0.21.1 Bugfix Release

There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows and Linux are available now, and OS X packages will be uploaded as soon as those are available. We recommend all 0.21 users upgrade to this version. Major bugfixes and updates:

  • Dith shadow mimic of launcher attacks no longer copies the enchant and ego of the launcher.
  • Monsters lose constriction by Borgnjor’s Vile Clutch when they are moved by any means.
  • Formicids can now manually cancel Dig status, allowing them to use Wu Jian’s Wall Jump ability after digging.
  • Wu Jian’s Wall Jump ability now works under silence.
  • New splash screen art by froggy.
  • Numlock on Windows systems no longer causes unpredictable repeating movement.
  • Alt-F4 no longer causes freezing in Tiles on Windows systems.
  • Resizing the local Tiles window during prompts no longer causes crashes.
  • SDL 2 contrib updated to 2.0.7, which fixes compilation under Msys2.

Dith shadow mimics of launcher attacks were giving you all free enchantment and ego damage. That’s simply unfair to those poor dungeon monsters, so we had to fix it! The numlock key causing repeating movement was reported by users far and wide, so many thanks to advil for tracking down and fixing that rather difficult bug. Hopefully you enjoy the new splash art by South Korean artist froggy, whose inspirational depiction of Boris and Natasha is a personal favorite.

Happy Crawling!

0.21 Tournament Results

The 0.21 tournament has concluded! Many thanks to everyone for coming together and participating in our community. And thanks especially to all our server administrators, developers, organizers, and contributors for putting in their work, time, and passion to make this tournament possible.

Despite a longer release cycle and later tournament start date, participation this tournament was high and competition among players and clans continued to be fierce. Read on for a chronicle of the many and amazing achievements players managed in this competition.

Individual Winners

The champion this year is Yermak with 7751 tournament points, 36 wins, and a 51% win-rate. Yermak is widely known for his tournament victories, having won the 0.19 and 0.18 tournaments, and was solidly in first place nearly the entire time. In typical Yermak style, he pulled off the lowest turncount victory in 12323 turns and had the highest scoring victory, a 15-rune win in 22898 turns. He additionally had an 11 win streak (ended when his Demonspawn Abyssal Knight failed to pillar dance a kobold with a short sword on D:1) held 11 combo high scores, and won 21 out of 23 possible Tier 3 banners! In other categories, Yermak had the 3rd 15-rune win of the tournament, a GrFi won 3 and a half hours in, and was the 3rd player to kill all 76 uniques. An unstoppable force this time, Yermak put in over 7 and a half days of play-time with 71 games played, averaging 10 hours 42 minutes per day!

The silver medalist is Manman with 6862 points, 22 wins, and a 39% win-rate. Manman is the previous 0.20 tournament champion and won a closely fought battle for 2nd place this time around. He was the first player to get a 15-rune victory a mere 2 hours and 20 minutes in and most notably was tied with 3rd-place finisher mibe for the longest streak of the tournament. Their 20-win streaks broke the 18-win tournament streak record set by theglow all the way back in the 0.11 tournament of November 2012! Manman’s streak was ended by a lowly rat on D:1 as his Human Wizard tried to shout from the arrival vault and lure monsters over one at a time. The monsters refused to cooperate, as monsters often do. As mentioned, the battle for 2nd place with mibe was pitched, and Manman didn’t take the lead until the final days of the tournament, with the 200 points from that first 15-rune victory proving decisive. In the non-point-awarding categories, Manman’s GrFi had the second-highest AC+EV of the tournament with 82/46 AC/EV, aided by the Cloak of Starlight, the Ring of Robustness, and a +6 protection ring.

Third place goes to mibe with 6785 points, 25 wins, and a 28% win-rate. mibe has played in many previous tournaments, including an 8th place finish in the 0.20 tournament. This time his aims were to captain the winning clan, which he did, and to break the tournament streak record with a 20 game or higher streak, which he also did! His 20 streak was the first ever to break theglow’s record, with the streak ending with the death of his Formicid Wizard to a sixfirhy summoned by an obsidian statue in a Volcano. Dying to a stationary monster on a record-breaking streak is almost unforgivable, but you helped the Dev Team find bugs in 0.21, so we forgive you, mibe. mibe also made a strong attempt for last win of the tournament, playing what we must assume is his signature combo of MiBe, getting the third-to-last win in one hour 17 minutes, just 5 minutes before the end.

Clan Winners

The first place clan was Knee Deep In The Bread, with mibe (captain, #3), Charly (#6), hellmonk (playing as dying5ever, #7), Sharkman1231 (#20), RBrandon, and Surr, scoring 22873 points and 83 wins. This clan had 3 top 10 players, 22 high scores (3rd most among clans), and maintained a solid lead from early into the tournament. They had a lock on streak points with both mibe’s aforementioned 20-win streak as well as hellmonk’s 15-win streak. Hellmonk’s streak was 3rd longest, is still ongoing, and had a different skill title for every win! Finally hellmonk had the 3rd-lowest XL win of the tournament, a SpAE won at XL 18. Clan member Charly contributed a 7-win streak, had the third-fastest turncount win, a DDCK of Makhleb won in 15497 turns, and was the second player with a 15-rune victory just 3 hours in.

