Help Line Uniformity

Name dcss:brainstorm:interface: help lines
Summary Help lines from various screens.
Added by dpeg
Added on 2011-02-04 15:30

Added suggestions for more uniformity — galehar 2011-02-07 16:09

Inventory

Inventory: 67/467 aum (14%, 4/52 slots)             Press item letter to examine.
Hand Weapons
 a - a +0,+0 mace (weapon)
.
.
.
-more- 

Help/information line at the top. -more- scrolling indicator.

Drop

[Multidrop] (Inv: 739/792 aum) Drop what?  (Press _ for help.)
Hand Weapons            (select all with ))
 a - a +1,+0 mace (weapon)
.
.
.
-more-
[Multidrop] (Inv: 739/792 aum) Drop what?
Hand Weapons            (select all with ))
 a - a +1,+0 mace (weapon)
.
.
.
[ _ : help ] [ Space : more ]
There is one drawback to consistency here: we lose a line. This hurts in console, as we only have 24 by default. That's worst for drop and level overview (X). If we list [Esc : exit] in some screens, shouldn't we then do so in all of them? You can page up and down in drop lists, too. — dpeg 2011-02-07 18:18

Previous messages

_Found a staircase leading out of the dungeon.
_There is a staircase leading out of the dungeon here.
.
.
.
You hit the megabat.
You kill the megabat!
[up/< : Page up.    down/Space/> : Page down.                           Esc exits.

Information line at the bottom.

_Found a staircase leading out of the dungeon.
_There is a staircase leading out of the dungeon here.
.
.
.
You hit the megabat.
You kill the megabat!
[ up/< : Page up ] [ down/Space/> : Page down ] [ Esc : exit ]
I am pretty sure that the vi-keys j and k work as well. Cursor up/down might only scroll a single line, rather than a page. — dpeg 2011-02-07 18:18

Discovered items

You recognise: (toggle with -)
Scrolls
 scroll of enchant weapon I
.
.
.
-more-  

Information line at the top. -more- scrolling indicator.

You recognise:
Scrolls
 scroll of enchant weapon I
.
.
.
[ - : toggle ] [ Space : more ]
Again, exit could be mentioned, scrolling up is possible, and there may be other keys than Space that scroll down (not sure). I keep suggesting that pressing one of ?!”=/} should jump to the relevant section. (For the latter, we might want to list the category key in the section header, just like we do in the drop menu.) — dpeg 2011-02-07 18:18

In-game help (''??'')

Movement:                               Game Saving and Quitting:
To move in a direction or to attack,    S      : Save game and exit
.
.
.
[ + : Page down.   - : Page up.                           Esc exits.] 

All interface information at the bottom. (The screen has an unnecessary blank line at the top, by the way.)

Movement:                               Game Saving and Quitting:
To move in a direction or to attack,    S      : Save game and exit
.
.
.
[ + : Page down ] [ - : Page up ] [ Esc : exit ] 
Isn't the use of +- inconsistent here? I don't see what's wrong with always using Space/Pagedown (and perhaps uppercase J) to page down, Pageup to scroll up a page and Cursor up/down and k/j to scroll a single line. — dpeg 2011-02-07 18:18

Skills screen

 You have no unallocated experience.
     Skill            Lvl  Progr  Apt       Skill            Lvl  Progr  Apt
.
.
.
 The percentage of the progress done before reaching next level is in cyan.
 The species aptitude is in red.
 [a-d: toggle training] [?: description] [*: show all]
When reskilling, a fourth field is added and the line can reach 80 chars. That's why there's no spaces in the brackets.

Item inspection

a - a +1,+0 mace (weapon)

A long handle with a heavy lump on one end.


Accuracy rating: +3    Damage rating: 8   Base attack delay: 140%

This weapon falls into the 'Maces & Flails' category. It is a one handed weapon,
and it is better for the strong.
It can be maximally enchanted to +9, +9.

It weighs around 12.0 aum.

You can (u)nwield, (d)rop or (i)nscribe the mace.

Pick up line for multiple items

Pick up a dagger? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
Suggestion: Replace parenthesis by brackets like the butchering prompt.
Yes, that makes it better. Why is (q)uit not expanded here (like it is in the butcher prompt)? — dpeg 2011-02-07 18:18

Chop up prompt

 Butcher a goblin corpse? [(y)es/(c)hop/(n)o/(a)ll/(q)uit/?]
This looks okay, but contentious players might wonder if there's a difference between (y) and ©. The old prompt got around this by listing [yc/n/a/q], I think. — dpeg 2011-02-07 18:18

x

 Press: ? - help, v - describe, . - travel
 [ ? : help ] [ v : describe ] [ . : travel ]

X

Level 1 of the Dungeon (62, 44)      <<<>>                      (Press ? for help)
.
.
.
Level 1 of the Dungeon (62, 44)
.
.
.
[ ? : Help]


Is having the stairs commands on screen relevant? They are not explained, are not displayed in tiles and are in the help anyway.

The level map is a case where losing a line really hurts.
Also, the stairs are not listed to indicate the command, but to provide important information at a glance: very often, players want to check whether they have found all three staircases. This was tedious before, but is trivial now. Listing branch entries, shops, etc. is just icing.
I would suggest to keep the help pointer in the top right corner in this particular case. — dpeg 2011-02-07 18:18

G

 Where to? (? - help)
 Where to? [ ? : help ]

Targeting

 Throwing (i - inventory. (,) - cycle): e - 15 silver darts (quivered)
 Press: ? - help, Shift-Dir - straight line, f - you
 Throwing : e - 15 silver darts (quivered)
 [i : inventory] [, : cycle] [? : help] [Shift-Dir : straight line] [f : you]
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dcss/brainstorm/interface/help_lines.txt · Last modified: 2011-12-22 19:35 by XuaXua
 
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