Crawl 0.17.1: Bugfix Release

There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows and Linux are available now, and OS X binaries will be uploaded as soon as they’re available. We recommend all 0.17 users upgrade to this version. Here’s a list of changes from the changelog:

  • Fix insect monsters never berserking. This bug prevented queen bees from berserking their hive bees and moths of wrath berserking insects in Spider.
  • Prevent the Gell’s Gravitas spell from moving monsters into deep water or lava.
  • Fix resting to stop properly when MP don’t regenerate.
  • Properly warn when a beam might poison a monster while worshiping the Shining One.
  • Put hunter’s swords in slot ‘a’ or ‘b’ at game start to allow easier switching between ranged and melee weapons.
  • Put Earth Elementalists’ starting stones on the ‘b’ slot.
  • Update the manual for 0.17.
  • Many other bug fixes for game crashes, to vaults, and to in-game text.

Keep on squaring those circles!

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0.17 Tournament Results

The 0.17 tournament is over. For 16 days, players could compete for tournament points and banners by playing 0.17 games on the public servers.

The winning player was cosmonaut, with 5787 points. cosmonaut won 22 games during the tournament, including a 5-game streak, and won 15 tier-three banners. In second place was johnnyzero, with 5644 points and 17 wins, including the longest streak for 10 games. In third place was iafm, with 5432 points and 27 wins, the most wins of any player, and 16 tier-three banners. EnterQ won the most tier-three banners of the tournament, getting 20 of 22 possible. The only unwon banner was Ruthless Efficiency III.

The fastest win by turncount was achieved by 4thArraOfDagon (19225 turns with a VSMo of Cheibriados). This game was also the highest scoring win of the tournament at 74M points, and incredibly is the second-highest-scoring game among all online games ever played! Demise had the fastest realtime win at 57m 37s with a HOBe, and johnnyzero had the lowest level win with an XL 19 FeAE of Dithmenos. The first victory of the tournament was claimed by CcS, playing a MiMo of Cheibriados, just 86 minutes after tournament start, followed by lessens a mere 32 seconds later, playing a MiBe.

The clan competition was won by tasonir’s clan (17151 points), followed by Vidiiot’s clan (16340 points), and MorganLeah’s clan (14161 points). There were 167 clans in all with points scored in the tournament.

Here are some basic statistics on the players in this tournament compared with the 0.16 tournament (in parentheses):

  • Players: 2836 (2773)
  • Total player time: 40866 hrs (43008 hrs)
  • Avg player time:  14.4 hrs (15.5 hrs)
  • Proportion of players using webtiles: 89.8% (88.9%)

graph made by johnstein shows how various statistics progressed over the course of the tournament. See here for additional comparison graphs. On behalf of the Dev Team, many thanks to all the server admins, outside contributors, bug reporters, and to the many DCSS players, new and centuryplayer alike, who made the 0.17 release and tournament possible!

Crawl 0.17: “Squaring the Circle”

We’re proud to announce the release of Dungeon Crawl Stone Soup 0.17: “Squaring the Circle”! 0.17 features a square line of sight, shorter Lair rune branches, new rune vaults for many branches, and many, many additions and improvements to the game.

Download DCSS 0.17 here, or play it online on one of many servers across the world! The source and Windows packages are available now, and our deep build annihilator elves are hard at work on the OS X binaries. We’ll update the website as soon as those files are ready!
Update: The linux debian 0.17 packages are now in the repository!
Update 2: The OS X packages are now on the download page. Many thanks to geekosaur for making these and troubleshooting signing issues! If you have problems running this on OS X, please tell us in ##crawl-dev or file a bug report on Mantis.

The release tournament begins today, Nov 6 2015, at 20:00 UTC, with all online 0.17 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.

For a list of other major changes, see the changelog. Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. We hope you enjoy playing 0.17!

The 0.17 Tournament Page is Online

We have now have the official page for the 0.17 Tournament online! Bookmark that URL, since it will eventually have a nice leader-board with links to all tournament results for players, clans, and banners, as well as a table of ongoing tournament games. The page currently shows the 0.17 tournament rules, included the rule changes from the 0.16 tournament.

