the game, but I really don’t like the things they’ve been taking away. Healer was one of my favorite backgrounds, and this patch seems like a huge nerf to Elyvilon. It’s Nemelex all over again, though at least they’re buffing him again (nemelex at least probably needed nerfed before, they overdid it though, but I don’t understand why they felt the need to nerf Elyvilon).
I really wish they’d put in some kind of mode where you can play with the things they’ve taken out. Food is virtually irrelevant now, I remember on my very first win I had to use a scroll of acquirement for food, that’s never going to happen again. I miss item destruction, that was a good mechanic. Also no more strength restriction I still believe to be ridiculous. I’m ok with no secret doors and the corrosion change, cuz corrosion is still pretty dangerous and secret doors I feel like didn’t really add much. If they would add a mode with all that stuff in it again, I believe it would cement crawl as the best roguelike, because I feel like the comment about it being a “decent starter roguelike” is a bit too close to home.
14. Comment by Jonas
18/Mar/2015 at 00:43
Nice, very reasonable changes – I’ll try it right now.
15. Comment by Jukka
18/Mar/2015 at 16:44
Is it possible to get an OS X 10.6.8 compatible version (preferably tiles)?
16. Comment by chikinn
19/Mar/2015 at 16:49
Autoexplore is much slower now. Is there a way to speed it up again?
17. Comment by PleasingFungus
19/Mar/2015 at 17:01
Jukka: Unfortunately, I don’t believe so; a shift in behind-the-scenes technology (to C++11) has made it impractical to support older versions of OS X. I’ll ask around to be sure.
chikinn: What platform are you on?
18. Comment by chikinn
19/Mar/2015 at 17:14
PleasingFungus: Arch. Looking through the other comments, it could be a performance issue (I’m on a laptop) — though I wonder what .16 introduced that could cause such a noticeable change.
19. Comment by PleasingFungus
19/Mar/2015 at 17:17
We switched from SDL1 to SDL2, which has caused (and fixed) a whole range of issues – some of which we’ve already sorted out, some of which are just becoming apparent. It’s a teething process.
20. Comment by Somebody
20/Mar/2015 at 20:33
Congradulations.
21. Comment by guest
21/Mar/2015 at 14:58
So what the point of those changes? To ultimately have a boring turn-based diablo clone with ASCII graphics that few tourney***s will play? If you think you are such a great gamedesigner, go to kickstarter and launch a standalone game, just leave DC alone.
(Mod note: edited out a slur.)
22. Comment by nick
21/Mar/2015 at 17:43
Jesus Christ, if you don’t like the new version just play the older ones, in my opinion these changes are all making the game less boring/repetitive (seriously, who liked to kite kobolds just so you could get +1 piety with Elyvilon?), the game is getting better, and if you think otherwise, you can write a detailed post describing your opinion on the changes.
23. Comment by JStrange
21/Mar/2015 at 17:49
Why don’t you go to Kickstarter? QQ
24. Comment by Artefact
21/Mar/2015 at 18:31
There is a lot of bandwagon negativity here that I find both disheartening and amusing. Tedium does not equate to skill-reliant difficulty or fun. Changes happen for balance reasons and to keep the game fresh. Crawl has become easier for a wider variety of race/background combinations but is moving away from requiring scummy behavior to succeed. Both positives in my book. Long live The Great Annihilating Truth!
25. Comment by Rikonman
23/Mar/2015 at 17:04
I mean don’t get me wrong, I love this 90% of this patch, I’m just really saddened by the changes to Elyvilon and the removal of the healer background, I feel both were unnecessary. Before Elyvilon promoted an alternative playing style and really made the game feel a lot different. Now he’s just another god who grants you some bonuses. I never thought Elyvilon was specifically overpowered, so I really don’t understand why they felt the change was needed. The rest of the patch is amazing though.
26. Comment by obsoletion
25/Mar/2015 at 15:07
I’m on Windows and in version 16 the yellow selection box that shows which tile your mouse is currently hovered over does not update properly when performing actions. Very disorienting, makes it difficult to play after being so accustomed to it. For example: When I click to move to a tile, the selection box stays on the tile I clicked and does not follow my mouse until I move my mouse to a new tile.
27. Comment by obsoletion
25/Mar/2015 at 15:10
Update to my previous comment: I just tested it again, and it does in fact move the selection box, but it takes about a full second to occur. In version 15 it instantly moves it. I know it sounds minor, but it makes it difficult enough for me to play that I will stay with version 15 for now. Is this something that will get fixed?
28. Comment by PleasingFungus
25/Mar/2015 at 16:11
That sounds like the open bug https://crawl.develz.org/mantis/view.php?id=9252 , which is still under investigation. Sorry for the inconvenience!
29. Comment by Arcane Redneck
28/Mar/2015 at 17:53
A lot of people are saying that Crawl is too easy these days. Why not add a new mode to replace Zot Defense, and call it “Crawl Pro” or “Crawl Classic,” so you can make the main game more fun and accessible, but still keep the rougelike veterans happy with a significantly harder version of the game.
30. Comment by Ben
7/Apr/2015 at 13:17
Really awful update, food needs to be reverted to how it was and DK/Healer need to come back. Just uninstalled this, won’t be reinstalling til this is fixed.