Tournament Sprint map playable on CDO again

When applying a crash bugfix to the crawl.develz.org 0.7 Crawl recently, I accidentally broke the tournament Sprint setup, so Sprint was unavailable on CDO for a couple of days. This is now fixed, and you can play Sprint tournament games on CDO again. Sorry for the inconvenience.

Tourney ‘10 Time!

A quick reminder to all you eager Crawlers out there: there’s less than twelve hours (at the time of writing this, 10 hours, 21 minutes and a few seconds) until the start of the annual DCSS Tourney! Get your crawling kit in, stock the fridge with caffeine drinks and settle down for the ride.

As a reminder, crawl.akrasiac.org’s official tourney page is here.

We look forward to see you die regularly!

-DCSS Tourney Team, ‘10

Tourney Time Again!

Calling all avid crawlers!

The calendar rolls once more towards August, and August means the annual Dungeon Crawl Stone Soup Tournament! It will begin at midnight, August 1st (UTC), and continue through until midnight, September 1st (UTC). All Stone Soup version 0.7.0 games started during this period of time, on both crawl.akrasiac.org and crawl.develz.org, will count towards the tournament.

We have several changes from last year’s tournament, including new banners, changes to the scoring system, and much more! You can read all about it on the official tourney page on crawl.akrasiac.org.

This year also introduces the Dungeon Sprint mini-game into the Tournament. Dungeon Sprint, or Sprint, is a variant of Stone Soup created by Chapayev, consisting of a dungeon dramatically reduced in size but increased in difficulty. Sprint games will be counted for the tournament from the 15th of August at midnight (UTC) on both CAO and CDO, and points will be awarded for wins! For more information, check out the tourney page linked above.

As usual, the Tournament will be a fast-paced month of Stone Soup action! Tune in for the blood-shed, tears and the enraged screams of those killed by Sigmund, as well as the joy of snatching the orb, and your first win, from beneath the pulsations of an orb of fire!

The best of luck to you all, we hope you have a great time playing this year.

-The Crawl Development & Tournament 2010 Teams

Stone Soup 0.7.0 “Pacific Pachyderm”

The 0.7 release of Dungeon Crawl Stone Soup is here, complete with elephants, tile awesomeness, and fully recharged electric eels.

Edit: 0.7.1 is now out with a fix for a severe bug affecting ziggurats and other Lua-triggered features such as bazaars. Please update to 0.7.1 if you’ve already downloaded the 0.7.0 release.

All 0.7.1 release files are available on the Downloads page.

You can also read something approximating a changelog for a rough summary of what’s in the release.

I’d like to thank the whole team for working to release 0.7 in the short space we have before the annual August crawl tournament, and I’d like to give extra thanks to kilobyte and rob for their help with the release.

Thanks again to Napkin for hosting Crawl development on CDO, and the Crawl player community for their help improving the game.

RC3 for 0.7.0

The third release candidate for 0.7.0 is out, addressing issues with piety gain, slime wall damage, and other miscellaneous fixes.

Mac and Windows binaries are on the development builds page as usual.

When filing bug reports on Mantis, please attach your save games if you have them. Also, please make your bug reports as detailed as possible to help us find and fix bugs before release.

Second release candidate for 0.7.0

0.7.0-rc2 is out, fixing many of the instabilities and other bugs in the first release candidate.

Please pick up Mac and Windows builds for 0.7.0-rc2 on the development builds page. The new Windows installer is also available directly from the development builds page now.

First release candidate for 0.7.0

The first release candidate for 0.7.0 is here, featuring slick new tiles, a new Sprint map from the strange and terrible Chapayev, Demonspawn with fancy new mutations and chrome wheels, and a new tutorial with Extra Bling (TM).

There’s also a detailed list of changes if you enjoy that kind of thing.

Mac and Windows builds for 0.7.0-rc1 are available from the development builds page as usual.

We’re testing a new Windows installer for Crawl from kilobyte, and we’d appreciate feedback from Windows users.

Please file all bug reports on Mantis as usual.

Mac OSX Builds on a regular basis

We have updated the Development Builds page to also host Mac OSX builds and we intent to keep them updated on a regular basis.

Enjoy! And please keep the suggestions and bug reports coming! :)

An update of 0.6

Well, watching people kill themselves using vampiric weapons may have been fun, but after some time, it gets boring.  Thus, here’s an update of the stable release that fixes worst of the problems you reported.

Changes:

  • Fix instant starvation bug related to vampiric weapon butchery.
  • Fix Cheibriados excommunication permanent stat gain.
    No more 72/72/72 for you.
  • Reenable sound for mingw builds.
  • Xcode, Visual C++ and clang build fixes.
  • Fix save handling on BSD systems.
  • Fix some triggers being dropped when viewing other levels.
    This was exploitable to get unlimited Troves or Bazaars.
  • Selected other bug fixes.

