The first release candidate for 0.7.0 is here, featuring slick new tiles, a new Sprint map from the strange and terrible Chapayev, Demonspawn with fancy new mutations and chrome wheels, and a new tutorial with Extra Bling (TM).
There’s also a detailed list of changes if you enjoy that kind of thing.
Mac and Windows builds for 0.7.0-rc1 are available from the development builds page as usual.
We’re testing a new Windows installer for Crawl from kilobyte, and we’d appreciate feedback from Windows users.
Please file all bug reports on Mantis as usual.
1. Comment by Danny
15/Jul/2010 at 16:30
The Windows installer works pretty well. Although I would ask before creating the start menu item. If asked, I usually answer no for small applications like DCSS. Cheers!
2. Comment by Grue
15/Jul/2010 at 17:26
how do I access tutorial? readme.txt suggest Ctrl-T but that doesn’t work.
3. Comment by syllogism
15/Jul/2010 at 17:41
there should be a tutorial option in the menu
4. Comment by Epitaph64
15/Jul/2010 at 23:20
Glad to see this moving along. Can’t wait for the 0.7.0 release. Maybe I’ll actually beat the game in this version? :)
5. Comment by Grue
16/Jul/2010 at 13:07
There is no tutorial option…
6. Comment by greensnark
16/Jul/2010 at 13:44
Grue: If you’re starting Crawl with -name grue or a name set in .crawlrc, you’ll bypass the game menu entirely. Try starting without -name and you should see the tutorial option in the main game menu.
7. Comment by Narretz
16/Jul/2010 at 14:10
Great!
I love the Arena, but it often doesn’t work for any apparent reasons, and sometimes shuts down Crawl completely. Also, it would be nice, if the Arena didn’T close so fast after the fight finished.
8. Comment by Grue
16/Jul/2010 at 20:54
greensnark: that was precisely my problem. I never saw the main menu. But typing the character name all the time is also annoying =)
9. Comment by David Gardner
16/Jul/2010 at 22:58
You don’t name every character individually? I wonder how many people do — it would never have occurred to me to use the same name over and over — the top 100 scores would look a bit clone-y! :) –DG
10. Comment by Robsoie
17/Jul/2010 at 03:19
for the arena mode, it is important to know the exact creature name.
It took me a while to understand that the creature “Royal Jelly” name was not :
royal jelly
but was :
the royal jelly
It would be good if there was some ingame selection menu or a selection list instead of having to look on the wiki each time to find an exact creature names.
The arena mode has a lot of fun potential.
Overall 0.7.0 is fun, the only bad point i can see is the addition of the acid splashing walls in slime, like if the difficulty was not high enough already in there.
11. Comment by Maynot
17/Jul/2010 at 07:00
I just encounter the fully upgraded demon mutation of being attuned to the shadows. I have to say this is a very, very bad mutation to get especially for spell casters and archers. Reduction in visibility is always bad.
12. Comment by dpeg
17/Jul/2010 at 15:49
Maynot: No, the LOS shrinks for you and the monsters. Therefore, it’s clearly a great feature for (a) melee fighters, (b) stabbers, (c) spellcasters whose main spells have short range.
Robsoie: Ultimately, there should be some in-game parameters to play around with. Right now, the arena is quite raw, admitted. There is some guidance, however: read up on docs/arena.txt.
re menu: with all the many choices we have now (sprint, arena, tutorial), I wonder if having a name should really bypass that. (No question if there’s a saved game, of course. Then you immediately re-start that.)
13. Comment by Don
19/Jul/2010 at 02:00
Guys, I’m loving the new build. One major suggestions I’ve been waiting for: please DON’T make the game turn off whenever you die! I have to start this program like 20 times a day! Thank you :)
14. Comment by evktalo
22/Jul/2010 at 10:02
Don, there is a new restart_after_game option in the init.txt, which you can set to true. It is labeled as experimental however, as there have been quite a few bugs that have surfaced, and there is not enough time to test and fix them properly before the release.
–Eino