Hi, crawlers! The feature freeze came down last week (Tuesday the 3rd); that means we’re focusing on bugfixing and small balance changes for roughly the next month, until the release of 0.16 (which should hopefully be early March.)

Anyway, here’s some changes:

  • Card changes:
    • The Storm card can no longer create a twister & storm clouds at the same time (thus blowing you into the clouds & killing you), and can no longer create elemental wellsprings.
    • The Water card is back; it now creates temporary shallow water & summoned wellspring allies.
    • The Repulsiveness card will now always create at least one friendly ugly thing if it creates any hostile ugly things.
  • The Abyss that Abyssal Knights start out in has been tweaked. It can now generate stairs down; it’s once again possible to get a rune without leaving the abyss. (In theory!)
  • Monsters can now shout even if they’re already awake; in practice, this means the “tossing stones at wandering monsters” tech is considerably weaker.
  • Zombies, skeletons & other non-healing monsters can no longer be healed by any effect. (Including e.g. Ghostly Fireball.)
  • Josephine’s band of zombies & skeletons has been replaced by a band of wraiths.
  • The Dark Maul has had its enchantment & base damage increased; it should be more usable now.
  • Monstrous menagerie has had its summon cap decreased from 4 to 3.
  • Fake languages can now only be stacked up to 3 times. ‘Butt’ is now parameterizeable.
  • Friendly monsters should chatter a bit less.

Happy crawling!