Coming in at second place was Gozag or Go Home, with Ge0ff (captain), Beargit (#4), Faldahar, Chobophobe, ranchugoldfish, and ToastedZergling, scoring 21509 points and 80 wins, and had 30 combo high scores, the most of any clan. This clan continued from the previous tournament, where it took 3rd place, with 4 of its 6 players returning. Beargit snagged the final win of the tournament for 100 points with a speedy 56 minute MiBe that ascended only 35 seconds before the end of the tournament! Beargit also got a 12-win streak (ended when his Merfolk Abyssal Knight took a Crystal Spear from an Ogre Mage in Vaults) and ranchugoldfish contributed a 9-win streak.

Third place is awarded to Make Aus Servers pls, with Demise (captain), Manman (#2), Ultraviolent4 (#5), gorglomux (#12), Alcopop, and Doesnt scoring 19584 points and 70 wins. The Australian CPO server owner and admin Alex was away on extended travel at the start of tournament, but was able to set up 0.21 on that server by the second day, so many thanks to him for doing this. The initial lack of CPO meant some loss of points at the start of tournament for this clan, but they made a strong showing in the end. Ultraviolent4 had the second-fastest turncount win, a GnNe won in 14682 turns, as well as a 13-win streak (ended when his Naga Berserker got outdone by a D:1 Kobold armed with a mere short sword). gorglomux had the fastest real-time win of the tournament, a Deep Dwarf Fighter won in about 37 minutes (about 4 minutes off WR), and was the second tournament player to finish a Ziggurat.

Other Notables

tidbits had the 2nd-highest scoring win of the tournament, a 15-rune GnAE won in only 23820 turnsp0werm0de followed close behind in 3rd place with a 15-rune VSNe won in 25781 turns. p0werm0de also had the 2nd and 3rd fastest wins of the tournaments, both Deep Dwarf Fighters, with his best won in 40 minutes. Additionally p0werm0de had the game with the 2nd-lowest XL for fetching a rune that wasn’t Abyssal or Slimy with an XL 14 OpTm of Jiyva that nabbed the Decaying Rune and later ascended. First place in that category was Sukerboh, who’s XL 12 SpEn picked up the Serpentine Rune with 1 HP and lived only 26 turns before being taken down by a Naga Sharpshooter. Third place in this category was SriBri whose XL 14 MiBe picked up the Barnacled Rune only to be sniped by a Satyr less than 500 turns later. Finally, p0werm0de was the first player to complete all 27 levels of a Ziggurat just 3 hours into the tournament, followed by gorglomux and Anonymous1 the next day.

tself55 had the first win of the tournament, a MiBe won just 1 hour, 24 minutes in, followed less than 4 minutes later by Likado‘s DDFi and a minute after that by NormalPerson7‘s MiBe. For combo high scores, Monsterracer had the most with 15 (only one of which was a victory!), followed by stickyfingers and Rubinko, who both had twelve. Rubinko was also the second player to kill all 76 unique monsters, followed by Yermak. Lasty was the first to achieving this milestone 7 days into the tournament. Finally, inmateoo had the game with highest AC+EV of the tournament, a GrFi with 82/49 AC, aided by +12 crystal plate armour, the ring of Phasing, and even a molten scales mutation.

The most commonly achieved banner was once again The Shining One’s Vow of Courage I, to kill Sigmund before entering the Depths, earned by a whopping 1747 players! The most rarely achieved banner was Beogh’s Heretic III, earned by no one (it was earned by two players in the previous 0.20 tournament).

The most dangerous ghost was isock, who claimed the lives of 52 players, easily eclipsing slep in 2nd place with 28 kills. isock was also competitive in the “most deaths to uniques” category. Both isock and p0werm0de died to 23 distinct uniques, behind komo4ek, who managed to die to 26.

The most lethal monster in this tournament was again the unstoppable gnoll, ending the hopes and dreams of 4104 characters and taking over 5% of all kills. The most lethal unique was again Sigmund, reaping 1640 characters with a kill ratio of 15.6%.

Statistics and Final Thoughts

Over 3,100 players participated this year! See here for a comparison of this tournament to the 0.20 summer tournament, here for a comparison to the previous winter tournament for 0.19, and here for an album of all past tournament stats images made by johnstein. The win-rate increased to 2.41% from 2.3% last year, which is in-line with the typical win-rate increases we tend to see every release as the player-base gets better at the game. We were a bit worried that tournament participation would be down due to the far later start time, but participation was instead very strong. Over 16 days, you all played nearly 78,000 games, collected over 17,700 runes, won 1,877 games and racked up 4 years, 261 days of total play-time!

We on the Dev Team had fun making all the new content and quality-of-life improvements in 0.21, and I personally have enjoyed making the most commits I’ve done in a release so far. Additionally we’ve had some major features merged after collaboration between Dev Team members and outside contributors. We’ve also had lots of good feedback and bug reports from play-testers. Once again, thanks to everyone participating in the tournament! We hope to post a bugfix 0.21.1 release soon that contains all the fixes we made after the release.