This biggest change is that Beogh’s Saint banner has been reworked and is now called Heretic. This banner rewards players for abandoning and mollifying one, three, or nine gods, excluding Beogh, Ely, Ru, TSO, and Zin. There’s no longer a clan-based banner, but clans are still tracked with clan points awarded in all the various ways. Gone are the days when Saint I was either a trivial banner or perhaps the most difficult one if you were in a high scoring clan! Hopefully enduring epic god wrath will also make for some memorable games. Lugonu’s Heretic banner has been renamed to Spiteful, which has the same rules but no longer rewards tournament points for the tier 3 banner.

The other changes:

  • Nemelex’ Choice bonus points are now awarded to the first eight winning players instead of the first seven.
  • Lord of Darkness III allows you to enter Temple. No more altar grinding required!
  • Angel of Justice III requires that you kill the Serpent of Hell at least once.
  • No more clan points from winning with the highest AC+EV. Cigotuvi’s Embrace certainly spelled the end of that one…

Remember, the tournament will take place from 20:00 UTC Friday 6th November to 20:00 UTC Sunday 22nd November. If you’re participating in a clan, don’t forget to edit your RC file per the instructions. Clan memberships can be changed during the tournament (with changes detected automatically) until 19:00 UTC Saturday 14 November, after which time clans are effectively frozen.

Note that for testing purposes, the tournament page is currently tracking all games played in November. Don’t worry about any tournament results you see listed now, since the database and pages will be reset before the start of the actual tournament. Finally, the tournament page may get a visual overhaul thanks to work being done by chequers, the CPO admin who also helped overhaul the crawl.develz.org homepage. If we get these changes incorporated in time for this tournament, you’ll see them automatically when you visit the tournament page.

Best of luck to all participants!

October Trunk Update and the 0.17 Release and Tournament Date

Hello fearless yet terribly naive dungeon adventurers! Last time I said we’d update more frequently than once every two months, yet here we are again nearly two months later. It’s because of all the torpor snails, they’re everywhere! In addition to the usual round of updates, we want to announce the date of the upcoming 0.17 release and tournament.

Break out your best clan name puns, because the 0.17 Tournament will take place from 20:00 UTC Friday 6th November to 20:00 UTC Sunday 22nd November. We’ll make a follow-up post in a few days with the tournament home page when we have that ready for you. The release itself will happen on or before the start of tournament. If 0.17 is available on your server, please play that version to help us track down bugs before the release!

  • Gods
    • Gozag’s Call Merchant now places all shops at the player’s location. Customer service is our motto!
  • Monsters
    • Orange crystal statues now have Shadow Creatures and both they and obsidian statues cast their spells much faster. Don’t be surprised to find a lot of brainless MiFi stumbling around the next time you visit the dungeon.
    • Derived undead now have damage that’s 80% of their monster’s base damage instead of losing a fixed amount.
  • Player
    • The demonic guardian from the demonspawn mutation now has Fedhas-style protection from ranged attacks. Could this spell the end of complaints about demonic guardian? Tune in next time to find out!
    • The player blink mutation now only has one level and increases its success rate more rapidly as you gain levels.
    • Some species now have lower Throwing skill aptitudes (you’re welcome):
      • Centaur, Halfling, and Kobold go from +3 to +1.
      • Ogre, Spriggan, Tengu, High Elf, and Deep Elf go from +1 to 0
      • Hill Orc and Gargoyle go from 0 to -1.
  • Dungeon
    • New Lair branch end vaults:
      • A Shoals winter wonderland featuring frosty the kraken simulacrum.
      • A Shoals garden with plants that the satyrs lovingly tend to when they’re not shooting you to death.
      • A scaly new Snake ending, brought to you by the letter V, for Vashnia.
      • A Spider ending in one of three delicious spider flavors, brought to you by the letter A, for Arachne.
      • A Swamp ending with three possible rune locations for hydra to devour delicious players. Brought to you by the letter L, for Lerny.
    • Four new baileys:
      • A flooded polearm bailey that throws you right into the middle of things.
      • A gnoll polearm bailey with a chance to meet the incredibly glamorous and popular crystal plate armour gnoll sergeant.
      • An axe bailey castle that Rodney himself would recognize. Don’t worry, mortals, you don’t need the passtune to enter.
      • An axe bailey with an orc warlord boss you’ll only see if you survive the mobs outside its chamber…
    • Giant-themed zig levels now have juggernauts, and Earth-themed zig levels now have entropy weavers, octopode crushers, juggernauts, and caustic shrikes! Remember, you can always do Just One More Zig Level!
  • Spells
    • Controlled Blink is now level 8. They say that with -cTele gone controlled blinks are even stronger these days…
    • Gell’s Gravitas has been reworked to allow targeting empty squares and to have stronger power initially, scaling more slowly to max power. Hopefully these changes make the spell more usable.
  • Items
    • New unrand artefacts:
      • The Robe of Vines: a +5 robe with massive regeneration but which renders the wearer unable to heal by external means.
      • Kryia’s mail coat +7 scale mail which amplifies the effect of healing items (and grants rC+ to boot).
    • Hammers are gone. Head over to CYC to reminisce about the good times we used to have with hammers…also go there if you just want to get maced.
  • Interface
    • Fix a long-standing bug related to player messages that caused lag in WebTiles games over time. Hopefully refreshing WebTiles due to lag will be a thing of the past!
    • The skill menu now shows the relative XP cost of gaining skill levels.
    • A fancy new rune menu that shows the runes you have and all the ones you’ll never ever be good enough to get.
    • An ability_slot rc option that lets you map abilities to specific letters.