Enjoy!

Dungeon Crawl Stone Soup: Tiles Server Support Sneak Peak!

An April Fool is a happy fool! However, Luca Barbieri has announced NetTiles, a branch of 0.6 tiles that allows for play on CAO. Check out this thread on crawl-ref-discuss.

While there has been a lot of public development on Dungeon Crawl Stone Soup, resulting in the massive upsurge of new features in the recent release of 0.6, our Tiles developers, as well as the public server administrators, have been working day and night behind closed doors on a huge wish-list item: the ability to play crawl online, at servers such as crawl.akrasiac.org and crawl.develz.org, but using the Tiles interface instead of ASCII. This is something that a lot of people have been waiting on, and we’re really excited that it’s finally happened!

Public binaries will be released shortly, as we co-ordinate with server administrators for the change-over, and this post will be updated with links as soon as they’re live. For now, here’s a few screenshots of what it looks like, as well as a list of exciting new social media interactions that we hope you’ll enjoy.

Some new features:

  • Link your character’s status to your Facebook page, transmit milestones to your Twitter!
  • Clickable character images: each click gives you a character point, and for a thousand character points, you can resurrect that character when it dies.
  • You can now sell your unwanted or unused items, armour and weapons on eBay and etsy! You can also purchase from other players and import it into your game.

We hope you enjoy this month’s new release, Happy Crawling!

Stone Soup 0.6.0: Heizölrückstoßabdämpfung

Dungeon Crawl Stone Soup 0.6.0 has been finally released after 4 months of the most active development ever! The switch to git, the new wiki, the new bug-tracking system, this wordpress (350k hits last month!) seem to have attracted a lot of new players and developers. Only the constant stream of new ideas and permanent testing of new features made this shiny release possible! A big Thank You to all participants – players and developers!

The new files are available on our download page. There are binaries of Tiles & Console for Windows & Mac OSX and, of course, the source! If you are new to the game, head over to the preliminary screenshots section to decide. The release notes can be found here.

The online servers (CAO & CDO) are hosting 0.6.0 too now and CDO is back to also hosting early 0.7.0 versions (unreleased, unstable, may cause your computer to explode, etc, etc…).

And a special thanks to doy for handling and coordinating this fine release :)

Update #1: CAO is now hosting 0.6.0 games.
Update #2: SourceForge now has Mac OSX builds uploaded.
Update #3: CDO & Trunk builds updated.

Fourth Release Candidate of 0.6

Well, the list of bug reports has gotten steadily smaller to the point where I think we’re about ready for a release! Before that happens though, I wanted to run one more release candidate out there to test out some issues people were having with tiles builds (in particular with weirdness on input (dropping keys, etc), and with random lagginess). Barring things going severely wrong though, I think the actual 0.6.0 release is likely to happen sometime within the next week. Thanks for all the testing and bug reports, we’re almost there!

Changes since rc3:

  • Remove the framerate limiter from tiles, as it was causing quite a few issues.
  • Fix lag in tiles when autoexploring into a shop.
  • Fix crash/save file corruption when Mara fails to summon an illusion.
  • Using Lugonu’s Corruption ability no longer prevents special branch effects (such as re-enabling teleport control after picking up the rune in Tomb) from triggering.
  • Used staircases are now colored green for upstairs and red for downstairs, on both the main screen and the X map (to be more easily distinguishable from unused staircases).
  • Artifact amulets of stasis can no longer get the Rage or *RAGE properties.
  • Weight display misalignment on the ^X screen should be fixed.
  • Unwielding a non-weapon updates the wield display properly.
  • Fix an error in the 034_monster_glyphs file.

-doy

0.6 Release Candidate 3 Mac Tiles Build

You can now play-test 0.6.0-rc3 on Mac using this tiles build:

Crawl 0.6.0-rc3 Mac Tiles

I’m not the person who usually builds Mac binaries so I may have screwed something up. If you notice problems with the build, please file bug reports on Mantis as usual.

Third Release Candidate of 0.6

Yup, 0.6.0-rc3 is up on the server to play online and for download on the trunk page. rc2 was made a mess of due to my attempting to do things on not nearly enough sleep, so we’ll just forget that ever happened.

Important bug fixes since 0.6.0-rc1:

  • Fix various permanent stat change bugs related to equipment melding during transformations
  • Monster list targeting should actually work properly now
  • Fix tiles lag issues, and make the maximum frames per second configurable (for slower systems)
  • Fix TSO worshippers not healing when killing demons
  • Wizlabs have more balanced loot, random monster lists for shadow creatures, and have all tiles properly specified
  • Fix acquirement giving players with bad shield apts almost solely two-handed weapons
  • Fix Kirke’s hogs being hidden until they move, when they turn into humans on her death
  • Fix monsters not showing up immediately when gaining see invisible from armour
  • Rods should no longer highlight spells as though Vehumet is empowering them
  • A few documentation fixes

Thanks for all the bug reports, and keep them coming!

