0.15 Tournament Results

The 0.15 tournament is over. For 16 days, players could compete for tournament points and banners by playing 0.15 games on the public servers.

For the second tournament in a row, the winning player was Tolias, with 7940 points. Over the course of the tournament Tolias won an record-breaking 26 games, many of them with Nemelex’s Choice species/background combinations. In second place was Yermak, with 7156 points and 17 wins. Yermak received 17 of the 20 Tier III banners, more than any other player. In third place was johnnyzero, with 6975 points and 17 wins, including the second-longest streak in the tournament (7 games).

The fastest wins in the tournament were achieved by Bloax (turncount, 13320 turns with a VSTm of Cheibriados) and perunasaurus (realtime, 1h 11m with a MiBe). tlatlagkaus had the highest score, 42M points with a VSBe. ebarrett had the longest streak, of 10 games. Snack was the only player to attain Tier III of Lugonu’s banner, The Heretic. Both the first victory of the tournament and the victory in the tournament with the latest start were claimed by perunasaurus.

The clan competition was won by knock knock knocking on holy pans door (28664 points). HuAs Priest (27291 points) and AWBW – SpannLords (18656 points) were second and third respectively. There were 127 clans in all.

The tournament ended with one more record: 106 wins on a single day! (Note that this page only lists 100 wins due to time zones.) Here are some assorted statistics on the tournament games (with quits removed), compared with the 0.14 tournament (in parentheses):

Players with at least one game: 2326 (2318)
Players with at least one game to reach XL 9: 1527 (1589)
Players who got a rune: 743 (787)
Players who won a game: 370 (325)
Total wins: 992 (743)
Win %: 1.71% (1.31%)
Total player time: 33903 hrs (35858 hrs)
Avg player time: 14.6 hrs (15.5 hrs)
Proportion of players using webtiles: 85.1% (80.4%)
Proportion of winners using webtiles: 76.0% (70.6%)

0.15.1 bugfix release

Hi crawlers:

With the tournament now over comes another long-standing Crawl tradition – the release afterwards containing all of the bugs found and fixed during the tournament, 0.15.1:

  • Assorted crash fixes.
  • Monsters don’t benefit from player throwing skill.
  • Monsters no longer flee at random on re-entering a level after a short time.
  • Several messages correctly no longer appear for out-of-sight monster actions.
  • Dithmenos’ stealth bonus works properly again.
  • Several spell icons that missed the initial 0.15 release.

Builds for most platforms are now available over at the downloads page.

Happy Crawling!

Crawl 0.15: “Storm Over Zot”

We are proud to announce the release of Dungeon Crawl Stone Soup 0.15: “Storm Over Zot”! 0.15 features a new deity and many, many tweaks to and streamlining of the general flow of gameplay.

Download DCSS 0.15 here, or play it online on one of many servers across the world!

The release tournament will begin at 20:00 UTC on Friday 29 August, with all online 0.15 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.

0.15′s highlights include:

  • Characters: Characters are now unencumbered by carrying-weight limits.
  • Combat: The system of ranged combat has been fundamentally redesigned: it now behaves more like melee combat in terms of accuracy and damage, and is generally more consistent.
  • Gods: Qazlal Stormbringer makes a thunderous debut, bringing elemental destruction to those unfortunate enough to cross paths with worshippers. Nemelex Xobeh’s decks have been shuffled considerably and are granted on exploration rather than through sacrifice of items.
  • Items: Items are no longer subject to destruction through fire or cold, and equipment corrosion is more severe but temporary.

For a list of other major changes, see the changelog. Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. We hope you enjoy playing 0.15!

Update 2014-08-30: OS X builds are now avaialable from the downloads page neil

0.15 Tournament

The 0.15 tournament will begin in just one week! From 20:00 UTC Friday 29 August through 20:00 UTC Sunday 14 September, any 0.15 game played on any of the online servers will count for the tournament. 0.15 will be officially released before the start of the tournament – at the moment, a 0.15 beta is playable on all the online servers except CDO.

The rules page contains all the details about how to score points and earn banners in the tournament. Only a few changes to the banners this tournament.

As usual, clans (teams of up to six players) can be formed and changed until one week into the tournament, so don’t panic if you aren’t on one yet! (Being on a clan isn’t necessary to participate in the tournament, but it can be a lot of fun.)