Happy crawling!

Crawl 0.21 “Gnoll Country for Old Jian”

We’re pleased to announce the release of Dungeon Crawl Stone Soup 0.21: “Gnoll Country for Old Jian”! 0.21 features a new species, a new god, a new spell, and many significant updates and general improvements to the game.

Download DCSS 0.21 here, or play it online on one of many servers across the world! Packages for Windows and Linux are all available now. Packages for OS X will be available soon, and we’ll upload this post and the download page when they’re ready. Update: OS X packages are now on the download page.

The release tournament has already started today at 20:00 UTC, with all online 0.21 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.

0.21′s highlights include:

  • Characters: Gnolls have been added, a new species that always trains all skills at once, without any of the usual item/spell restrictions, and can’t select specific skills to train. To help overcome this limitation, Gnolls have very high apts (+6 in magic schools, +9 invocations, and +8 for the other schools) as well as higher stats. They can also sense the location of nearby items. Additionally, Ogres now have better aptitudes in shortblades, longblades, and axes.
  • Gods: Wu Jian Council has been added, a new god that grants martial attacks from movement actions, including a powerful lunge attack, a cleave-like whirlwind attack, and a multi-hitting wall-jump attack that lets you leap off walls. Wu also has two powerful active abilities that cost piety. The first is a Serpent’s Lash ability granting two free movement actions that allows any resulting martial attacks to never miss. The second is Heavenly Storm, which creates opaque clouds and increases your prowess as you continue to use martial attacks. Finally, Zin now grants 100% mutation immunity at 6* piety, allowing you to use potions of mutation solely to cure mutations at this piety level.
  • Spell: A new spell has been added: Borgnjor’s Vile Clutch, a level five Necromancy/Earth spell that calls forth undead hands from the earth over a smite-targeted area to constrict hostile monsters. It appears in the Necromancer starting book, the book of Unlife, and the book of Dreams.
  • Items: Permanent food has been simplified, and now rations are the only type of food, replacing bread and meat rations, fruit, and royal jelly. Food item generation and the herbivore/carnivore mutations have been balanced to keep overall nutrition about the same. Additionally, wands of the same type merge charges upon pickup, and there’s no cap on wand charges. Wands also identify their charges upon pickup and are destroyed when the last charge is used.
  • Dungeon: Items in doorways no longer prevent closing doors in most cases and get pushed out of the doorway if the items wouldn’t land in deep water or lava. The rate at which unique Pandemonium lord levels appear in Pandemonium has been increased. Several new dangerous vaults have been added, and the Hellbinder and Cloud Mage WizLabs have been revamped to provide greater and more varied challenge, as well as better loot.
  • Monsters: Monsters no longer spawn after level-generation in most places, which includes the nasty out-of-depth monsters that formerly spawned after many turns. Instead a few more monsters generate on each level, and monsters have a small chance to generate awake, although never near stairs. Air elementals have a short-range, short-duration Tornado-like Vortex ability. Player ghosts now are all speed 10 and never spawn with chaos melee. Finally, random Pandemonium Lords no longer can have the Shatter spell.
  • Interface: Players can now set training targets for skills. Press ‘=’ on the skill screen, select a skill, and enter a skill level to have training of that skill disabled when the specified level is reached. Many monsters and artefact item tiles have been updated, and Draconian player tiles now show their hats!

For a list of other major changes, see the changelog. Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. We hope you enjoy playing 0.21!

A new game by PleasingFungus: Silicon Zeroes

Our own PleasingFungus, now mostly retired from Crawl development, has a new game out on Steam. Silicon Zeroes is a puzzle game about digital logic and CPU design, available on both Steam and itch.io. Here is a review of the game.

If you think Silicon Zeroes is a little too practical and you’d rather work with things like queue automata, you might be interested in PF’s older game Manufactoria.

0.20.1 Bugfix Release

There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows and Linux are available now, and OS X packages will be uploaded as soon as those are available (Update: OS X packages are now on the download page). We recommend all 0.20 users upgrade to this version. Major bugfixes:

  • Restore 5 base damage to kick aux attacks, which had been missing since 0.16.0.
  • Don’t let equipped weapon accuracy affect throwing accuracy.
  • Ignore negative relative window sizes in full-screen mode. Not ignoring these settings caused full-screen issues on Windows platforms in particular.
  • 41 other bugfixes and cleanups.

As mentioned in the changelog entry, kick aux attacks have had nerfed damage for some time. Hopefully now your poor Tengus won’t get their bird brains bashed in quite so easily in early Dungeon! Getting a boost to throwing accuracy based on the weapon you have equipped is probably too subtle for most players to notice, but at least you can sleep at night knowing that you aren’t cheating with your ranged to-hit. Lots of crash fixes and cleanups, as well as a few vault balance tweaks, so please update!

