Hello! It’s been a busy week for crawl dev. Here’s what’s new:
- Character:
- When taking movement actions that last longer than a normal turn (10 arbitrary units of time), the game no longer caps the resulting hunger and hp/mp regeneration at 10-aut levels. This increases effectively increases hunger for slow-moving players. Nagas have been given Slow Metabolism 1 to compensate, and Chei’s metabolism slowing effectiveness has been increased.
- The game will now warn before the player reads a scroll near enemies while blurry vision is active.
- Very high levels of stealth are now less effective.
- DrFi no longer gets extra aux armour.
- You no longer get -5 EV for most multi-turn actions; only ascending and descending stairs, now.
- You no longer get -5 EV for winning.
- Poison immunity now makes you immune to poison.
- Vampires can now drink from anything with blood, regardless of chunk type.
- Vampires no longer get a very small amount of extra healing from vampire weapons under very specific conditions.
- Kirke can no longer trap the player in vampire form.
- Monsters:
- Poisonous chunks have been merged with rot chunks to form ‘inedible chunks’, which are inedible by all non-ghouls, regardless of rPois status. Several formerly poisonous monsters (e.g. beetles, snails) have had their meat cleaned up.
- Unrelated monsters can now swap with each-other.
- Ghouls no longer rot in melee.
- Mummies have been mostly removed from D.
- Some strange, rarely relevant monster-eating special cases have been removed; for example, death oozes no longer take damage for eating silver items (!).
- Monsters will now zap empty wands, once.
- Spells:
- Ignite Poison has been reworked. It’s now level 3 Tmut/Pois/Fire (from level 5 Tmut/Fire), and now only burns poisoned enemies & poisonous clouds. The damage to the former is dramatically higher than before, especially at low power.
- Undead created by the Animate Skeleton and Animate Dead spells are now temporary, though with a long duration. (Yred’s invocations are unaffected.).
- Sacrifice Love now blocks the use of minion spells. (Summoning, animate dead, etc.)
- Items:
- New unrand: Maxwell’s Etheric Cage, which occasionally causes small amounts of contamination while worn. In exchange, it provides rElec and + MP. Our seventh head-slot unrand, and the first helmet unrand!
- New unrand: the Crown of Eternal Torment, which provides rN+++, sInv, complete immunity to Torment, and -20% mhp. Embrace… torment!!!
- The fencer’s gloves now give +4 to Long and Short Blades skills, rather than a flat +2 slay.
- Scrolls of Holy Word now apply the Daze status effect, rather than stunning monsters directly. Daze is now more effective, and Holy Word now also does more damage.
- The game should no longer crash whenever the player picks up gold or runes on the Android version.
- Gods:
- Xom will no longer swap the player’s weapon with an enemy’s.
- Gozag:
- Potion Petition’s cost is now slightly higher, but no longer increases with use.
- The joining fee has been decreased, especially early on.
- Monsters without corpses (e.g. demons) now drop gold on death.
- Exploding monsters no longer multiplies the amount of resulting gold.
- The player no longer needs to enter a name at character creation (when playing offline).
Happy crawling!
1. Comment by MDvedh
23/Apr/2015 at 10:17
I think that the Crown of Eternal Torment will have a great impact on my decision on going extended: if it wasn’t generated, why would i go extended and bother with torment?
2. Comment by Kia
23/Apr/2015 at 12:16
Poison magic is now even more useless..
Jorgrhiss, Save us!
3. Comment by LackingString
24/Apr/2015 at 01:15
Really sad to see the removal of the -5 EV for winning the game. It will make the post-game way too trivial. Stop making crawl easier for noobs! :)
4. Comment by LiquidKrystal
24/Apr/2015 at 11:00
So…. I’m assuming “very high levels of stealth” refers to stealth levels beyond (##########).
5. Comment by miserium
25/Apr/2015 at 23:23
Can we get trunk build of the tiles Android version? There hasn’t been one built for over a year on the trunk page!
6. Comment by mark
27/Apr/2015 at 03:04
Where is the link for updated android with the trunk fix described above?
7. Comment by freynir
30/Apr/2015 at 01:44
Poison immunity now makes you immune to poison.
Hmm- that means until this patch immunity doesn’t mind absolutely resistant to poison ;-)
8. Comment by PleasingFungus
1/May/2015 at 03:14
LiquidKrystal: It affects situations in which monsters have the minimum possible chance to detect the player, which depends both on the player’s stealth and the type of monster. The developer who made the commit suggested it was mostly intended to nerf early-game invisibility.
mark, miserium: We don’t currently make official trunk builds for android, sorry; our build process for android is ‘we ask a specific guy to make them’, and he has very limited availability.
freynir: that’s the joke :)
9. Comment by amic
5/May/2015 at 07:19
Aw, I’m going to miss obliterating most of Spider/Snake with Ignite Poison.