Check out the home page for follow-up posts about the tournament pages and release. After all, I know many secrets…

Crawl 0.16.2: Bugfix release

There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows and Linux are available now; OS X and Android binaries will be uploaded as soon as they’re available. This release contains an important fix for Tiles users where mouse clicks could sometimes act as if Ctrl or Alt modifiers were active even when these keys weren’t pressed. A number of other bugs have been fixed that have minor gameplay effects; see the 0.16.2 entries in the changelog for details.

Update: OS X binaries are now available on the download page.

Update 2: Thanks for people pointing out the problems with the debian packages. They were built relative to Ubuntu Utopic (14.10) instead of Ubuntu Trusty (14.04). They’ve been rebuilt relative to Trusty and reuploaded to the repository. If you apt-get update and reattempt install, things should work. Next release we’ll be building relative to the recently updated debian stable, which will simplify things.

0.16 Tournament Results

The 0.16 tournament is over. For 16 days, players could compete for tournament points and banners by playing 0.16 games on the public servers.

The winning player was DrKe, with 5915 points. DrKe won 19 games during the tournament, including an 8-game streak and the second-fastest win by turncount. In second place was Zooty, with 5694 points and 18 wins, including the longest streak (13 games, tied with WalkerBoh). In third place was Yermak, with 5398 points and 23 wins. Yermak was the only player to receive all 22 Tier III banners during the tournament (though teammate Zooty stole the Saint III banner in the end).

The fastest wins in the tournament were achieved by damdam (turncount, 13705 turns with a DDFi of Jiyva) and simm (realtime, 48m 10s with a MiBe). Tabstorm had the highest score, 56M points with a DDBe. joy1999 had the lowest level win, an XL 14 FeEn of Ru that sacrificed two experience levels to Ru and also died twice on the orbrun. The first victory of the tournament was claimed by lessens just 75 minutes after tournament start.

The clan competition was won by Cheighis Khan (20656 points). Kikus Delivery Service (19082 points) and AWBW – Ru-Tang is for the Children (18347 points) were second and third respectively. There were 162 clans in all.

Here are some basic statistics on the players in this tournament compared with the 0.15 tournament (in parentheses):

  • Players: 2773 (2308)
  • Total player time: 43008 hrs (33718)
  • Avg player time: 15.5 hrs (14.6 hrs)
  • Proportion of players using webtiles: 88.9% (85.3%)

Winrate numbers in this tournament were warped by a serious bug that affected the first half of the tournament; see the 0.16.1 release post for details. Here is a comparison of winrates between the first and second halves of this tournament and the 0.15 tournament:

  • Win % in the two halves of the 0.16 tournament: 4.04% / 2.03%
  • Win % in the two halves of the 0.15 tournament: 2.03% / 1.49%

A graph made by johnstein shows how various statistics progressed over the course of the tournament.

Crawl 0.16.1: Bugfix release

We’ve issued a new stable version of DCSS that contains an important fix for a bug affecting version 0.16.0 where all melee damage done by the player is approximately doubled. This bug only affects player melee, not ranged or spells, and doesn’t affect monster damage at all. It has a dramatic effect on game balance, so it’s strongly recommended that all 0.16.0 users upgrade. All operating systems have 0.16.1 binaries available on the download page above.