Once the tournament has started, the tournament leaderboard will contain the current results. (Before tournament start, some scores might briefly appear on this page as we test the tournament scripts, but they are just for testing.)

Interim Win32 trunk builds

Hi crawlers! While we figure out how to get our server’s trunk build system up and running again, I’m going to provide occasional trunk builds for those clamouring for them.

Enjoy!

EDIT: We’ve reached a solution to get our trunk build system ready to serve builds again.

EDIT: Greatzebu’s OSX build bot died but he managed to get an OSX Tiles build up, too!

0.14.1 bugfix release

Hi crawlers:

With the tournament over, here is a new minor release fixing the known bugs that cropped up during the tournament – 0.14.1:

  • Several crash fixes.
  • Fire dragons correctly grant bonus Dithmenos piety.
  • Ranged attacks from invisibile monsters correctly turn off autopickup.
  • Good gods punish the player properly for negative energy clouds.
  • Natasha no longer revives after being pacified, and does not get a new item when reviving.
  • When playing a race with permanent flight ability, it is now possible to remove an item granting flight over dangerous terrain.
  • Wanderers do not occasionally get more MP than other backgrounds.

Builds for most platforms are now available over at the downloads page.

Happy Crawling!

0.14 Tournament Results

The 0.14 tournament is over. For 16 days, players could compete for tournament points and banners by playing 0.14 games on the public servers.

The winning player was Tolias, with 6521 points. Over the course of the tournament Tolias won 18 games, all of them with Nemelex’s Choice species/background combinations. In second place was johnnyzero, with 5824 points and 15 wins, including the win with the latest start time. In third place was Yermak, with 5534 points and 12 wins, including the first 15-rune win.

The fastest wins in the tournament were achieved by elliptic (turncount, 16177 turns with a DDBe) and simm (realtime, 1h 16m with a MiBe). 4tharraofdagon yet again had the highest score, 40M points with a TrMo of Cheibriados. Basil had the longest streak, of 7 games. Three Tier III banners were attained by only two players each: Nature’s Ally, by Basil and Megaslime; Lord of Darkness, by jeanjacques and joy1999; and The Heretic, by jeanjacques and Piginabag. The first victory of the tournament was claimed by Roarke, a mere 16 seconds before runner-up Basil.

The clan competition was won by how I learned to stop worrying and lock the vaults (21281 points). Aqua Felid (17973 points) and Talkin Bout MiGl (17673 points) were second and third respectively. There were 139 clans in all.

Here are some assorted statistics on the tournament games (with quits removed), compared with the 0.13 tournament (in parentheses):

Players with at least one game: 2318 (1771)
Players with at least one game to reach XL 9: 1589 (1129)
Players who got a rune: 787 (528)
Players who won a game: 325 (246)
Total wins: 743 (603)
Win %: 1.31% (1.37%)
Total player time: 35858 hrs (25902 hrs)
Avg player time: 15.5 hrs (14.6 hrs)
Proportion of players using webtiles: 80.4% (76.5%)
Proportion of winners using webtiles: 70.6% (62.6%)

CSZO broken

Hi Crawlers,

This is a very inopportune moment, but it seems that CSZO vanished from the Internet this morning. The maintainer Amethyst opened an emergency ticket with the ISP a few hours ago; there has been no response yet.

For the time being, please use CAO or CBRO. If the downtime persists, we will try to host the tournament page elsewhere until it is resolved.

Update 2014-04-16 14:43 UTC: The ISP says they are having technical difficulty with their fiber connections to two upstream providers, and have been working on the issue since it started about eight hours ago. Several customers are experiencing problems, not just CSZO. They expect the network to be “back up and running soon”. -neil

Update 2014-04-16 20:55 UTC: The network is back up, but there is still some packet loss for the time being, so expect some lag until everything is fully resolved. -neil

Crawl 0.14: “The Shadowy Depths of Madness”

We are proud to announce the release of Dungeon Crawl Stone Soup 0.14: “The Shadowy Depths of Madness” is released! 0.14 features two new races, a new god, a new branch, many new spells, enemies and items, and a wealth of other changes.

Download DCSS 0.14 here, or play it online on one of many servers across the world!

The release tournament will begin at 20:00 UTC on Friday 11 April, with all online 0.14 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.