So, hookbill, your frogs did well! But let us see how they do against my birds of prey – pray the birds don’t get them! Ha-ha-ha-ha…!
-Dark Queen, “Battletoads”, 1991

0.20 Tournament Results

The 0.20 tournament has concluded! A hearty thanks to everyone for coming together and participating in our community. And especial thanks to all our server administrators, developers, organizers, and contributors for putting in their work, time, and passion to make this tournament possible.

Both the individual player competition and the clan competition were very close this year, with lots of lead changes. Read on for details of the amazing achievements players made this tournament. We’ll also discuss some tournament statistics and even an unsolved win rate mystery!

Individual Winners

The champion this year is ManMan with 7291 tournament points and 31 wins. This is ManMan’s first tournament championship, although he made a strong showing in the 0.19 tournament as well, coming in at #9, and has participated in many past tournaments. To maintain his lead ManMan pulled off a number of outstanding games, including the first all-rune win, a speedy 47 minute win, a third place low-turncount win in 17728 turns, and an incredible streak of 15 wins, the longest of the tournament! His 15-streak was ended on Swamp:4 when his Barachian Transmuter got paralyzed by a wasp from shambling mangrove. Respect the forest!

The silver medalist is Yermak with 7052 points and 33 wins. Yermak is no stranger to this competition, being the previous winner of the 0.19 and 0.18 tournaments. Yermak pulled off an incredible 10406 turn win (less than 1k behind WR; third fastest all-time), got the highest scoring run of the tournament, got the second all-rune victory, got third most combo high scores (10), and won 19 Tier-III banners! His best hope for retaking first place with a streak late in the tournament was hindered by an unfortunate crawl bug. Item slot key mappings can be ignored when purchasing previously unidentified items from shops, thus leading Yermak to read the wrong scroll and die to a berserked ettin. Sorry Yermak, we’ll try to get that bug fixed soon!

Third place goes to Ultraviolent4 (playing as YTcomUltraviolent4) with 6155 points and 18 wins. Ultraviolent4 also had the fastest and third fastest real-time runs of the tournament, his best being an incredibly fast Deep Dwarf Fighter won in 38 minutes, 17 seconds (4th-fastest all-time), a win that he improved from his third place DDFi won in 44 minutes. Additionally Ultraviolent4 had the second win of the tournament and the third longest streak at 12 wins, which was ended abruptly when his Troll Conjurer became a snack for the Dis Serpent of Hell. Streak snacks are its favorite!

Clan Winners

The first place clan was Who Left the Gnolls Out, with Demise (captain, #4), ManMan (#1), Ultraviolent4 (#3), Alcopop, gammafunk, and Pekkekk, scoring 22933 points and 93 wins. Fielding a majority of the top 5 players, it’s no surprise that this clan was so competitive. They gained an edge with 46 streak wins (compared to 40 for the second-place clan), having the aforementioned 15 streak by ManMan and 12 streak by Ultraviolent4, but also a 12 streak from team captain Demise. Demise also got the first win of the tournament and had the second-fastest real-time win, a MiBe won in 38:12, a mere 4 seconds behind his teammate Ultraviolent4.

Coming in at second place was Tolkien Minorities, with dying5ever (captain, #10), mibe (#8), koboldina (#11), araganzar (#20), minmay, and Doesnt, scoring 22018 points and 74 wins. This clan had the second most combo high scores of any clan at 33 high scores. Mibe’s streak of 13 games was the second-best of the tournament, and team captain dying5ever (also known as Hellmonk) was no slouch himself with a 12 streak. Minmay was the first player to reach the end of a Ziggurat as well as the third person to kill all 76 uniques, helping to make her clan the first to harvest them all. Finally, Doesnt had the second fastest turncount win, a DDFi won in 13912 turns.

Third place is awarded to Gozag or Go Home, with Ge0ff, Beargit (#5), Faldahar, Kenran, sage1234, and toastedzergling, scoring 19584 points and 70 wins. This clan had the most high scores of any in the tournament with 41 in total, aided by Beargit who had the most combo high scores of any player at 14. Beargit also got the third win of tournament, and team captain Ge0ff was the third fastest in the tournament to reach the end of a Ziggurat.

Other Notables

murphy had the lowest XL win with a level 14 FeEn of Dith in addition to having second and third place for rune fetched at lowest XL. First place in that category goes to KoreanRuneSaw, who was the first to fetch a (gossamer) rune at XL 9 with a SpEn that died strengthless from a ghost moth’s bite a mere 17 turns later. murphy also fetched a (barnacled) rune at XL 9, this time with a different FeEn of Dith that would lose a felid life a mere 13 turns later to a merfolk aquamancer.

inmateoo was the first player to harvest all 76 uniques, doing so less than 6 days into the tournament, and Tegga21 has the distinction of winning with the highest combined AC+EV. Their GrFi of Zin ascended with 99 AC and 49 EV, aided by gold dragon scales, rings of Robustness and Phasing, and quite a few status high jinks. Finally, Dowan snuck in the last win of the tournament, their GrBe winning in 1:48:26 just 40 seconds before the end of the tournament!