When this bug was discovered, the development team decided (after some deliberation) that it’d be better to fix it immediately, since otherwise many would choose to stop playing online until it was fixed. Nearly all online games played during the 0.16 tournament were affected up until the fix, namely any game played from version 0.16.0 to version 0.16.0-17-g811c1d7. The fix in version 0.16.0-18-g484a79e was made on Sun, 22 Mar 14:24 UTC, however server updates took some time, and not every server was able to be updated at the same time.

For any completed game, the morgue file shows the exact crawl version played at the top of the file (these morgues are linked to on the player tournament pages). Note that this is only the version when the game ended, and some games were played in-part with the affected versions but transferred to a fixed later version. This bug likewise affected online trunk games played from versions 0.17-a0-22-ge0bdd66 to 0.17-a0-123-gf2c12c4. There’s no plan to change anything relative to the tournament (including scoring) now that the bug is fixed.

In addition to this bugfix, here are the other changes:

  • Fix a bug in sprint where controlled blink was blocked as if from the stasis effect.
  • Artefacts with the Contam property are no longer marked as chaotic and hence hated by Zin, since Zin wouldn’t give penance for using e.g. weapons with this property anyhow. There’s now a warning under Zin when Contam items are removed, since this does incur penance.
  • Monsters no longer avoid walking on shadow traps.
  • Fix the build for the Android port of DCSS.
  • For the debian version, build against less recent dependencies to support a wider range of OS.
  • Other minor bugfixes.

NOTE: the developer who introduced this bug has gone AWOL, and we’re trying to track him down. If you see this person, please report him to your nearest centuryplayer. Do not approach him, as he is bugged and extremely winscumming. 

Crawl 0.16: “The Great Annihilating Truth”

We are proud to announce the release of Dungeon Crawl Stone Soup 0.16: “The Great Annihilating Truth”! 0.16 features two new deities and many, many additions to and improvements on the game.

Download DCSS 0.16 here, or play it online on one of many servers across the world! Update: OS X binaries are now available!

The release tournament begins today (13 March 2015), with all online 0.16 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.

0.16′s highlights include:

  • Spells: Five new spells have been added, including Singularity, a level 9 Translocations spell that sucks in and destroys enemies with an intense gravitational field.
  • Monsters: A huge number of monsters have been reworked or added; in particular the Tomb of the Ancients now has a far more diverse population.
  • Gods: Ru the Awakened offers strength through sacrifice; Gozag Ym Sagoz the Greedy provides power through wealth. Nemelex Xobeh’s decks have been reworked and strengthened considerably, and Elyvilon’s abilities have been completely reworked.
  • Branches: The tides in Shoals now shift only between shallow water & land, preventing players from getting stranded; they also move much faster than before. Each ziggurat successfully ‘cleared’ (by exiting from the 27th floor) makes all subsequent ziggurats even harder.
  • Items: Many new rare and valuable items are now available, including shadow & quicksilver dragon armour, potions of ambrosia (replacing potions of confusion), and the dual-linked artefact quickblades, “Gyre & Gimble”. All chunks of flesh of a given type now merge together into a single, meaty slurry, and rotting chunks are gone. Double and triple swords are back.

For a list of other major changes, see the changelog. Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. We hope you enjoy playing 0.16!

 

0.16 Tournament

The 0.16 tournament will begin in just one week! From 20:00 UTC Friday 13 March through 20:00 UTC Sunday 29 March, any 0.16 game played on any of the online servers will count for the tournament. 0.16 will be officially released before the start of the tournament.

The rules page contains all the details about how to score points and earn banners in the tournament. Quite a few changes to banners, in addition to a few other tweaks to scoring rules – check up!

As usual, clans (teams of up to six players) can be formed and changed until one week into the tournament, so don’t panic if you aren’t on one yet! (Being on a clan isn’t necessary to participate in the tournament, but it can be a lot of fun.)

Once the tournament has started, the tournament leaderboard will contain the current results. (Before tournament start, some scores might briefly appear on this page as we test the tournament scripts, but they are just for testing.)

