If you ask me, heavy armour is the most important topic for 0.8. It doesn’t need to be restored to its former overpowered glory, but the fact that wrapping a piece of bedsheet around you provides better defence than a plate mail set is a bit sad. And you get spells on top of that.

So, here are some recent changes:

  • Guaranteed damage reduction (GDR) from body armour is doubled
  • Body armours are now enchantable up to a bonus equal to their base AC
  • AC/EV bonuses are no longer generated on randarts

GDR is based on base AC of the armour. You now get 5% of GDR for each base AC over 2. So, a robe gives 0%, a leather armour gives 5%, a scale mail gives 15%, plate gives 40% and the rare crystal plate mail gives 60%. This means that armour is especially good against fast enemies with many not-so-strong attacks (such as executioners).

Enchanting armour: robes have base AC of 2, so they can be enchanted up to +2. Chain has 6 AC, so +6 is possible. Plate can go up to 10, and CPM up to +14! This might well be too much, capping to +9 is a possibility (to match weapons). Enchant armour scrolls now no longer have that chance of failing when you try to enchant a piece with high pluses. Randart armour can be generated with a plus of higher than the base AC (e.g. you’ll still find +6 randart robes). Heavier randart armour with very high pluses isn’t currently generated.

Finally, AC/EV bonuses from randarts were often as big as skill investment. These are now gone, so getting high AC on an EV character, and vice versa, is now harder. edit: the base type of the randart can still be one that gives AC or EV, such as rings of evasion or weapons of protection.

This should provide plenty of testing material for heavy armour characters. The builds are available on the Windows test build page, and playable online on CDO. All the player feedback and testing has been very important. Big thanks to ledtim for providing some dodging/armour statistics in the wiki. Automatic statistics from morgue files is on the TODO/wishlist. Happy crawling!

–Eino