CSZO broken

Hi Crawlers,

This is a very inopportune moment, but it seems that CSZO vanished from the Internet this morning. The maintainer Amethyst opened an emergency ticket with the ISP a few hours ago; there has been no response yet.

For the time being, please use CAO or CBRO. If the downtime persists, we will try to host the tournament page elsewhere until it is resolved.

Update 2014-04-16 14:43 UTC: The ISP says they are having technical difficulty with their fiber connections to two upstream providers, and have been working on the issue since it started about eight hours ago. Several customers are experiencing problems, not just CSZO. They expect the network to be “back up and running soon”. -neil

Update 2014-04-16 20:55 UTC: The network is back up, but there is still some packet loss for the time being, so expect some lag until everything is fully resolved. -neil

Crawl 0.14: “The Shadowy Depths of Madness”

We are proud to announce the release of Dungeon Crawl Stone Soup 0.14: “The Shadowy Depths of Madness” is released! 0.14 features two new races, a new god, a new branch, many new spells, enemies and items, and a wealth of other changes.

Download DCSS 0.14 here, or play it online on one of many servers across the world!

The release tournament will begin at 20:00 UTC on Friday 11 April, with all online 0.14 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.

0.14′s highlights include:

  • Characters: Two new races: Formicids, an insectoid species with permanent stasis and an affinity for digging, and Vine Stalkers, a parasitic plant on a human host – very fragile, but possessing great regenerative ability, permanent guardian spirit, and a powerful magic-draining bite. Recommended backgrounds and species have been adjusted; in particular, backgrounds can recommend species that don’t necessarily recommend that background and vice versa (e.g. Chaos Knight -> Troll may be recommended whereas Troll -> Chaos Knight is not). Fighters and Gladiators start with better weapons. Poison damage is now deterministic.
  • Places: The lower half of the dungeon has been transformed into a new branch, the Depths; five levels long and containing the entrance to the Realm of Zot. The Vaults require a rune to enter. Ziggurats now require three runes to enter in lieu of an entry fee.
  • Monsters: A great deal of new enemies appear, primarily in the Lair sub-branches – from new specialist nagas to plants with vicious volleys of thorns to demonspawn with a variety of sets of mutations and jobs. Three new uniques make their debut: Natasha, the lost felid familiar of a powerful wizard; Asterion, a powerful minotaur king; and Vashnia, leader of an elite squad of naga sharpshooters. Adjustments have been made to many other enemies.
  • Gods: Dithmenos the Shadowed makes a debut, granting followers an aura of shadows and many abilities related thereto. Divine wrath is now contingent on gaining experience; it can no longer be “waited out”. Zin and Okawaru no longer care about the deaths of allies.
  • Spells: A great deal of spells have been added to the Summoning school, allowing the creation of minions from lightning spires to harpies and sphinxes to your very own spell-casting construct. Glaciate, a level 9 Conjurations/Ice spell, makes its debut as a replacement for Ice Storm; it creates a powerful cone-shaped icy blast that can freeze enemies solid.
  • Items: Several new rods have been introduced, from the rod of clouds with its ability to call forth strange and powerful cloud effects at high power to the rod of ignition with great explosive power. Many new pre-defined artefacts are available, and several have received tweaks and modernisation. All scrolls now identify on read.

For a list of other major changes, see the changelog. Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. We hope you enjoy playing 0.14!

(Update 2014-04-10 16:20 UTC: OS X binaries of 0.14.0 are now available from the downloads page. Many thanks to frogor! -neil)

0.13.2 bugfix release

Hi crawlers!

In anticipation of the imminent release of 0.14, we’re happy to announce the final 0.13 release, 0.13.2. Get the source code and Windows builds over at the Downloads page.

Check back in a week or so for the final 0.14 release!

0.14 Tournament

The 0.14 tournament will begin in just one week! From 20:00 UTC Friday 11 April through 20:00 UTC Sunday 27 April, any 0.14 game played on any of the online servers will count for the tournament. 0.14 will be officially released before the start of the tournament – at the moment, a 0.14 beta is playable on all the online servers except CDO.

The rules page contains all the details about how to score points and earn banners in the tournament. There are quite a few changes to the banners this tournament.

As usual, clans (teams of up to six players) can be formed and changed until one week into the tournament, so don’t panic if you aren’t on one yet! (Being on a clan isn’t necessary to participate in the tournament, but it can be a lot of fun.)