0.15.2 bugfix release

Hi crawlers:

We bring to you another bugfix release, featuring the following:

  • Assorted crash fixes, bug fixes, and display cleanups.
  • Always weight formicid weapon acquirement towards two-handed weapons.
  • Allow in-game updates to the mon_glyph option to change the glyph.
  • Allow the option syntax of mon_glyph = : in order to set the color/glyph of one monster using the base values of another monster.
  • In tiles, the tile_player_tile option allows you to specify an arbitrary monster tile to display for your character. The options tile_weapon_offsets and tile_shield_offsets can be used to adjust the player weapon and shield location when using these custom tiles.
  • For use with tile_player_tile: the old orb guardian tile, a new monster vampire tile, and weapon/shield offsets for various monster tiles.

Builds for most platforms are now available over at the downloads page.

Happy Crawling!

0.15 Tournament Results

The 0.15 tournament is over. For 16 days, players could compete for tournament points and banners by playing 0.15 games on the public servers.

For the second tournament in a row, the winning player was Tolias, with 7940 points. Over the course of the tournament Tolias won an record-breaking 26 games, many of them with Nemelex’s Choice species/background combinations. In second place was Yermak, with 7156 points and 17 wins. Yermak received 17 of the 20 Tier III banners, more than any other player. In third place was johnnyzero, with 6975 points and 17 wins, including the second-longest streak in the tournament (7 games).

The fastest wins in the tournament were achieved by Bloax (turncount, 13320 turns with a VSTm of Cheibriados) and perunasaurus (realtime, 1h 11m with a MiBe). tlatlagkaus had the highest score, 42M points with a VSBe. ebarrett had the longest streak, of 10 games. Snack was the only player to attain Tier III of Lugonu’s banner, The Heretic. Both the first victory of the tournament and the victory in the tournament with the latest start were claimed by perunasaurus.

The clan competition was won by knock knock knocking on holy pans door (28664 points). HuAs Priest (27291 points) and AWBW – SpannLords (18656 points) were second and third respectively. There were 127 clans in all.

The tournament ended with one more record: 106 wins on a single day! (Note that this page only lists 100 wins due to time zones.) Here are some assorted statistics on the tournament games (with quits removed), compared with the 0.14 tournament (in parentheses):

Players with at least one game: 2326 (2318)
Players with at least one game to reach XL 9: 1527 (1589)
Players who got a rune: 743 (787)
Players who won a game: 370 (325)
Total wins: 992 (743)
Win %: 1.71% (1.31%)
Total player time: 33903 hrs (35858 hrs)
Avg player time: 14.6 hrs (15.5 hrs)
Proportion of players using webtiles: 85.1% (80.4%)
Proportion of winners using webtiles: 76.0% (70.6%)

0.15.1 bugfix release

Hi crawlers:

With the tournament now over comes another long-standing Crawl tradition – the release afterwards containing all of the bugs found and fixed during the tournament, 0.15.1:

  • Assorted crash fixes.
  • Monsters don’t benefit from player throwing skill.
  • Monsters no longer flee at random on re-entering a level after a short time.
  • Several messages correctly no longer appear for out-of-sight monster actions.
  • Dithmenos’ stealth bonus works properly again.
  • Several spell icons that missed the initial 0.15 release.

Builds for most platforms are now available over at the downloads page.

Happy Crawling!

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Crawl 0.15: “Storm Over Zot”

We are proud to announce the release of Dungeon Crawl Stone Soup 0.15: “Storm Over Zot”! 0.15 features a new deity and many, many tweaks to and streamlining of the general flow of gameplay.

Download DCSS 0.15 here, or play it online on one of many servers across the world!

The release tournament will begin at 20:00 UTC on Friday 29 August, with all online 0.15 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.

0.15′s highlights include:

  • Characters: Characters are now unencumbered by carrying-weight limits.
  • Combat: The system of ranged combat has been fundamentally redesigned: it now behaves more like melee combat in terms of accuracy and damage, and is generally more consistent.
  • Gods: Qazlal Stormbringer makes a thunderous debut, bringing elemental destruction to those unfortunate enough to cross paths with worshippers. Nemelex Xobeh’s decks have been shuffled considerably and are granted on exploration rather than through sacrifice of items.
  • Items: Items are no longer subject to destruction through fire or cold, and equipment corrosion is more severe but temporary.

For a list of other major changes, see the changelog. Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. We hope you enjoy playing 0.15!

