We’ve issued a new stable version of DCSS that contains an important fix for a bug affecting version 0.16.0 where all melee damage done by the player is approximately doubled. This bug only affects player melee, not ranged or spells, and doesn’t affect monster damage at all. It has a dramatic effect on game balance, so it’s strongly recommended that all 0.16.0 users upgrade. All operating systems have 0.16.1 binaries available on the download page above.
When this bug was discovered, the development team decided (after some deliberation) that it’d be better to fix it immediately, since otherwise many would choose to stop playing online until it was fixed. Nearly all online games played during the 0.16 tournament were affected up until the fix, namely any game played from version 0.16.0 to version 0.16.0-17-g811c1d7. The fix in version 0.16.0-18-g484a79e was made on Sun, 22 Mar 14:24 UTC, however server updates took some time, and not every server was able to be updated at the same time.
For any completed game, the morgue file shows the exact crawl version played at the top of the file (these morgues are linked to on the player tournament pages). Note that this is only the version when the game ended, and some games were played in-part with the affected versions but transferred to a fixed later version. This bug likewise affected online trunk games played from versions 0.17-a0-22-ge0bdd66 to 0.17-a0-123-gf2c12c4. There’s no plan to change anything relative to the tournament (including scoring) now that the bug is fixed.
In addition to this bugfix, here are the other changes:
- Fix a bug in sprint where controlled blink was blocked as if from the stasis effect.
- Artefacts with the Contam property are no longer marked as chaotic and hence hated by Zin, since Zin wouldn’t give penance for using e.g. weapons with this property anyhow. There’s now a warning under Zin when Contam items are removed, since this does incur penance.
- Monsters no longer avoid walking on shadow traps.
- Fix the build for the Android port of DCSS.
- For the debian version, build against less recent dependencies to support a wider range of OS.
- Other minor bugfixes.
NOTE: the developer who introduced this bug has gone AWOL, and we’re trying to track him down. If you see this person, please report him to your nearest centuryplayer. Do not approach him, as he is bugged and extremely winscumming.
1. Comment by chequers
24/Mar/2015 at 03:09
This bug is responsible for 25% of my wins :|
2. Comment by mummy
24/Mar/2015 at 03:17
FUCK
3. Comment by irum
24/Mar/2015 at 03:55
trololo
4. Comment by Lorak
24/Mar/2015 at 05:25
Nooooo!! I got my first win on this version! Does this mean my win is now of questionable legitimacy?! D:
5. Comment by WalkerBoh
24/Mar/2015 at 05:42
And my 13-streak. :(
6. Comment by neil
24/Mar/2015 at 07:05
It still counts, as long as you weren’t the person who introduced the bug :)
7. Comment by MDvedh
24/Mar/2015 at 07:09
I don’t even know, what to say. At least I can tell my clanmates that their scores (higher than mine) don’t count :p
8. Comment by Cyber Killer
24/Mar/2015 at 08:02
No! This current 0.16 run is the best game in my life! I managed to get a rune (even 2), for the first time ever! And my char is still alive, so I’m still going. Don’t take that away from me ;-(
9. Comment by Lorak
24/Mar/2015 at 12:00
Haha, WalkerBoh, you’re listed twice in the screenshot I took after my victory to show my friends. :-P
http://i.imgur.com/4NMTHLu.png
10. Comment by TAS 2012
24/Mar/2015 at 14:36
Lorak, my first win was with a Mountain Dwarf, does it count? My 15-rune win was with Zin before the hell effects protection nerf, does it count? :)
Bah, let us play and be happy! :D
(Unless, of course, your win was with a MiBe of Trog, using a +9 lajatang of speed.)
11. Comment by hubbles
24/Mar/2015 at 14:55
Devs should add this mode as a feature: “Annihilating Truth” mode! Now with DOUBLE DAMAGE.
12. Comment by benexclaimed
24/Mar/2015 at 15:31
What happened to the unified Windows installer?
13. Comment by Miee
24/Mar/2015 at 16:05
And the android version still doesn’t work
14. Comment by Lorax
24/Mar/2015 at 16:27
seems too few people use melee lol
15. Comment by amethyst_igor
24/Mar/2015 at 17:42
Wow you popped my bubble. I thought I was getting good at the game. Well, my 23rd level Mummy died anyway when he made the mistake of taking on the Hells too soon. I will be a good Crawl citizen and download the bugfix today. Without delay. Sure I will. Promise.
btw nice note regarding Debian dependencies. THANK YOU for improving support for Linux. Sounds good, although I have not had a chance to check that out yet.
16. Comment by xan
24/Mar/2015 at 20:09
thank you, but please can oyou fix the mouse / vim keys movement lag? thank you again
17. Comment by Lorak
24/Mar/2015 at 21:06
Ahahaha, TAS, I laughed so hard at your comment. And then I cried… D:
18. Comment by bludyard
24/Mar/2015 at 23:54
Source tarballs are missing.
19. Comment by Leonard
25/Mar/2015 at 13:57
Has the bug been fixed where by mouse controls randomly stop working?
Also can we get the attack closest enemy button back on the command bar to the right?
0.16.0 isn’t very user friendly anymore in my opinion
I post here as it’s very hard to find out where I should ask these questions
20. Comment by bludyard
25/Mar/2015 at 18:32
Nevermind, they’re there now. Thanks guys!
21. Comment by bludyard
27/Mar/2015 at 00:38
Is anyone else having trouble with the key commands?
22. Comment by Corbin
30/Mar/2015 at 00:03
The mouse interface acts as if the CTL button is pressed at times.
23. Comment by Daniel
1/Apr/2015 at 04:41
Hmm… I’d be playing this one if it wasn’t so slow, and if the mouse controls were to work…
24. Comment by Finerminer
7/Apr/2015 at 21:23
Same, the mouse/keyboard bugs are awful. It’s really hard to get into 16 with how hard it is to control everything compared to 15 and before.