0.14′s highlights include:

  • Characters: Two new races: Formicids, an insectoid species with permanent stasis and an affinity for digging, and Vine Stalkers, a parasitic plant on a human host – very fragile, but possessing great regenerative ability, permanent guardian spirit, and a powerful magic-draining bite. Recommended backgrounds and species have been adjusted; in particular, backgrounds can recommend species that don’t necessarily recommend that background and vice versa (e.g. Chaos Knight -> Troll may be recommended whereas Troll -> Chaos Knight is not). Fighters and Gladiators start with better weapons. Poison damage is now deterministic.
  • Places: The lower half of the dungeon has been transformed into a new branch, the Depths; five levels long and containing the entrance to the Realm of Zot. The Vaults require a rune to enter. Ziggurats now require three runes to enter in lieu of an entry fee.
  • Monsters: A great deal of new enemies appear, primarily in the Lair sub-branches – from new specialist nagas to plants with vicious volleys of thorns to demonspawn with a variety of sets of mutations and jobs. Three new uniques make their debut: Natasha, the lost felid familiar of a powerful wizard; Asterion, a powerful minotaur king; and Vashnia, leader of an elite squad of naga sharpshooters. Adjustments have been made to many other enemies.
  • Gods: Dithmenos the Shadowed makes a debut, granting followers an aura of shadows and many abilities related thereto. Divine wrath is now contingent on gaining experience; it can no longer be “waited out”. Zin and Okawaru no longer care about the deaths of allies.
  • Spells: A great deal of spells have been added to the Summoning school, allowing the creation of minions from lightning spires to harpies and sphinxes to your very own spell-casting construct. Glaciate, a level 9 Conjurations/Ice spell, makes its debut as a replacement for Ice Storm; it creates a powerful cone-shaped icy blast that can freeze enemies solid.
  • Items: Several new rods have been introduced, from the rod of clouds with its ability to call forth strange and powerful cloud effects at high power to the rod of ignition with great explosive power. Many new pre-defined artefacts are available, and several have received tweaks and modernisation. All scrolls now identify on read.

For a list of other major changes, see the changelog. Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. We hope you enjoy playing 0.14!

(Update 2014-04-10 16:20 UTC: OS X binaries of 0.14.0 are now available from the downloads page. Many thanks to frogor! -neil)

(Update 2014-04-24 20:36 UTC: Debian/Ubuntu packages in 0.14 are now available! See the downloads page for more info. ~Grunt)

0.13.2 bugfix release

Hi crawlers!

In anticipation of the imminent release of 0.14, we’re happy to announce the final 0.13 release, 0.13.2. Get the source code and Windows builds over at the Downloads page.

Check back in a week or so for the final 0.14 release!

0.14 Tournament

The 0.14 tournament will begin in just one week! From 20:00 UTC Friday 11 April through 20:00 UTC Sunday 27 April, any 0.14 game played on any of the online servers will count for the tournament. 0.14 will be officially released before the start of the tournament – at the moment, a 0.14 beta is playable on all the online servers except CDO.

The rules page contains all the details about how to score points and earn banners in the tournament. There are quite a few changes to the banners this tournament.

As usual, clans (teams of up to six players) can be formed and changed until one week into the tournament, so don’t panic if you aren’t on one yet! (Being on a clan isn’t necessary to participate in the tournament, but it can be a lot of fun.)

Once the tournament has started, the tournament leaderboard will contain the current results. (Before tournament start, some scores might briefly appear on this page as we test the tournament scripts, but they are just for testing.)

Comments Off

A sneak peek at future development

Hi crawlers!

For a limited time, we’re offering an insight into the future of Crawl development. To see the latest and greatest the devteam has to over, check out trunk on http://crawl.s-z.org/ .

Happy crawling!

Crawl Art exhibition now open!

Inspired by a tavern thread, I realised how much artistic talent goes largely unnoticed! Thankfully, artist baconkid immediately agreed to immortalise some of his work on CDO − if you haven’t seen his drawings yet, make sure to dash to the new

Crawl Art page

Consider yourself a good Crawler if you recognise the content of one or two pictures at once. And a hopeless addict if you get all four. :)

It looks very spartan right now. I would be happy if, over time, more drawings and possibly fan fiction or other art find a home over there. If you want to recommend something for the Crawl Art page, please contact me (private forum message or email). In the long run, we may need to set up an editorial office, but for now this will do.