Once the tournament has started, the tournament leaderboard will contain the current results. (Before tournament start, some scores might briefly appear on this page as we test the tournament scripts, but they are just for testing.)

A sneak peek at future development

Hi crawlers!

For a limited time, we’re offering an insight into the future of Crawl development. To see the latest and greatest the devteam has to over, check out trunk on http://crawl.s-z.org/ .

Happy crawling!

Crawl Art exhibition now open!

Inspired by a tavern thread, I realised how much artistic talent goes largely unnoticed! Thankfully, artist baconkid immediately agreed to immortalise some of his work on CDO − if you haven’t seen his drawings yet, make sure to dash to the new

Crawl Art page

Consider yourself a good Crawler if you recognise the content of one or two pictures at once. And a hopeless addict if you get all four. :)

It looks very spartan right now. I would be happy if, over time, more drawings and possibly fan fiction or other art find a home over there. If you want to recommend something for the Crawl Art page, please contact me (private forum message or email). In the long run, we may need to set up an editorial office, but for now this will do.

Crawl 0.14 beta and tournament schedule

Hi crawlers!

Crawl 0.14 has entered the beta phase; it is now playable on CSZO and CAO, and should be available on other servers soon. Local beta binaries should also be available in the immediate future.

The release will most likely occur a day or two before the tournament’s start date on Friday 11 April 2014 at 20:00 UTC. The tournament will run until Sunday 27 April 2014 at 20:00 UTC.

See also the 0.14 changelog and the tournament rules.

Downtime: CDO (Website, Bug Tracker, Wiki, Forum)

I’ll be moving everything on CDO to a new server starting this Thursday. Shouldn’t take long, but I can’t take the old IPs with me, so DNS refresh might cause an additional delay of up to 4 days.

During that time CDO will be closed for external connections, which means this website (including the bug tracker, the wiki and the forums) will be unreachable.

Wish me luck and stay tuned :)

New USA webtiles/ssh server: crawl.beRotato.org

As some of you may have already heard, a new public server is available: crawl.berotato.org (or CBRO).

I actually didn’t plan on creating an official server; I just wanted to start learning some crawl dev with a few friends and needed a webtiles server.  In the past when I messed around with this stuff, I simply used the webserver setup that comes with the source.  This time however, I found some documentation on the dev wiki and decided to go all-out.

It took a while, but with help from a bunch of folks in ##crawl-dev (primarily |amethyst/neil (CSZO) and TZer0 (CLAN)), CBRO finally went online.

Oh, and people keep asking, “What’s a Rotato?”.   It comes from the (smallish) gaming community, MeFightClub. I learned about Crawl from there and we’ve had about 30 players the past two tournaments, so it’s been a fairly big influence on my crawl experience so far.

Being Rotato can be summed up in the following quote:

“Be Excellent to each other. If you can’t be excellent, Be Civil. If you can’t be civil, Be Offline”

Enjoy!

crawl.beRotato.org

  • Also known as CBRO.
  • Located in Atlanta, Georgia, USA.
  • It will serve the latest stable released version of Dungeon Crawl Stone Soup.
  • It also serves the latest development version and updates daily around ~ 0800 GMT.
  • Additionally Dungeon SprintZot Defense and the Tutorial.
  • Access via SSH (port 22): username “crawler” – SSH-keys (PuTTY key Unix key) (no password access).
  • Access via WebSocket: WebTiles (port 8080)
  • Accounts and save files for SSH & WebSocket are shared.
  • Morgues, rc files, and so on are available online.
  • Games & milestones are recorded by Sequell and reported in ##crawl on freenode by the bot Rotatell.
  • Scoring pages are also updated (though there may be a short lag before the games are logged).
  • johnstein can be reached in IRC via ‘!tell johntein’ in ##crawl, or email: johnstein@beRotato.org

0.13 Tournament Results

The 0.13 tournament is over. For 16 days, players could compete for tournament points and banners by playing 0.13 games on the public servers.

The winning player was bmfx, with an amazing 7942 points. Over the course of the tournament bmfx won 21 games, all with distinct species and backgrounds and with many of the wins streaked together. In second place was 78291, with 5014 points and 9 wins, all of them with Nemelex’s Choice species/background combinations. In third place was elliptic, with 4945 points.

The fastest wins in the tournament were achieved by WalkerBoh (turncount, 23506 turns with a GrBe) and BANISHMENT (realtime, 1h 49m with a DDBe). 4tharraofdagon had the highest score, 41M points with a DDBe (the 5th highest score of all time). Three Tier III banners were attained by only one player each: Lord of Darkness, by Yermak, Speed Demon, by jeanjacques, and Lorekeeper, by johnnyzero.