The most commonly achieved banner was The Shining One’s Vow of Courage I, to kill Sigmund before entering the Depths, earned by a whopping 1624 players! The most rarely achieved banner was Beogh’s Heretic III, earned only by kuniqs and Rocknlol.

The most dangerous ghost was everyone’s favorite Crawl lua bot, qw, who claimed an incredible 150 kills, over three times as many as SirKenneth in second place, who had 44 kills. Playing over 21 hours a day on average during the tournament no doubt gave qw the edge here, and this also resulted in 25 wins and an overall player ranking of 23! Not surprisingly, qw and SirKenneth also respectively held first and second place in the most deaths to uniques ranking.

The most lethal monster in this tournament was again the gnoll, ending the hopes and dreams of 4306 characters. The most lethal unique was again Sigmund, reaping 1733 characters; that’s 1.07 kills per Vow of Courage I banner. You may be wondering how Ijyb is doing in the rankings now that she always has a wand but places a bit deeper. She’s moved up 7 ranks and killed 281 more players compared to the 0.19 tournament, with over 8 times as many wand kills compared to melee kills.

Statistics and Final Thoughts

Just under three thousand players participated this year! See here for a comparison of this tournament to the 0.19 winter tournament, here for a comparison to the previous summer tournament for 0.18, and here for an album of all past tournament stats images made by johnstein. Summer tournaments like this one tend to have a bit less participation than winter tournaments, but our total play time was still slightly higher compared to 0.19. That’s over 4 years and 187 days of cumulative playtime for 2997 tournament players! It looks slightly more reasonable when you consider it’s just over 49 minutes per day for each player on-average.

One statistic was significantly higher this tournament than we expected: the win rate. Win rate does tend to increase with each new tournament, since we don’t increase the game’s difficulty drastically with each new version, yet our player base keeps growing in experience. You players always get better at winning! However some versions have significant increases in win rate due to major changes or bugs. In 0.15 we removed item destruction and player burden, and increased the benefit of shield enchantment, which saw a 33% increase in win rate (1.34% -> 1.78% from 0.14 to 0.15). In 0.16 we had a the infamous melee bug that doubled melee damage and was fixed well after the tournament began, resulting in a 72% increase in win rate (1.78% -> 3.06% from 0.15 to 0.16). See here for a graph of tournament win rates for all past tournaments for which we have data, excluding games that were quit or played by bots.

This year win rate increased by 29%, which is a bit surprising to us here on the dev team, because on paper this doesn’t look like a version that would make winning significantly easier. New high-level wands, new scarf items, and slightly increased potions of hasting/heal wounds are offset by removal of rods, removal of the Repel Missiles spell, and removal of wands of hasting/heal wounds/teleport. Even though Ijyb was moved deeper and we removed hill giants (and their infamous nets), Ijyb always gets a wand now (and has gotten more kills), and two-headed ogres place earlier than hill giants did and are pretty nasty monsters!

The win rate for players with fewer than 10 wins before the respective starts of this tournament and last is also up 37% (0.7% -> 0.96% from 0.19 to 0.20). This higher than usual win rate increase may be due to a subtle bug we haven’t found yet, but it might also be that the cumulative changes have actually made the game a bit easier. We’ll keep an eye out for explanations and will continue looking at balance issues in 0.21 like we do for every version.

Once again, thanks for participating in the 0.20 tournament! We hope to post a bugfix 0.20.1 release soon that contains fixes made after the release.

Happy crawling!

Crawl 0.20: “Scarf Our Wanderful Fried Frogs”

We’re toadally pleased to announce the release of Dungeon Crawl Stone Soup 0.20: “Scarf Our Wanderful Fried Frogs”! 0.20 features a new species, some new items and spells, dungeon updates, and many other additions, streamlinings, and general improvements to the game.

Download DCSS 0.20 here, or play it online on one of many servers across the world! Packages for Windows, OS X, and Linux are all available now.

The release tournament begins on May 26 2017, at 20:00 UTC, with all online 0.20 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.

0.20′s highlights include:

  • Characters: Barachim have been added, a new species that moves slowly but has good aptitudes, a powerful Hop ability, and can see one tile more than other species. Ogres have had their aptitudes and stats reworked, allowing them to be more proficient spell-casters and not just melee brutes, and mummies have a much higher spell-casting aptitude.
  • Spells: Two new spells have been added: Ignition, a high level Fire Magic spell that drops a weakened Fireball on every monster in view, leaving the player and their allies unaffected, and Poisonous Vapours, a Poison/Air spell in the Venom Mage starting book the creates a very short-lived poisonous cloud on a single monster.
  • Items: Scarves have been added, which are auxiliary armour for the cloak slot that has 0 AC and can’t be enchanted, but have special powerful egos like Repel Missiles, Cloud Immunity, Resistance (rF+ & rC+), and Spirit Shield. Mutation potions are now the only mutation-changing potion, and each quaff cures multiple existing mutations and grants several new ones. Additionally, spells formerly found on rods have been moved to wands of clouds and scattershot and the new rod of lightning XP evocable, and other wands have had their ranges and effects adjusted.
  • Dungeon: Many new dangerous vaults have been added, including an epic level-wide Depths vault as well as tricky loot vaults using the new one-way transporter dungeon feature. The Tomb of Ancients now features more dangerous one-way stairs that don’t allow easy, immediate return, and the treasure walls of the Slime Pits now always breach when the Royal Jelly dies.
  • Interface: A new noise meter now shows the relative loudness of each action, and in console mode this can be replaced by a bar showing the glyph of each equipped item. Stash searches now exclude distant duplicate matches of vanilla weapons, armour and ammo by default. Finally, the mouse can now be used in WebTiles by default and the species selection menu is reworked to have groupings in “simple”, “intermediate”, and “advanced” categories.