Closer and Closer to 0.6

Hi! As some of you may already know, I’m the release manager for the 0.6 release, and I’m here to announce that the 0.6.0 release is coming very soon! I’ve just uploaded the first release candidate version (0.6.0-rc1) to the CDO server and to the Windows Builds page. What this means is that 0.6 is essentially finished. No new features are going to be added, and bug fixes are going to be restricted to only the most critical of bugs (at least until it’s time for 0.6.1). We’d like to get as much testing as possible done on this version; the sooner we’re convinced of its stability, the sooner we can release 0.6 as the new stable version (or, the sooner we find the remaining critical bugs, the sooner we can get the next release candidate out for testing, as the case may be(: ).

And for those of you who have been holding off on playing trunk builds because of stability issues, well, the wait is almost over! If everything goes incredibly smoothly and according to plan (no guarantees!), we should be able to have an actual release by early next week. Thanks a lot to everyone who has filed bugs, submitted patches, brainstormed new ideas, and tested all of the numerous builds we’ve released over the course of this (admittedly long) release cycle… we couldn’t have done it without you (:

Dungeon Sprint: Fast and Furious!

We were quite surprised when the unexpected announcement for Dungeon Sprint showed up on our mailing list a few days ago! It got installed on CDO early and it was extremely well-received! It sends you off into the dungeon and the big show starts immediately – no waiting, no resting – immediate death or victory in an intriguing level map! But, let’s see what the author himself has to say about it:

“Dungeon Sprint” is a twist on Dungeon Crawl: only one dungeon level is generated, but it’s..

More: Read the rest of this entry…

Dungeon Crawl Stone Soup’s New Official Homepage

The time has come to finally close down our SourceForge bug, patch and feature request trackers.

We have migrated our bug and feature-request tracking to a Mantis Tracker – please sign up there to contribute! In addition to the tracker, we have created a DokuWiki for play-testing feedback and for suggesting and discussing new features and ideas.

Also, the official home page for the Stone Soup project is now http://crawl.develz.org – if you haven’t yet checked out our development blog, you should! Mailing list and git repository are still located on SourceForge.

Thanks to Jude for covering many of the major changes in 0.6 in the play-testing posts, Darshan for his history blog-post, and Johanna for the post covering tiles and tides! And last but not least, thanks to develz.org and Napkin for hosting us!

Website: All the gory Details!

Players, who have joined us in ##crawl or ##crawl-dev on Freenode, already know there are two additional sources of information about Stone Soup available in IRC: Henzell & Gretell!

Our bots – willing to answer all kinds of questions you may have about monster, uniques, items, even about skills and branches and strategies.

All those gory details are now available via this website, too! Head over to the Knowledge Bots and check it out for yourself.

Note: During this weekend the queries should become considerably faster – after remote access to the great LearnDB has been simplified.

Update: LearnDB is now mirrored and parsing the entries is done locally. Much faster! Links in Henzell entries are now clickable. Colors have been slightly adjusted and screenshot of Sigmund added :) Enjoy!

CDO: Multiple versions and moving of save-games!

Stone Soup’s speed of development has become really hard to keep up with.

I remember installing a new development version on CDO every week or two. Suddenly I’m being asked to update almost every day! Awesome! :-D

For that reason I have changed the way of installing. A new version will no longer overwrite data or save-games of an old one. This means your character will no longer be lost or broken when an update is done.

Even more: Every save-game has an internal version number. When you load your character and there is a newer version of Stone Soup installed, which can also handle your save-game, you will be presented with an option to move your character and enjoy the bug-fixes and new features!

As always – if you run into any trouble or if transferring your save-game fails, let me know. Cheers!

Process documentation

Lately we’ve been pulling together a short document to describe how the Stone Soup project operates. The aim of this is to enable people interested in contributing to quickly learn how they can. It’s also about writing it down for people already contributing, of course. Recent growth of the team and increased contributions (yay!) inspired me to start writing this, and it got major feedback and contributions from dpeg, jpeg and due.

I’ve committed it to the repository now for public scrutiny, and hopefully, benefit to current and future contributors. (Wow, am I making a speech here..) It’s in the docs/develop folder.

There’s still room for improvement. The following could (should) be added:

    The process of a proposal/patch making its way into into the game
    Versioning: use of agendas for major versions; only fixes for minor version

And of course, needs to be updated for the new Mantis/Wiki once it’s official. Any feedback is very welcome!