The clan competition was won by Campbell and the Removals (21183 points). AWBW – Iskenderuns Battle Copters (17512 points) and Runey Mara (16458 points) were second and third respectively. There were 112 clans in all.

Here are some assorted statistics on the tournament games (with quits removed), compared with the 0.12 tournament (in parentheses):

Players with at least one game: 1749 (1735)
Players with at least one game to reach XL 9: 1117 (1066)
Players who got a rune: 526 (478)
Players who won a game: 246 (279)
Total wins: 603 (637)
Win %: 1.37% (1.40%)
Total player time: 25902 hrs (28022 hrs)
Avg player time: 14.8 hrs (16.2 hrs)
Proportion of players using webtiles: 76.5% (71.7%)
Proportion of winners using webtiles: 62.6% (63.3%)

Crawl 0.13: “Pan-Galactic Gargoyle Blasters”

We are proud to announce that Dungeon Crawl Stone Soup 0.13: “Pan-Galactic Gargoyle Blasters” is released! 0.13 adds a new species: Gargoyles, made from living stone. It also features many new and reworked spells, monsters and items, including a reworked Skald spellbook and a brand new monster set for the Crypt.

Download DCSS 0.13 here, or play it online on one of many servers across the world!

The release tournament will begin at 20:00 UTC on Friday 11 October, with all online 0.13 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.

0.13′s highlights include:

  • Characters: A new species, Gargoyle, has been added. Made from living stone, they have low HP but are very tough and have a number of innate resistances. Sludge Elves have been removed, as has the Priest background. Stabbing skill and Traps skill have both been removed, with stabbing effectiveness now based on the average of weapon and stealth skills, and trap detection based on experience level.
  • Monsters: The Crypt contains many new monsters. Revenants cast spells of ghostly fire, jiangshi are fast and possess strong vampiric attacks, plague shamblers erupt in a cloud of miasma on death, and lost souls sacrifice themselves to heal nearby undead. Many existing monsters from both inside and outside the Crypt also have new spells or abilities, including improvements to lesser demons, elementals, deep elves, and many others.
  • Places: A large number of layout generators have been improved and added, including new unique layouts for some branches. All timed portal vaults now give an announcement upon entering the level. Mechanical traps no longer generate randomly. A new Sprint map has been added: “|||||||||||||||||||||||||||||” by st (also known as linesprint).
  • Gods: Hill Orcs are given the chance to convert to Beogh on the spot upon meeting an orc priest in the dungeon. Zin’s Recite ability can now be used while moving and fighting, instead of forcing the player to stay in place doing nothing else for its duration.
  • Spells: Skalds now start with the new book of Battle, containing a number of new spells. Infusion spends MP each hit to increase melee damage, Song of Slaying grants increasing slaying bonuses when killing monsters, Spectral Weapon creates a clone of your weapon that attacks with you, and Song of Shielding causes damage to reduce MP instead of HP. Other new spells include Searing Ray, a conjuration which deals damage over multiple turns, and Discord, a high-level hex that causes monsters to enter a frenzy, attacking one another indiscriminately. Summoning spells have also been adjusted, with each spell having an independent cap on the number of monsters that can be summoned at a time.
  • Items: Many evokable items have been reworked. The elemental evokers each have themed effects in addition to summoning multiple elementals, but require the player to gain experience to recharge. The box of beasts now creates 3-headed chimeras, with abilities and melee attacks from multiple randomly-selected beasts. The sack of spiders is a new evokable item which creates webs and spiders nearby.

For a list of other major changes, see the changelog. Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. We hope you enjoy playing 0.13!

0.13 Tournament Reminder

This is a reminder that the 0.13 tournament will begin in just a few days. From 20:00 UTC Friday 11 October through 20:00 UTC Sunday 27 October, any 0.13 game played on CAO, CDO, CLN, CSZO, or RHF will count for the tournament. (RHF does not currently have 0.13 set up, but if/when it gets 0.13, games played there will count for the tournament… please go to one of the other servers until then.)

The rules page contains all the details about how to score points and earn banners in the tournament. As usual, clans (teams of up to six players) can be formed and changed until one week into the tournament, so don’t panic if you aren’t on one yet! (Being on a clan isn’t necessary to participate in the tournament, but it can be a lot of fun.)