For a list of other major changes, see the changelog. Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. We hope you enjoy playing 0.20!

0.20 Tournament Page is Online

For all the warriors, adventurers, zealots, mages, and warrior-mages out there, I’m here with a quick update about the 0.20 tournament. Please bookmark the official 0.20 tournament page and use this page to track your progress throughout the tournament. Remember, the tournament is scheduled from 20:00 UTC Friday 26 May through 20:00 UTC Sunday 11 June.

There are currently no rule changes relative to the 0.19 tournament, but check the tournament page for any final rule changes before the tournament begins. Once the tournament has started, the tournament leaderboard will display the current standings. For now this page has test data from servers with 0.20 available, but this data will be wiped from the tournament database before friday.

Clans can be formed and changed until one week into the tournament. See the Clans section of the tournament page for details, and you can get a head-start on configuring RC on any server that already has 0.20 available. Currently that list is: CAO, CBRO, CJR, CPO, CXC, LLD; the remaining servers will have 0.20 available soon. If you’re looking for people to play with, you can find them in the Tavernreddit, or our IRC channel ##crawl on Freenode.

See you all on D:1, holding the Orb of Zot!

Upcoming 0.20 Release and Tournament

Fellow crawlers, I’m here to let you know that DCSS 0.20 will be officially released on the 24th of May! Two days later, from 20:00 UTC Friday 26 May through 20:00 UTC Sunday 11 June we’ll be running the 0.20 tournament. More details along with a 0.20 tournament rules page will be given in an upcoming post. Note that we’re not quite at feature freeze and that the 0.20 version doesn’t yet have its own game branch listed on official servers, but those things will happen soon!

There aren’t many new features since our last update, since we’re so close to feature freeze, but here’s a teeny tiny trunk update all the same:

  • Gnolls, the new species that senses items and have a short attention span, have been disabled for the next release. This commit talks about some of the issues with the current species, and this commit is a preview of Gnolls 2.0, which may get merged soon. Although Gnolls won’t be in the 0.20 release, don’t worry, you’ll still be able to play these puppers in trunk.
  • Wu Jian has also been disabled for the 0.20 release. We’re examining a few different options for Wu, which may involve reworking an ability or two or even merging some of the god’s abilities into Uskayaw (!). This work won’t take place until after the tournament finishes, but until then, you can continue to worship Wu in your trunk games.
  • New cloud ego for scarves that grants immunity to all clouds, replacing the ultra boring rC+ scarf ego. Cast conjure flame and stand in the flames! Stand in miasma clouds, breathing in deeply! Laugh in Xom’s face when he dumps chaos clouds all over you!
  • Coming soon: more transporter loot vaults, featuring steamed eels, bookish nerds, Jiyva/Lucy/Beogh altar ambushes, and more.

See you all in the Hall of Zot!

Making DCSS with 253 cooks and no head chef

Our own dpeg and Lasty were interviewed in Rock Paper Shotgun!

Have a read and learn a little about Crawl’s development process.

0.19.5 Bugfix Release

There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows, OS X, and Linux are all available. We recommend all 0.19 users upgrade to this version. Major bugfixes:

  • Fix save compatibility when loading games from version 0.18.
  • Macros now work in map mode in Tiles.
  • Autopickup is now smarter about whether items are permanently or temporarily useless.
  • 22 other bug-fixes and cleanups.

Users upgrading their saves from a version 0.18 game should be able to do so properly.

Some dance to remember, some dance to forget.
-Eagles, “Hotel California”. 1976.

0.19.4 Bugfix Release

There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows, OS X, and Linux are all available. We recommend all 0.19 users upgrade to this version. There are two major bugfixes:

  • Fix mouse lag experienced by trackpad users on Mac OS X systems.
  • Fix to allow the Temple entrance to place as part of a vault instead of always by itself.

This release fixes heavy lag reported by Mac OS X trackpad users in version 0.19.3. If you continue to experience any mouse-related woes, please file a bug report on Mantis.

The release also contains an important fix to Temple vault placement. Since 0.19, Temple entrances had been placing only as ordinary stairs and never as part of a vault. I know you’ve been missing that special feeling you get when those Oklob saplings kill you before you ever see the altars. What are you waiting for, download right away!

Some dance to remember, some dance to forget.
-Eagles, “Hotel California”. 1976.

