Have a read and learn a little about Crawl’s development process.
There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows, OS X, and Linux are all available. We recommend all 0.19 users upgrade to this version. Major bugfixes:
- Fix save compatibility when loading games from version 0.18.
- Macros now work in map mode in Tiles.
- Autopickup is now smarter about whether items are permanently or temporarily useless.
- 22 other bug-fixes and cleanups.
Users upgrading their saves from a version 0.18 game should be able to do so properly.
Some dance to remember, some dance to forget.
-Eagles, “Hotel California”. 1976.
There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows, OS X, and Linux are all available. We recommend all 0.19 users upgrade to this version. There are two major bugfixes:
- Fix mouse lag experienced by trackpad users on Mac OS X systems.
- Fix to allow the Temple entrance to place as part of a vault instead of always by itself.
This release fixes heavy lag reported by Mac OS X trackpad users in version 0.19.3. If you continue to experience any mouse-related woes, please file a bug report on Mantis.
The release also contains an important fix to Temple vault placement. Since 0.19, Temple entrances had been placing only as ordinary stairs and never as part of a vault. I know you’ve been missing that special feeling you get when those Oklob saplings kill you before you ever see the altars. What are you waiting for, download right away!
Some dance to remember, some dance to forget.
-Eagles, “Hotel California”. 1976.
There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows and Linux are available now, with OS X binaries coming soon. We recommend all 0.19 users upgrade to this version. There are four major bugfixes, along with 25 other bugfixes and cleanups:
- Fix a long-standing Tiles mouse lag bug. Now there is no lag when updating cursor information upon mouse movement to a new tile.
- Work around an AMD driver bug where the game crashes when loading 512×512 images.
- Demon tridents are two-handed for small races, as intended.
- Fix to allow helmets as armour acquirement gifts.
- Fix to prevent Infestation death scarabs becoming hostile when killing their host in an explosion.
Note that there was no 0.19.2 bugfix release. We tagged that release, but the AMD driver issue was reported and fixed shortly afterwards, so we made 0.19.3 to include that crash fix for the affected users.
Some dance to remember, some dance to forget.
-Eagles, “Hotel California”. 1976.
Update: OS X zips for 0.19.3 are now on the download page.
There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows, OS X, and Linux are all available now. We recommend all 0.19 users upgrade to this version. There are two major bugfixes, along with numerous smaller bugfixes and cleanups:
- Demon tridents are two-handed for small races, as intended.
- Allow Dith shadow to attack diagonally and to reach.
Keep dancing right on through those memories!
Update: Windows builds on the download page are now 32-bit so we can support all the Windows devices in the wild. 64-bit builds may return in the future if we get a better setup to build and distribute them, but the 32-bit ones will run fine on both architectures.
The 0.19 tournament has concluded.
Courtesy of johnstein, here’s how we did this time around!
Our champion is once again Yermak, winning 6356 points and 28 victories! Yermak was the champion of the 0.18 tournament, and with this win he joins Tolias as the only players to streak tournaments. Will a challenger oust him in the 0.20 tournament?
Third place goes to p0werm0de with 5823 points and 21 victories, coming in only four points behind Ultraviolent4. Every point matters… p0werm0de also came in third place in the lowest-turncount victories, winning in 21912 turns with a DDFi of Makhleb.
The best clan was Eublepharis macularius, with Charly (#5), SaintRoka, Sapher, Turgon, Yermak (#1), and pedritolo scoring 20,494 points and 68 victories.
Second place was seized by Cleave Or Leave, with Leszczynek, Enish, kuniqs, murphy, p0werm0de (#3), and vev claiming 18,936 points and 54 victories.
Third place is awarded to Drain the Swamp – End Corrosion in Spider’s Nest, with Ultraviolent4 (#2), Demise, PurpleRed, alcopop, edsrzf, and tabstorm gaining 17,246 points and 50 victories.
The most commonly achieved banner was The Shining One’s Vow of Courage I, to kill Sigmund before entering the Depths, earned by a whopping 1636 players! The most rarely achieved banners, with only four bannerets each, was Vehumet’s Ruthless Efficiency III and Beogh’s Heretic III.
The most dangerous ghost was Philosophy’s, killing 51 characters. Only twelve of these characters were named Philosophy.