Once the tournament has started, the tournament leaderboard will contain the current results. (Before tournament start, some scores might briefly appear on this page as we test the tournament scripts, but they are just for testing.)

DCSS 0.13 beta (and Tournament schedule)

Crawl 0.13 is in beta!

You can test out the upcoming release on CSZO, CAO, or CLAN. We hope to have the other servers updated soon. Please report any bugs you find on Mantis.

The 0.13 release is scheduled for 11 October. The tournament will begin at 20:00 UTC on Friday 11 October and continue for 16 days (until 20:00 UTC Sunday, 27 October). Check here for more announcements, including links to the tournament rules.

Update: You may be interested in the 0.13 changelog.

CSZO downtime over

Edit 24 June (later): It’s back up now, and now in Tampa, Florida.

The server crawl.s-z.org will be down for a data center migration most of Sunday, 23 June. If you’re looking for another US server, you can play on crawl.akrasiac.org instead.

Edit 24 June: The ISP had various problems with the move, so cszo is still offline. I’m in contact with them to get the remaining issues resolved.

Comments Off

Even more euroservers!

Another European server is now available: rl.heh.fi (RHF), maintained by joosa. Old-timers may remember RHF from a few years ago; it is back, this time with webtiles support. RHF is located in Finland and serves both webtiles and console for trunk and stable versions. Games are reported on IRC by the bot Ruffell, and are also known to Sequell and the scoring pages.

Many thanks to joosa!

rl.heh.fi

  • Also known as RHF.
  • Located in Finland, Europe.
  • It serves the latest released version of Dungeon Crawl Stone Soup.
  • It also serves the latest development version and is very regularly updated.
  • Additionally Dungeon SprintZot Defense and the Tutorial.
  • Access via SSH (port 22): username “rl” – no password required; you can use the SSH key (PuTTY key Unix key) if you want.
  • Access via WebSocket: WebTiles
  • Accounts and save files for SSH & WebSocket are shared.

New European webtiles server: crawl.lantea.net

A new server is available: crawl.lantea.net, hosted by Aleksi and maintained by TZer0. It is located in Germany and serves both webtiles and console for trunk and stable versions. Games are reported on IRC by the bot Lantell, and are also known to Sequell.

Many thanks to Aleksi and TZer0!

crawl.lantea.net

  • Also known as CLAN.
  • Located in Falkenstein/Chemnitz, Germany, Europe.
  • It serves the latest released and the previous version of Dungeon Crawl Stone Soup.
  • It also serves the latest development version and is very regularly updated.
  • Additionally Dungeon SprintZot Defense and the Tutorial.
  • Access via SSH (port 22): username “terminal” – password “terminal” or SSH-key (PuTTY key Unix key).
  • Access via WebSocket: WebTiles (port 8080)
  • Accounts and save files for SSH & WebSocket are shared.
  • Morgues, rc files, and so on are available online.

0.12 Tournament Results

The 0.12 tournament is over. During the last 16 days, players could compete for tournament points and banners by playing 0.12 games on any of the three public servers. On the final day of the tournament, there were an amazing 83 wins, crushing the previous record of 48 wins in one day on the public servers.

The winning player was jeanjacques, with 6566 points. Jeanjacques not only won 17 games and achieved the most points, but he also achieved all 18 tier III banners and had the fastest three wins! In second place was elliptic, with 6532 points and 19 wins. In third place was Tolias, with 5097 points and 15 wins, including a 6-game streak, the third-longest (behind elliptic and Implojin with 9-game streaks). 4thArraOfDagon had the three highest scores, all three of them Fire Elementalists of Vehumet.

The clan competition was won by Take It Easy (17364 points). Unlucky Tengu (17071 points) and unemployed unpersons (16648 points) were second and third respectively. It was a very tight team competition, with AWBW Rising (16067 points) also close in fourth place. There were 127 clans in all.

Here are some assorted statistics on the tournament games (with quits removed), compared with the 0.11 tournament (in parentheses):

Players with at least one game: 1735 (1545)
Players with at least one game to reach XL 9: 1066 (979)
Players who got a rune: 478 (400)
Players who won a game: 279 (214)
Total wins: 637 (473)
Win %: 1.40% (1.18%)
Total player time: 28022 hrs (24287 hrs)
Avg player time: 16.2 hrs (15.7 hrs)
Proportion of players using webtiles: 71.7% (71.3%)
Proportion of winners using webtiles: 63.3% (59.0%)

0.12 Tournament Reminder

This is a reminder that the 0.12 tournament will begin in just a few days. From 0:00 May 11 (midnight UTC) through 24:00 May 26 (May 27 midnight UTC), any 0.12 game played on CAO, CDO, or CSZO will count for the tournament.