Crawl 0.14 beta and tournament schedule

Hi crawlers!

Crawl 0.14 has entered the beta phase; it is now playable on CSZO and CAO, and should be available on other servers soon. Local beta binaries should also be available in the immediate future.

The release will most likely occur a day or two before the tournament’s start date on Friday 11 April 2014 at 20:00 UTC. The tournament will run until Sunday 27 April 2014 at 20:00 UTC.

See also the 0.14 changelog and the tournament rules.

Downtime: CDO (Website, Bug Tracker, Wiki, Forum)

I’ll be moving everything on CDO to a new server starting this Thursday. Shouldn’t take long, but I can’t take the old IPs with me, so DNS refresh might cause an additional delay of up to 4 days.

During that time CDO will be closed for external connections, which means this website (including the bug tracker, the wiki and the forums) will be unreachable.

Wish me luck and stay tuned :)

New USA webtiles/ssh server: crawl.beRotato.org

As some of you may have already heard, a new public server is available: crawl.berotato.org (or CBRO).

I actually didn’t plan on creating an official server; I just wanted to start learning some crawl dev with a few friends and needed a webtiles server.  In the past when I messed around with this stuff, I simply used the webserver setup that comes with the source.  This time however, I found some documentation on the dev wiki and decided to go all-out.

It took a while, but with help from a bunch of folks in ##crawl-dev (primarily |amethyst/neil (CSZO) and TZer0 (CLAN)), CBRO finally went online.

Oh, and people keep asking, “What’s a Rotato?”.   It comes from the (smallish) gaming community, MeFightClub. I learned about Crawl from there and we’ve had about 30 players the past two tournaments, so it’s been a fairly big influence on my crawl experience so far.

Being Rotato can be summed up in the following quote:

“Be Excellent to each other. If you can’t be excellent, Be Civil. If you can’t be civil, Be Offline”

Enjoy!

crawl.beRotato.org

  • Also known as CBRO.
  • Located in Atlanta, Georgia, USA.
  • It will serve the latest stable released version of Dungeon Crawl Stone Soup.
  • It also serves the latest development version and updates daily around ~ 0800 GMT.
  • Additionally Dungeon SprintZot Defense and the Tutorial.
  • Access via SSH (port 22): username “crawler” – SSH-keys (PuTTY key Unix key) (no password access).
  • Access via WebSocket: WebTiles (port 8080)
  • Accounts and save files for SSH & WebSocket are shared.
  • Morgues, rc files, and so on are available online.
  • Games & milestones are recorded by Sequell and reported in ##crawl on freenode by the bot Rotatell.
  • Scoring pages are also updated (though there may be a short lag before the games are logged).
  • johnstein can be reached in IRC via ‘!tell johntein’ in ##crawl, or email: johnstein@beRotato.org

0.13 Tournament Results

The 0.13 tournament is over. For 16 days, players could compete for tournament points and banners by playing 0.13 games on the public servers.

The winning player was bmfx, with an amazing 7942 points. Over the course of the tournament bmfx won 21 games, all with distinct species and backgrounds and with many of the wins streaked together. In second place was 78291, with 5014 points and 9 wins, all of them with Nemelex’s Choice species/background combinations. In third place was elliptic, with 4945 points.

The fastest wins in the tournament were achieved by WalkerBoh (turncount, 23506 turns with a GrBe) and BANISHMENT (realtime, 1h 49m with a DDBe). 4tharraofdagon had the highest score, 41M points with a DDBe (the 5th highest score of all time). Three Tier III banners were attained by only one player each: Lord of Darkness, by Yermak, Speed Demon, by jeanjacques, and Lorekeeper, by johnnyzero.

The clan competition was won by Campbell and the Removals (21183 points). AWBW – Iskenderuns Battle Copters (17512 points) and Runey Mara (16458 points) were second and third respectively. There were 112 clans in all.