The most lethal monster in this tournament was the gnoll, of gnollcrawl fame, ending the hopes and dreams of 4849 characters. The most lethal unique was Sigmund, reaping 1943 characters. (That’s 1.19 kills per Vow of Courage I banner.) One player had his character slain by falling down stairs, another was ended by the capriciousness of Xom (two by Xom’s severe capriciousness), and one was paralyzed and killed by Sup Lies the pandemonium lord.
Charly won the most efficient victory in the tournament, winning a DDGl in 13,275 turns and the highest score with 53562030 points. SpeedrunTech won the most quickly, winning a DDFi in 40 minutes and 18 seconds.
AWBW II Turbo – Hyper Fighting captured the most high scores of any clan, with 38 high scores, ten more than second place, and also scored 7th place in the clan rankings.
Dynast holds the longest streak of the tournament, with fifteen consecutive winners. His streak was beaten into submission by a hobgoblin, scoring 0 points. He held a truly absurd 94.12% winrate, significantly outpacing anyone with more than one win. Eight players scored a 100% winrate, each of them playing only one tournament game and winning that game.
Over three thousand players participated! Amazing! A hearty thanks to everyone for coming together and participating in our community. And especial thanks to all our server administrators, developers, organizers, and contributors for putting in their work, time, and passion to make this tournament possible.
P.S. If you haven’t filled out the survey, now is as good a time as any. Your feedback will help us improve Crawl!
We’re proud to announce the release of Dungeon Crawl Stone Soup 0.19: “Dancing Through Memory”! 0.19 features two new gods, a new portal vault, and many other additions, streamlinings, and general improvements to the game.
Download DCSS 0.19 here, or play it online on one of many servers across the world! The Windows and Linux packages are available now, as well as the source; the OS X binaries should be online within a few days.
OS X binaries are now available, many thanks to agolden for building them!
The release tournament begins on Nov 4 2016, at 20:00 UTC, with all online 0.19 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.
0.19′s highlights include:
- Branches: Lair and its sub-branches have been made shorter but deadlier, Zot offers new perils to the unwary adventurer, and the Desolation of Salt, a new timed portal vault, offers hoards of ancient artefacts to those strong enough to face down the unique threats hidden in its blinding saltstorms.
- Spells: Two new spells have been added: Lesser Beckoning, which pulls enemies straight to your feet, and Infestation, a high-level Necromancy spell that spawns death scarabs from the remains of slain foes.
- Items: All Long Blades now offer a ‘riposte’ effect, giving a chance for an automatic counterattack whenever an enemy misses the player. The Fencer’s Gloves let you riposte with any weapon.
- Characters: Halflings and Kobolds have had their aptitudes and stats reworked, pushing the former to be powerful heavy-armour fighters, and the latter toward stabbing and spellcasting.
- Gods: Uskayaw the Reveler offers remarkable combat powers to acolytes, peaking at the ability to instantly kill any targeted foe, but the piety that powers those abilities drops back to nothing after every battle. Hepliaklqana the Forgotten gives followers a single, permanent ally, which grows in strength alongside the player. Plus, Nemelex Xobeh’s decks have been streamlined and reworked, and Sif Muna’s abilities have been overhauled to be much more fun to use.
The 0.19 tournament will begin next week! From 20:00 UTC Friday 4 November through 20:00 UTC Sunday 20 November, any 0.19 game played on any of the online servers will count for the tournament. 0.19 will be officially released on the 31st of October.
The rules page will contain all the details about how to score points and earn banners in the tournament. Veterans, take note of the new banners for Hepliaklqana and Uskayaw.
Clans can be formed and changed until one week into the tournament. If you’re looking for people to play with, you can find them in the Tavern, reddit, Something Awful, or our IRC channel ##crawl on Freenode.
Once the tournament has started, the tournament leaderboard will display the current standings.
See you in the Dungeon!
Thanks to ZiBuDo, in time for the 0.18 tournament we have a new WebTiles/console server running in Montreal, Canada, with the official acronym CJR:
Yes, everything you see on that page was done intentionally, and we sincerely beg you not to encourage ZiBuDo to add more memes…
This server supports 0.17, 0.18, and trunk for both WebTiles and console over SSH with hourly automatic trunk updates. CJR also has an IRC bot, Jorgrell, available in ##crawl to announce milestones and list versions. The server has been added to the CAO scoring pages, and your games played there should show up on your score page soon. ZiBuDo has additionally made a leader board tracking various records for games played on CJR.