The rules page contains all the details about how to score points and earn banners in the tournament. As usual, clans (teams of up to six players) can be formed and changed until one week into the tournament, so don’t panic if you aren’t on one yet! (Being on a clan isn’t necessary to participate in the tournament, but it can be a lot of fun.)

Once the tournament has started, the tournament leaderboard will contain the current results.

Crawl 0.12: “High Vaultage”

We are proud to announce the release of Dungeon Crawl Stone Soup 0.12: “High Vaultage”! This latest version contains many new and overhauled features, including revamped Vaults and Abyss branches, a new weapon effect for axes allowing them to cleave through multiple enemies at once, and much more!

Head over to the Downloads page to get 0.12, or see the How to play Online page for a list of available servers.

There will be a tournament from May 11-27 to celebrate the release. All 0.12 games played on one of the online servers (CAO, CDO or CSZO) will count for scoring. See the 0.12 tournament website for the rules and start forming clans!

Some of 0.12′s highlights include:

  • Places: The Vaults branch is now 5 levels deep, with a revamped layout and new guardians. The Abyss consists of 5 (still infinite) levels of increasing danger, with the rune found only on the deeper levels, and contains many new monsters. There are many new layouts and vaults in other branches. Secret doors have been removed. Three Sprint maps have been added: “Thunderdome” by evilmike, and “The Pits” and “Arena of Blood” both by st.
  • Monsters: In the Vaults, vault sentinels alert monsters to your location, ironbrand convokers recall monsters from elsewhere directly to you, vault wardens seal nearby doors, and ironheart preservers reduce the damage that their allies take. The Abyss is inhabited by a variety of new eldritch horrors: ancient zymes, tentacled starspawn, lurking horrors, starcursed masses, wretched stars, apocalypse crabs, thrashing horrors and spatial maelstroms. Two uniques have been added: Jorgrun, a deep dwarf earth elementalist, and Lamia, queen of the nagas. Other new monsters include moths of suppression (with an aura that suppresses the effects of magical equipment) and deep troll shamans and earth mages. Ant larvae, bumblebees, rock trolls and wood golems are no more.
  • Spells: Many non-elemental conjurations have been added: Force Lance (causes low-range knockback), Dazzling Spray (blinds multiple enemies), Iskenderun’s Battlesphere (creates an autonomous globe that attacks alongside your other conjurations) and Fulminant Prism (creates a smite-targeted time bomb). Another new spell, Disjunction (blinks away all nearby enemies for a duration), can be found in high-level translocation books. Fulsome Distillation, Evaporate, Cigotuvi’s Degeneration, See Invisible and Insulation have been removed. Venom Bolt, Bolt of Magma, Teleport Other and Dispersal have been made more effective.
  • Characters: Conjurers now start with a spellbook containing the new non-elemental conjurations. Summoned allies now only attack while both the summon and the target are in line-of-sight. Levitation and controlled flight no longer exist – all sources of flight are controlled instead. Stalkers have evaporated.
  • Items: Axes cleave through multiple targets when attacking, but have slightly reduced damage. One-handed maces and flails have been improved. The wand of polymorph other is now the wand of polymorph, and causes random transformations instead of mutations in players (with a number of new bad forms: tree, wisp, porcupine and fungus).
  • Gods: Vehumet now gifts destructive spells one at a time, starting with low-level spells at low piety and ending with multiple high-level spells. Vehumet no longer supports summoners. Worshippers of Yredelemnul and Beogh can recall their allies from different floors, and Beogh allies gain experience when the player gets kills. Xom has a number of new available actions, and some negative effects are toned down or removed.

See the changelog for a summary of other major changes. Thanks to Stone Soup’s many contributors, and enjoy playing 0.12!

CDO is retiring WebTiles

Unfortunately, CDO is no longer able to handle the load of WebTiles games and there has been a lot of lag recently. Everybody will be able to finish their games, but new character creation has been disabled – for now. I plan to migrate to a new server during this year (hopefully in time for the autumn tourney) and there may be the possibility to reactivate WebTiles then. DGL games will continue to work.

Anyone willing to host a WebTiles server, especially in Europe, please let us know in The Tavern. For now there are WebTiles servers available in the US.

Thank you all for participating!