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0.19.3 Bugfix Release

There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows and Linux are available now, with OS X binaries coming soon. We recommend all 0.19 users upgrade to this version. There are four major bugfixes, along with 25 other bugfixes and cleanups:

  • Fix a long-standing Tiles mouse lag bug. Now there is no lag when updating cursor information upon mouse movement to a new tile.
  • Work around an AMD driver bug where the game crashes when loading 512×512 images.
  • Demon tridents are two-handed for small races, as intended.
  • Fix to allow helmets as armour acquirement gifts.
  • Fix to prevent Infestation death scarabs becoming hostile when killing their host in an explosion.

Note that there was no 0.19.2 bugfix release. We tagged that release, but the AMD driver issue was reported and fixed shortly afterwards, so we made 0.19.3 to include that crash fix for the affected users.

Some dance to remember, some dance to forget.
-Eagles, “Hotel California”. 1976.

Update: OS X zips for 0.19.3 are now on the download page.

0.19.1 Bugfix Release

There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows, OS X, and Linux are all available now. We recommend all 0.19 users upgrade to this version. There are two major bugfixes, along with numerous smaller bugfixes and cleanups:

  • Demon tridents are two-handed for small races, as intended.
  • Allow Dith shadow to attack diagonally and to reach.

Keep dancing right on through those memories!

Update: Windows builds on the download page are now 32-bit so we can support all the Windows devices in the wild. 64-bit builds may return in the future if we get a better setup to build and distribute them, but the 32-bit ones will run fine on both architectures.

0.19 Tournament Results

The 0.19 tournament has concluded.

Courtesy of johnstein, here’s how we did this time around!

0.18 to 0.19 Comparison

More graphs here…

Individual Winners

Our champion is once again Yermak, winning 6356 points and 28 victories! Yermak was the champion of the 0.18 tournament, and with this win he joins Tolias as the only players to streak tournaments. Will a challenger oust him in the 0.20 tournament?

The silver medalist is Ultraviolent4 with 5827 points and 20 victories. Ultraviolent4 also won the first victory of the tournament with a FoFi of Okawaru.

Third place goes to p0werm0de with 5823 points and 21 victories, coming in only four points behind Ultraviolent4. Every point matters… p0werm0de also came in third place in the lowest-turncount victories, winning in 21912 turns with a DDFi of Makhleb.

Clan Winners

The best clan was Eublepharis macularius, with Charly (#5), SaintRoka, Sapher, Turgon, Yermak (#1), and pedritolo scoring 20,494 points and 68 victories.

Second place was seized by Cleave Or Leave, with Leszczynek, Enish, kuniqs, murphy, p0werm0de (#3), and vev claiming 18,936 points and 54 victories.

Third place is awarded to Drain the Swamp – End Corrosion in Spider’s Nest, with Ultraviolent4 (#2), Demise, PurpleRed, alcopop, edsrzf, and tabstorm gaining 17,246 points and 50 victories.

Notables

The most commonly achieved banner was The Shining One’s Vow of Courage I, to kill Sigmund before entering the Depths, earned by a whopping 1636 players! The most rarely achieved banners, with only four bannerets each, was Vehumet’s Ruthless Efficiency III and Beogh’s Heretic III.

The most dangerous ghost was Philosophy’s, killing 51 characters. Only twelve of these characters were named Philosophy.

The most lethal monster in this tournament was the gnoll, of gnollcrawl fame, ending the hopes and dreams of 4849 characters. The most lethal unique was Sigmund, reaping 1943 characters. (That’s 1.19 kills per Vow of Courage I banner.) One player had his character slain by falling down stairs, another was ended by the capriciousness of Xom (two by Xom’s severe capriciousness), and one was paralyzed and killed by Sup Lies the pandemonium lord.

Charly won the most efficient victory in the tournament, winning a DDGl in 13,275 turns and the highest score with 53562030 points. SpeedrunTech won the most quickly, winning a DDFi in 40 minutes and 18 seconds.

AWBW II Turbo – Hyper Fighting captured the most high scores of any clan, with 38 high scores, ten more than second place, and also scored 7th place in the clan rankings.

Dynast holds the longest streak of the tournament, with fifteen consecutive winners. His streak was beaten into submission by a hobgoblin, scoring 0 points. He held a truly absurd 94.12% winrate, significantly outpacing anyone with more than one win. Eight players scored a 100% winrate, each of them playing only one tournament game and winning that game.

Over three thousand players participated! Amazing! A hearty thanks to everyone for coming together and participating in our community. And especial thanks to all our server administrators, developers, organizers, and contributors for putting in their work, time, and passion to make this tournament possible.

Happy crawling!

P.S. If you haven’t filled out the survey, now is as good a time as any. Your feedback will help us improve Crawl!

Please Take The New DCSS Player Survey!

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Crawl 0.19: “Dancing Through Memory”

We’re proud to announce the release of Dungeon Crawl Stone Soup 0.19: “Dancing Through Memory”! 0.19 features two new gods, a new portal vault, and many other additions, streamlinings, and general improvements to the game.