Thanks to the efforts of neil, CAO is now updated for 0.18 and will be ready for the 0.18 tournament! We were previously unsure if we’d be able to get the server updated in time, but now your v0.18 games played and clan memberships defined on CAO will indeed count for this tournament.
At this time, CWZ, the South Korean server, is the only server we’ve been unable to get updated with 0.18 for the tournament. If anyone can reach the admin of this server, who plays under the account Hong, please do so. Developers in the ##crawl-dev channel can help answer questions about updating the server.
CWZ was updated shortly before the tournament started.
We’re proud to announce the release of Dungeon Crawl Stone Soup 0.18: “Pakellas’s Packrats”! 0.18 features a new god and many other additions, streamlinings, and general improvements to the game.
Download DCSS 0.18 here, or play it online on one of many servers across the world! The Windows packages are available now, as well as the source; the Linux and OS X binaries should be online within a few days.
Update: The hotfix release 0.18.1 is now available.
Update #2: Linux debs of 0.18.1 are now available.
Update #3: OS X packages are now available.
The release tournament begins on May 6 2016, at 20:00 UTC, with all online 0.18 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.
0.18′s highlights include:
- Spells: Charms have been rethought and reworked, and a new spell, Yara’s Violent Unravelling, allows you to punish any enemies with charms of their own.
- Branches: The Elven Halls have a new set of enemies, there’s a new way to make your way through (or out of) the Abyss, and the Orcish Mines are half as long, but twice as packed with gold.
- Items: Magical jewellery and wands have both been massively reworked, with many new types appearing and old types gone. Try out the new Amulet of Harm, which increases all damage dealt by – and to – the wearer!
- Monsters: Many monsters have been reworked or added, with a special focus on the early and very late game.
- Gods: Pakellas the Inventive gifts and empowers magical evocables, such as wands and rods. Yredremnulites can now enslave the souls of angels and demons, and Beoghites can bring their followers back from the dead.
The 0.18 tournament will begin in just over a week! From 20:00 UTC Friday 6 May through 20:00 UTC Sunday 22 May, any 0.18 game played on any of the online servers will count for the tournament. 0.18 will be officially released a few days before the start of the tournament.
The rules page will contain all the details about how to score points and earn banners in the tournament. We’re still settling on the rules for this tournament, but they’ll probably be pretty similar to previous years’.
As usual, clans (teams of up to six players) can be formed and changed until one week into the tournament, so don’t panic if you aren’t on one yet! (Being on a clan isn’t necessary to participate in the tournament, but it can be a lot of fun.)
Once the tournament has started, the tournament leaderboard will contain the current results. (Before tournament start, some scores might briefly appear on this page as we test the tournament scripts, but they are just for testing.)
If you want to get a head-start, the 0.18 beta is now out. It is now playable on our Australian server, CPO, and should be available on other servers soon. Local beta binaries should also be available in the immediate future. (See also the 0.18 changelog.)
See you soon!
There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows and Linux are available now, and OS X binaries will be uploaded as soon as they’re available. We recommend all 0.17 users upgrade to this version. Here’s a list of changes from the changelog:
- Fix insect monsters never berserking. This bug prevented queen bees from berserking their hive bees and moths of wrath berserking insects in Spider.
- Prevent the Gell’s Gravitas spell from moving monsters into deep water or lava.
- Fix resting to stop properly when MP don’t regenerate.
- Properly warn when a beam might poison a monster while worshiping the Shining One.
- Put hunter’s swords in slot ‘a’ or ‘b’ at game start to allow easier switching between ranged and melee weapons.
- Put Earth Elementalists’ starting stones on the ‘b’ slot.
- Update the manual for 0.17.
- Many other bug fixes for game crashes, to vaults, and to in-game text.
Keep on squaring those circles!
The 0.17 tournament is over. For 16 days, players could compete for tournament points and banners by playing 0.17 games on the public servers.
