For all interested in keeping up to date with our development builds for Windows & Mac OS X or the current versions running on CDO, we now provide RSS feeds of each category:
Well, for one, there have been so many updates to the Zot Defence minigame that, this time around, I had to put them into a subheading of their own. We’ve got a truckload of new tiles. Lots of crash bugs introduced, and even more resolved. Oh, and the noise propagation has been changed to produce pretty pictures. Well, that and to make it less likely to wake up monsters behind several layers of walls. More: Read the rest of this entry…
The skill menu has been completely rewritten in 0.8. New features are:
Aptitudes are always displayed.
You can press * to view all skills.
Crosstrain bonus and antitrain malus are displayed as aptitude bonus/malus.
You can navigate the menu with a cursor. It is disabled by default. Just press enter or a directional key (arrow or numpad) to enable it.
When toggling a skill with enter, the cursor automatically move to the next skill. This allows you to quicky toggle several consecutive skills.
Tiles
Mouse support for selecting skills and pushing the buttons at the bottom.
Skill icons (thanks to Denzi for drawing them!). You need a window height of at least 702 pixels. You can disable them by setting the tile_menu_icons option to false.
Transfer knowledge. This is the last ability of Ashenzari, the new cursed god. It allows you to transfer skill points from one skill to another. The interface is integrated in the new skill menu. The transfer isn’t instantaneous, points are transferred each time you gain XP.
Preview: when selecting a skill as the source or destination of the transfer, the new level at which it will be raised or lowered is displayed.
Transfer progress: During the transfer, the skill menu will show the transfer progress by default. You can change view with “!”.
Come to the Tavern if you have any comments about it.
As recently announced the desire for a forum dedicated to Stone Soup has grown stronger. Luckily djnrempel aka danr took matters into his hand and set up a forum at freeforums.org. Their services are nice and easy to use but unfortunately there have been a few complaints about speed, privacy, advertisement and the fact that exporting the database for backups is not so free.
Danr contacted me and, due to the heavy snow keeping me away from work, I just finished to set up a truly free forum on CDO. Danr will do all the administrative work and I will deal with code changes and updates.
If you ask me, heavy armour is the most important topic for 0.8. It doesn’t need to be restored to its former overpowered glory, but the fact that wrapping a piece of bedsheet around you provides better defence than a plate mail set is a bit sad. And you get spells on top of that.
0.8 will feature a new god, called Ashenzari. The goals when designing the god were twofold:
Provide (some) divinations, as the spell school got axed in 0.7.
An introverted/laidback god: many deities ask for a lot attention by the player, e.g. praying, sacrificing, training Invocations. There was demand for a god who is not like that.
On returning from yet another break at Crawl development, one of the first things I always do is try to find out what I’ve missed. Now this would have been much easier if there had been any recent Playtesting blog posts, but unfortunately this was not to be. Then again, since I’m already rummaging through the commit log, I might as well share my findings. You guys love to read these lists, right?
So here’s the gargantuan listing of what’s been going on in 0.8 development. Enjoy!
You guys have commented previously that you’d like a dedicated free Crawl forum. A few days ago, djnrempel was kind enough to set one up at http://dungeoncrawlstonesoup.freeforums.org.
This is really new, so there may be kinks to be ironed out. If you have any ideas for improvement, you can also speak up on the corresponding Mantis thread.
Have fun discussing all things Crawlific and more!
edit: Feature Request categories have been disabled in Mantis now, please use the wiki to send in your ideas!
Contributors no longer need to ask for page-creation privileges to add new pages to the Code and Development Wiki. This should make contributing your ideas easier.
Note that when we moved our development resources to crawl.develz.org, the intention was to use the wiki for brainstorming and the tracker for ready proposals. We haven’t really enforced it so far, but would like to see this in action. FRs tend to turn into discussions and rot in the tracker, which limits the usefulness of tracker functionality. Discussion (and rotting) will happen in the wiki as well, but we think it is a better tool for that, as developers can summarize and reboot the pages more flexibly. We also hope that related issues get grouped better, so that contributors are more aware about related issues surrounding particular features.