Here are some assorted statistics on the tournament games (with quits removed), compared with the 0.12 tournament (in parentheses):

Players with at least one game: 1749 (1735)
Players with at least one game to reach XL 9: 1117 (1066)
Players who got a rune: 526 (478)
Players who won a game: 246 (279)
Total wins: 603 (637)
Win %: 1.37% (1.40%)
Total player time: 25902 hrs (28022 hrs)
Avg player time: 14.8 hrs (16.2 hrs)
Proportion of players using webtiles: 76.5% (71.7%)
Proportion of winners using webtiles: 62.6% (63.3%)

Crawl 0.13: “Pan-Galactic Gargoyle Blasters”

We are proud to announce that Dungeon Crawl Stone Soup 0.13: “Pan-Galactic Gargoyle Blasters” is released! 0.13 adds a new species: Gargoyles, made from living stone. It also features many new and reworked spells, monsters and items, including a reworked Skald spellbook and a brand new monster set for the Crypt.

Download DCSS 0.13 here, or play it online on one of many servers across the world!

The release tournament will begin at 20:00 UTC on Friday 11 October, with all online 0.13 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.

0.13′s highlights include:

  • Characters: A new species, Gargoyle, has been added. Made from living stone, they have low HP but are very tough and have a number of innate resistances. Sludge Elves have been removed, as has the Priest background. Stabbing skill and Traps skill have both been removed, with stabbing effectiveness now based on the average of weapon and stealth skills, and trap detection based on experience level.
  • Monsters: The Crypt contains many new monsters. Revenants cast spells of ghostly fire, jiangshi are fast and possess strong vampiric attacks, plague shamblers erupt in a cloud of miasma on death, and lost souls sacrifice themselves to heal nearby undead. Many existing monsters from both inside and outside the Crypt also have new spells or abilities, including improvements to lesser demons, elementals, deep elves, and many others.
  • Places: A large number of layout generators have been improved and added, including new unique layouts for some branches. All timed portal vaults now give an announcement upon entering the level. Mechanical traps no longer generate randomly. A new Sprint map has been added: “|||||||||||||||||||||||||||||” by st (also known as linesprint).
  • Gods: Hill Orcs are given the chance to convert to Beogh on the spot upon meeting an orc priest in the dungeon. Zin’s Recite ability can now be used while moving and fighting, instead of forcing the player to stay in place doing nothing else for its duration.
  • Spells: Skalds now start with the new book of Battle, containing a number of new spells. Infusion spends MP each hit to increase melee damage, Song of Slaying grants increasing slaying bonuses when killing monsters, Spectral Weapon creates a clone of your weapon that attacks with you, and Song of Shielding causes damage to reduce MP instead of HP. Other new spells include Searing Ray, a conjuration which deals damage over multiple turns, and Discord, a high-level hex that causes monsters to enter a frenzy, attacking one another indiscriminately. Summoning spells have also been adjusted, with each spell having an independent cap on the number of monsters that can be summoned at a time.
  • Items: Many evokable items have been reworked. The elemental evokers each have themed effects in addition to summoning multiple elementals, but require the player to gain experience to recharge. The box of beasts now creates 3-headed chimeras, with abilities and melee attacks from multiple randomly-selected beasts. The sack of spiders is a new evokable item which creates webs and spiders nearby.

For a list of other major changes, see the changelog. Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. We hope you enjoy playing 0.13!

0.13 Tournament Reminder

This is a reminder that the 0.13 tournament will begin in just a few days. From 20:00 UTC Friday 11 October through 20:00 UTC Sunday 27 October, any 0.13 game played on CAO, CDO, CLN, CSZO, or RHF will count for the tournament. (RHF does not currently have 0.13 set up, but if/when it gets 0.13, games played there will count for the tournament… please go to one of the other servers until then.)

The rules page contains all the details about how to score points and earn banners in the tournament. As usual, clans (teams of up to six players) can be formed and changed until one week into the tournament, so don’t panic if you aren’t on one yet! (Being on a clan isn’t necessary to participate in the tournament, but it can be a lot of fun.)

Once the tournament has started, the tournament leaderboard will contain the current results. (Before tournament start, some scores might briefly appear on this page as we test the tournament scripts, but they are just for testing.)

DCSS 0.13 beta (and Tournament schedule)

Crawl 0.13 is in beta!

You can test out the upcoming release on CSZO, CAO, or CLAN. We hope to have the other servers updated soon. Please report any bugs you find on Mantis.

The 0.13 release is scheduled for 11 October. The tournament will begin at 20:00 UTC on Friday 11 October and continue for 16 days (until 20:00 UTC Sunday, 27 October). Check here for more announcements, including links to the tournament rules.

Update: You may be interested in the 0.13 changelog.