The winning player was cosmonaut, with 5787 points. cosmonaut won 22 games during the tournament, including a 5-game streak, and won 15 tier-three banners. In second place was johnnyzero, with 5644 points and 17 wins, including the longest streak for 10 games. In third place was iafm, with 5432 points and 27 wins, the most wins of any player, and 16 tier-three banners. EnterQ won the most tier-three banners of the tournament, getting 20 of 22 possible. The only unwon banner was Ruthless Efficiency III.
The fastest win by turncount was achieved by 4thArraOfDagon (19225 turns with a VSMo of Cheibriados). This game was also the highest scoring win of the tournament at 74M points, and incredibly is the second-highest-scoring game among all online games ever played! Demise had the fastest realtime win at 57m 37s with a HOBe, and johnnyzero had the lowest level win with an XL 19 FeAE of Dithmenos. The first victory of the tournament was claimed by CcS, playing a MiMo of Cheibriados, just 86 minutes after tournament start, followed by lessens a mere 32 seconds later, playing a MiBe.
The clan competition was won by tasonir’s clan (17151 points), followed by Vidiiot’s clan (16340 points), and MorganLeah’s clan (14161 points). There were 167 clans in all with points scored in the tournament.
Here are some basic statistics on the players in this tournament compared with the 0.16 tournament (in parentheses):
- Players: 2836 (2773)
- Total player time: 40866 hrs (43008 hrs)
- Avg player time: 14.4 hrs (15.5 hrs)
- Proportion of players using webtiles: 89.8% (88.9%)
A graph made by johnstein shows how various statistics progressed over the course of the tournament. See here for additional comparison graphs. On behalf of the Dev Team, many thanks to all the server admins, outside contributors, bug reporters, and to the many DCSS players, new and centuryplayer alike, who made the 0.17 release and tournament possible!
We’re proud to announce the release of Dungeon Crawl Stone Soup 0.17: “Squaring the Circle”! 0.17 features a square line of sight, shorter Lair rune branches, new rune vaults for many branches, and many, many additions and improvements to the game.
Download DCSS 0.17 here, or play it online on one of many servers across the world! The source and Windows packages are available now, and our deep build annihilator elves are hard at work on the OS X binaries. We’ll update the website as soon as those files are ready!
Update: The linux debian 0.17 packages are now in the repository!
Update 2: The OS X packages are now on the download page. Many thanks to geekosaur for making these and troubleshooting signing issues! If you have problems running this on OS X, please tell us in ##crawl-dev or file a bug report on Mantis.
The release tournament begins today, Nov 6 2015, at 20:00 UTC, with all online 0.17 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.
We have now have the official page for the 0.17 Tournament online! Bookmark that URL, since it will eventually have a nice leader-board with links to all tournament results for players, clans, and banners, as well as a table of ongoing tournament games. The page currently shows the 0.17 tournament rules, included the rule changes from the 0.16 tournament.
This biggest change is that Beogh’s Saint banner has been reworked and is now called Heretic. This banner rewards players for abandoning and mollifying one, three, or nine gods, excluding Beogh, Ely, Ru, TSO, and Zin. There’s no longer a clan-based banner, but clans are still tracked with clan points awarded in all the various ways. Gone are the days when Saint I was either a trivial banner or perhaps the most difficult one if you were in a high scoring clan! Hopefully enduring epic god wrath will also make for some memorable games. Lugonu’s Heretic banner has been renamed to Spiteful, which has the same rules but no longer rewards tournament points for the tier 3 banner.
The other changes:
- Nemelex’ Choice bonus points are now awarded to the first eight winning players instead of the first seven.
- Lord of Darkness III allows you to enter Temple. No more altar grinding required!
- Angel of Justice III requires that you kill the Serpent of Hell at least once.
- No more clan points from winning with the highest AC+EV. Cigotuvi’s Embrace certainly spelled the end of that one…
Remember, the tournament will take place from 20:00 UTC Friday 6th November to 20:00 UTC Sunday 22nd November. If you’re participating in a clan, don’t forget to edit your RC file per the instructions. Clan memberships can be changed during the tournament (with changes detected automatically) until 19:00 UTC Saturday 14 November, after which time clans are effectively frozen.
Note that for testing purposes, the tournament page is currently tracking all games played in November. Don’t worry about any tournament results you see listed now, since the database and pages will be reset before the start of the actual tournament. Finally, the tournament page may get a visual overhaul thanks to work being done by chequers, the CPO admin who also helped overhaul the crawl.develz.org homepage. If we get these changes incorporated in time for this tournament, you’ll see them automatically when you visit the tournament page.