Download DCSS 0.19 here, or play it online on one of many servers across the world! The Windows and Linux packages are available now, as well as the source; the OS X binaries should be online within a few days.
OS X binaries are now available, many thanks to agolden for building them!

The release tournament begins on Nov 4 2016, at 20:00 UTC, with all online 0.19 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.

0.19′s highlights include:

  • Branches: Lair and its sub-branches have been made shorter but deadlier, Zot offers new perils to the unwary adventurer, and the Desolation of Salt, a new timed portal vault, offers hoards of ancient artefacts to those strong enough to face down the unique threats hidden in its blinding saltstorms.
  • Spells: Two new spells have been added: Lesser Beckoning, which pulls enemies straight to your feet, and Infestation, a high-level Necromancy spell that spawns death scarabs from the remains of slain foes.
  • Items: All Long Blades now offer a ‘riposte’ effect, giving a chance for an automatic counterattack whenever an enemy misses the player. The Fencer’s Gloves let you riposte with any weapon.
  • Characters: Halflings and Kobolds have had their aptitudes and stats reworked, pushing the former to be powerful heavy-armour fighters, and the latter toward stabbing and spellcasting.
  • Gods: Uskayaw the Reveler offers remarkable combat powers to acolytes, peaking at the ability to instantly kill any targeted foe, but the piety that powers those abilities drops back to nothing after every battle. Hepliaklqana the Forgotten gives followers a single, permanent ally, which grows in strength alongside the player. Plus, Nemelex Xobeh’s decks have been streamlined and reworked, and Sif Muna’s abilities have been overhauled to be much more fun to use.

For a list of other major changes, see the changelog. Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. We hope you enjoy playing 0.19!

Upcoming 0.19 Release and Tournament

The 0.19 tournament will begin next week! From 20:00 UTC Friday 4 November through 20:00 UTC Sunday 20 November, any 0.19 game played on any of the online servers will count for the tournament. 0.19 will be officially released on the 31st of October.

The rules page will contain all the details about how to score points and earn banners in the tournament. Veterans, take note of the new banners for Hepliaklqana and Uskayaw.

Clans can be formed and changed until one week into the tournament. If you’re looking for people to play with, you can find them in the Tavernreddit, Something Awful, or our IRC channel ##crawl on Freenode.

Once the tournament has started, the tournament leaderboard will display the current standings.

See you in the Dungeon!

New Server CJR is Online and CAO Updated for 0.18 Tournament

Thanks to ZiBuDo, in time for the 0.18 tournament we have a new WebTiles/console server running in Montreal, Canada, with the official acronym CJR:

crawl.jorgrun.rocks

Yes, everything you see on that page was done intentionally, and we sincerely beg you not to encourage ZiBuDo to add more memes…

This server supports 0.17, 0.18, and trunk for both WebTiles and console over SSH with hourly automatic trunk updates. CJR also has an IRC bot, Jorgrell, available in ##crawl to announce milestones and list versions. The server has been added to the CAO scoring pages, and your games played there should show up on your score page soon. ZiBuDo has additionally made a leader board tracking various records for games played on CJR.

Thanks to the efforts of neil, CAO is now updated for 0.18 and will be ready for the 0.18 tournament! We were previously unsure if we’d be able to get the server updated in time, but now your v0.18 games played and clan memberships defined on CAO will indeed count for this tournament.

At this time, CWZ, the South Korean server, is the only server we’ve been unable to get updated with 0.18 for the tournament. If anyone can reach the admin of this server, who plays under the account Hong, please do so. Developers in the ##crawl-dev channel can help answer questions about updating the server.
CWZ was updated shortly before the tournament started.

Crawl 0.18: “Pakellas’s Packrats”

We’re proud to announce the release of Dungeon Crawl Stone Soup 0.18: “Pakellas’s Packrats”! 0.18 features a new god and many other additions, streamlinings, and general improvements to the game.

Download DCSS 0.18 here, or play it online on one of many servers across the world! The Windows packages are available now, as well as the source; the Linux and OS X binaries should be online within a few days.
Update: The hotfix release 0.18.1 is now available.
Update #2: Linux debs of 0.18.1 are now available.
Update #3: OS X packages are now available.

The release tournament begins on May 6 2016, at 20:00 UTC, with all online 0.18 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.

0.18′s highlights include:

  • Spells: Charms have been rethought and reworked, and a new spell, Yara’s Violent Unravelling, allows you to punish any enemies with charms of their own.
  • Branches: The Elven Halls have a new set of enemies, there’s a new way to make your way through (or out of) the Abyss, and the Orcish Mines are half as long, but twice as packed with gold.
  • Items: Magical jewellery and wands have both been massively reworked, with many new types appearing and old types gone. Try out the new Amulet of Harm, which increases all damage dealt by – and to – the wearer!
  • Monsters: Many monsters have been reworked or added, with a special focus on the early and very late game.
  • Gods: Pakellas the Inventive gifts and empowers magical evocables, such as wands and rods. Yredremnulites can now enslave the souls of angels and demons, and Beoghites can bring their followers back from the dead.

For a list of other major changes, see the changelog. Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. We hope you enjoy playing 0.18!