Hi, crawlers! The feature freeze came down last week (Tuesday the 3rd); that means we’re focusing on bugfixing and small balance changes for roughly the next month, until the release of 0.16 (which should hopefully be early March.)
Anyway, here’s some changes:
- Card changes:
- The Storm card can no longer create a twister & storm clouds at the same time (thus blowing you into the clouds & killing you), and can no longer create elemental wellsprings.
- The Water card is back; it now creates temporary shallow water & summoned wellspring allies.
- The Repulsiveness card will now always create at least one friendly ugly thing if it creates any hostile ugly things.
- The Abyss that Abyssal Knights start out in has been tweaked. It can now generate stairs down; it’s once again possible to get a rune without leaving the abyss. (In theory!)
- Monsters can now shout even if they’re already awake; in practice, this means the “tossing stones at wandering monsters” tech is considerably weaker.
- Zombies, skeletons & other non-healing monsters can no longer be healed by any effect. (Including e.g. Ghostly Fireball.)
- Josephine’s band of zombies & skeletons has been replaced by a band of wraiths.
- The Dark Maul has had its enchantment & base damage increased; it should be more usable now.
- Monstrous menagerie has had its summon cap decreased from 4 to 3.
- Fake languages can now only be stacked up to 3 times. ‘Butt’ is now parameterizeable.
- Friendly monsters should chatter a bit less.
Happy crawling!
1. Comment by Gabe
10/Feb/2015 at 00:25
Ive been a long time fan of crawl and this is a strange place to express my gratitude but I have to say keep up the fantastic work. In an era of unfinished games with pay-to-play philosophies, I find it remarkable that a free open source game is one of the deepest, addicting, and profound games I will ever play.
2. Comment by Jon
16/Feb/2015 at 10:36
I appreciate your noble work on the topic of butts.