Best of luck to all participants!
Hello fearless yet terribly naive dungeon adventurers! Last time I said we’d update more frequently than once every two months, yet here we are again nearly two months later. It’s because of all the torpor snails, they’re everywhere! In addition to the usual round of updates, we want to announce the date of the upcoming 0.17 release and tournament.
Break out your best clan name puns, because the 0.17 Tournament will take place from 20:00 UTC Friday 6th November to 20:00 UTC Sunday 22nd November. We’ll make a follow-up post in a few days with the tournament home page when we have that ready for you. The release itself will happen on or before the start of tournament. If 0.17 is available on your server, please play that version to help us track down bugs before the release!
- Gozag’s Call Merchant now places all shops at the player’s location. Customer service is our motto!
- Orange crystal statues now have Shadow Creatures and both they and obsidian statues cast their spells much faster. Don’t be surprised to find a lot of brainless MiFi stumbling around the next time you visit the dungeon.
- Derived undead now have damage that’s 80% of their monster’s base damage instead of losing a fixed amount.
- The demonic guardian from the demonspawn mutation now has Fedhas-style protection from ranged attacks. Could this spell the end of complaints about demonic guardian? Tune in next time to find out!
- The player blink mutation now only has one level and increases its success rate more rapidly as you gain levels.
- Some species now have lower Throwing skill aptitudes (you’re welcome):
- Centaur, Halfling, and Kobold go from +3 to +1.
- Ogre, Spriggan, Tengu, High Elf, and Deep Elf go from +1 to 0
- Hill Orc and Gargoyle go from 0 to -1.
- New Lair branch end vaults:
- A Shoals winter wonderland featuring frosty the kraken simulacrum.
- A Shoals garden with plants that the satyrs lovingly tend to when they’re not shooting you to death.
- A scaly new Snake ending, brought to you by the letter V, for Vashnia.
- A Spider ending in one of three delicious spider flavors, brought to you by the letter A, for Arachne.
- A Swamp ending with three possible rune locations for hydra to devour delicious players. Brought to you by the letter L, for Lerny.
- Four new baileys:
- A flooded polearm bailey that throws you right into the middle of things.
- A gnoll polearm bailey with a chance to meet the incredibly glamorous and popular crystal plate armour gnoll sergeant.
- An axe bailey castle that Rodney himself would recognize. Don’t worry, mortals, you don’t need the passtune to enter.
- An axe bailey with an orc warlord boss you’ll only see if you survive the mobs outside its chamber…
- Giant-themed zig levels now have juggernauts, and Earth-themed zig levels now have entropy weavers, octopode crushers, juggernauts, and caustic shrikes! Remember, you can always do Just One More Zig Level!
- Controlled Blink is now level 8. They say that with -cTele gone controlled blinks are even stronger these days…
- Gell’s Gravitas has been reworked to allow targeting empty squares and to have stronger power initially, scaling more slowly to max power. Hopefully these changes make the spell more usable.
- New unrand artefacts:
- The Robe of Vines: a +5 robe with massive regeneration but which renders the wearer unable to heal by external means.
- Kryia’s mail coat +7 scale mail which amplifies the effect of healing items (and grants rC+ to boot).
- Hammers are gone. Head over to CYC to reminisce about the good times we used to have with hammers…also go there if you just want to get maced.
- Fix a long-standing bug related to player messages that caused lag in WebTiles games over time. Hopefully refreshing WebTiles due to lag will be a thing of the past!
- The skill menu now shows the relative XP cost of gaining skill levels.
- A fancy new rune menu that shows the runes you have and all the ones you’ll never ever be good enough to get.
- An ability_slot rc option that lets you map abilities to specific letters.
Check out the home page for follow-up posts about the tournament pages and release. After all, I know many secrets…
There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows and Linux are available now; OS X and Android binaries will be uploaded as soon as they’re available. This release contains an important fix for Tiles users where mouse clicks could sometimes act as if Ctrl or Alt modifiers were active even when these keys weren’t pressed. A number of other bugs have been fixed that have minor gameplay effects; see the 0.16.2 entries in the changelog for details.
Update: OS X binaries are now available on the download page.