Arguably, having categories called “Feature Request” in the tracker is pretty bad for the intended workflow. We are working on sorting this out. :-)
I’d like to add that the DCSS development mailing list is also a tool available for discussing ideas and issues with the development.
Below is the current tracker/wiki HOWTO for reference:
When applying a crash bugfix to the crawl.develz.org 0.7 Crawl recently, I accidentally broke the tournament Sprint setup, so Sprint was unavailable on CDO for a couple of days. This is now fixed, and you can play Sprint tournament games on CDO again. Sorry for the inconvenience.
A quick reminder to all you eager Crawlers out there: there’s less than twelve hours (at the time of writing this, 10 hours, 21 minutes and a few seconds) until the start of the annual DCSS Tourney! Get your crawling kit in, stock the fridge with caffeine drinks and settle down for the ride.
The calendar rolls once more towards August, and August means the annual Dungeon Crawl Stone Soup Tournament! It will begin at midnight, August 1st (UTC), and continue through until midnight, September 1st (UTC). All Stone Soup version 0.7.0 games started during this period of time, on both crawl.akrasiac.org and crawl.develz.org, will count towards the tournament.
We have several changes from last year’s tournament, including new banners, changes to the scoring system, and much more! You can read all about it on the official tourney page on crawl.akrasiac.org.
This year also introduces the Dungeon Sprint mini-game into the Tournament. Dungeon Sprint, or Sprint, is a variant of Stone Soup created by Chapayev, consisting of a dungeon dramatically reduced in size but increased in difficulty. Sprint games will be counted for the tournament from the 15th of August at midnight (UTC) on both CAO and CDO, and points will be awarded for wins! For more information, check out the tourney page linked above.
As usual, the Tournament will be a fast-paced month of Stone Soup action! Tune in for the blood-shed, tears and the enraged screams of those killed by Sigmund, as well as the joy of snatching the orb, and your first win, from beneath the pulsations of an orb of fire!
The best of luck to you all, we hope you have a great time playing this year.
The 0.7 release of Dungeon Crawl Stone Soup is here, complete with elephants, tile awesomeness, and fully recharged electric eels.
Edit: 0.7.1 is now out with a fix for a severe bug affecting ziggurats and other Lua-triggered features such as bazaars. Please update to 0.7.1 if you’ve already downloaded the 0.7.0 release.
All 0.7.1 release files are available on the Downloads page.
I’d like to thank the whole team for working to release 0.7 in the short space we have before the annual August crawl tournament, and I’d like to give extra thanks to kilobyte and rob for their help with the release.
Thanks again to Napkin for hosting Crawl development on CDO, and the Crawl player community for their help improving the game.
When filing bug reports on Mantis, please attach your save games if you have them. Also, please make your bug reports as detailed as possible to help us find and fix bugs before release.
0.7.0-rc2 is out, fixing many of the instabilities and other bugs in the first release candidate.
Please pick up Mac and Windows builds for 0.7.0-rc2 on the development builds page. The new Windows installer is also available directly from the development builds page now.
Thanks to Gource it’s now possible to enjoy the history of Dungeon Crawl Stone Soup’s source code in a nice and futuristic visualized way. Also available in 480p and up to 720p on YouTube! Or grab the original file as MP4 or MKV (572MB!).
The first release candidate for 0.7.0 is here, featuring slick new tiles, a new Sprint map from the strange and terrible Chapayev, Demonspawn with fancy new mutations and chrome wheels, and a new tutorial with Extra Bling (TM).
If you haven’t been paying close attention (or you happen to be one of those backwards, curmudgeonly console players), you may have missed the boatload of new tile art going into 0.7. New dungeon! New monsters! New trousers! By my count, there were almost 300 modified or added tiles in this release.
This post is an overview of what you can expect to see when you start playing the shiny new version in a week or few.
A lot of this art has come from the ever-prodigious Poor Yurik (who you can thank for the new dungeon look, the spriggans, the kobolds, the goblins, the fabulous elephants, &c &c). However, there’s also a ridiculous amount of thanks for Denzi, coolio, Porkchop, LoginError, minmay, KiloByte, and others as well. More: Read the rest of this entry…