[[
User Interface
]]
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User Interface
Table of Contents
Index
@
A
C
E
F
G
H
I
M
O
P
R
S
T
U
W
User Interface
New features for or changes to Crawl's user interface (UI).
This section is
not
for features which affect
gameplay or balance
.
Concepts for Tiles UI brainstorming goes in
Tiles
.
Index
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@!PAGE@
A
Ally Management
Autoexploring
Autofight
Autopickup
C
Caps Lock Indicator
Character Dumps
Character Selection
E
Extended Color Support for Console
F
Find Enhancements
G
Glyphs
H
Help Line Uniformity
Hints Mode Feedback
I
Input Repetition and Macros
Interface Improvement Ideas (Bulk)
Item Classification Color System
M
Message Improvements
Message Spam Cleanup
O
Option / Configuration Reform
P
Postmortem Enhancements
R
Render Console in SDL
S
Shop Interface
Skill Menu Interface
Spectating
Spellbook management
Spell Power Display
Start / Welcome Menu
Status light colors
T
Targeting Issue with Firestorm
Toggle On-screen Keyboard
Translations
U
Unicode examples
User Interface Implementable List
W
Waiting Increment Control
Weapon / Armor Information Reform
Welcome Lines
Wielding Weapon Selection Screen
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dcss/brainstorm/interface/start.txt · Last modified: 2011-12-22 17:04 by XuaXua