Update 2: Thanks for people pointing out the problems with the debian packages. They were built relative to Ubuntu Utopic (14.10) instead of Ubuntu Trusty (14.04). They’ve been rebuilt relative to Trusty and reuploaded to the repository. If you apt-get update and reattempt install, things should work. Next release we’ll be building relative to the recently updated debian stable, which will simplify things.
The 0.16 tournament is over. For 16 days, players could compete for tournament points and banners by playing 0.16 games on the public servers.
The winning player was DrKe, with 5915 points. DrKe won 19 games during the tournament, including an 8-game streak and the second-fastest win by turncount. In second place was Zooty, with 5694 points and 18 wins, including the longest streak (13 games, tied with WalkerBoh). In third place was Yermak, with 5398 points and 23 wins. Yermak was the only player to receive all 22 Tier III banners during the tournament (though teammate Zooty stole the Saint III banner in the end).
The fastest wins in the tournament were achieved by damdam (turncount, 13705 turns with a DDFi of Jiyva) and simm (realtime, 48m 10s with a MiBe). Tabstorm had the highest score, 56M points with a DDBe. joy1999 had the lowest level win, an XL 14 FeEn of Ru that sacrificed two experience levels to Ru and also died twice on the orbrun. The first victory of the tournament was claimed by lessens just 75 minutes after tournament start.
The clan competition was won by Cheighis Khan (20656 points). Kikus Delivery Service (19082 points) and AWBW – Ru-Tang is for the Children (18347 points) were second and third respectively. There were 162 clans in all.
Here are some basic statistics on the players in this tournament compared with the 0.15 tournament (in parentheses):
- Players: 2773 (2308)
- Total player time: 43008 hrs (33718)
- Avg player time: 15.5 hrs (14.6 hrs)
- Proportion of players using webtiles: 88.9% (85.3%)
Winrate numbers in this tournament were warped by a serious bug that affected the first half of the tournament; see the 0.16.1 release post for details. Here is a comparison of winrates between the first and second halves of this tournament and the 0.15 tournament:
- Win % in the two halves of the 0.16 tournament: 4.04% / 2.03%
- Win % in the two halves of the 0.15 tournament: 2.03% / 1.49%
A graph made by johnstein shows how various statistics progressed over the course of the tournament.
We’ve issued a new stable version of DCSS that contains an important fix for a bug affecting version 0.16.0 where all melee damage done by the player is approximately doubled. This bug only affects player melee, not ranged or spells, and doesn’t affect monster damage at all. It has a dramatic effect on game balance, so it’s strongly recommended that all 0.16.0 users upgrade. All operating systems have 0.16.1 binaries available on the download page above.
When this bug was discovered, the development team decided (after some deliberation) that it’d be better to fix it immediately, since otherwise many would choose to stop playing online until it was fixed. Nearly all online games played during the 0.16 tournament were affected up until the fix, namely any game played from version 0.16.0 to version 0.16.0-17-g811c1d7. The fix in version 0.16.0-18-g484a79e was made on Sun, 22 Mar 14:24 UTC, however server updates took some time, and not every server was able to be updated at the same time.
For any completed game, the morgue file shows the exact crawl version played at the top of the file (these morgues are linked to on the player tournament pages). Note that this is only the version when the game ended, and some games were played in-part with the affected versions but transferred to a fixed later version. This bug likewise affected online trunk games played from versions 0.17-a0-22-ge0bdd66 to 0.17-a0-123-gf2c12c4. There’s no plan to change anything relative to the tournament (including scoring) now that the bug is fixed.
In addition to this bugfix, here are the other changes:
- Fix a bug in sprint where controlled blink was blocked as if from the stasis effect.
- Artefacts with the Contam property are no longer marked as chaotic and hence hated by Zin, since Zin wouldn’t give penance for using e.g. weapons with this property anyhow. There’s now a warning under Zin when Contam items are removed, since this does incur penance.
- Monsters no longer avoid walking on shadow traps.
- Fix the build for the Android port of DCSS.
- For the debian version, build against less recent dependencies to support a wider range of OS.
- Other minor bugfixes.
NOTE: the developer who introduced this bug has gone AWOL, and we’re trying to track him down. If you see this person, please report him to your nearest centuryplayer. Do not approach him, as he is bugged and extremely winscumming.