Update 2014-08-30: OS X builds are now avaialable from the downloads page neil

0.15 Tournament

The 0.15 tournament will begin in just one week! From 20:00 UTC Friday 29 August through 20:00 UTC Sunday 14 September, any 0.15 game played on any of the online servers will count for the tournament. 0.15 will be officially released before the start of the tournament – at the moment, a 0.15 beta is playable on all the online servers except CDO.

The rules page contains all the details about how to score points and earn banners in the tournament. Only a few changes to the banners this tournament.

As usual, clans (teams of up to six players) can be formed and changed until one week into the tournament, so don’t panic if you aren’t on one yet! (Being on a clan isn’t necessary to participate in the tournament, but it can be a lot of fun.)

Once the tournament has started, the tournament leaderboard will contain the current results. (Before tournament start, some scores might briefly appear on this page as we test the tournament scripts, but they are just for testing.)

Interim Win32 trunk builds

Hi crawlers! While we figure out how to get our server’s trunk build system up and running again, I’m going to provide occasional trunk builds for those clamouring for them.

Enjoy!

EDIT: We’ve reached a solution to get our trunk build system ready to serve builds again.

EDIT: Greatzebu’s OSX build bot died but he managed to get an OSX Tiles build up, too!

0.14.1 bugfix release

Hi crawlers:

With the tournament over, here is a new minor release fixing the known bugs that cropped up during the tournament – 0.14.1:

  • Several crash fixes.
  • Fire dragons correctly grant bonus Dithmenos piety.
  • Ranged attacks from invisibile monsters correctly turn off autopickup.
  • Good gods punish the player properly for negative energy clouds.
  • Natasha no longer revives after being pacified, and does not get a new item when reviving.
  • When playing a race with permanent flight ability, it is now possible to remove an item granting flight over dangerous terrain.
  • Wanderers do not occasionally get more MP than other backgrounds.

Builds for most platforms are now available over at the downloads page.

Happy Crawling!

0.14 Tournament Results

The 0.14 tournament is over. For 16 days, players could compete for tournament points and banners by playing 0.14 games on the public servers.

The winning player was Tolias, with 6521 points. Over the course of the tournament Tolias won 18 games, all of them with Nemelex’s Choice species/background combinations. In second place was johnnyzero, with 5824 points and 15 wins, including the win with the latest start time. In third place was Yermak, with 5534 points and 12 wins, including the first 15-rune win.

The fastest wins in the tournament were achieved by elliptic (turncount, 16177 turns with a DDBe) and simm (realtime, 1h 16m with a MiBe). 4tharraofdagon yet again had the highest score, 40M points with a TrMo of Cheibriados. Basil had the longest streak, of 7 games. Three Tier III banners were attained by only two players each: Nature’s Ally, by Basil and Megaslime; Lord of Darkness, by jeanjacques and joy1999; and The Heretic, by jeanjacques and Piginabag. The first victory of the tournament was claimed by Roarke, a mere 16 seconds before runner-up Basil.

The clan competition was won by how I learned to stop worrying and lock the vaults (21281 points). Aqua Felid (17973 points) and Talkin Bout MiGl (17673 points) were second and third respectively. There were 139 clans in all.

Here are some assorted statistics on the tournament games (with quits removed), compared with the 0.13 tournament (in parentheses):

Players with at least one game: 2318 (1771)
Players with at least one game to reach XL 9: 1589 (1129)
Players who got a rune: 787 (528)
Players who won a game: 325 (246)
Total wins: 743 (603)
Win %: 1.31% (1.37%)
Total player time: 35858 hrs (25902 hrs)
Avg player time: 15.5 hrs (14.6 hrs)
Proportion of players using webtiles: 80.4% (76.5%)
Proportion of winners using webtiles: 70.6% (62.6%)

CSZO broken

Hi Crawlers,

This is a very inopportune moment, but it seems that CSZO vanished from the Internet this morning. The maintainer Amethyst opened an emergency ticket with the ISP a few hours ago; there has been no response yet.

For the time being, please use CAO or CBRO. If the downtime persists, we will try to host the tournament page elsewhere until it is resolved.

Update 2014-04-16 14:43 UTC: The ISP says they are having technical difficulty with their fiber connections to two upstream providers, and have been working on the issue since it started about eight hours ago. Several customers are experiencing problems, not just CSZO. They expect the network to be “back up and running soon”. -neil

Update 2014-04-16 20:55 UTC: The network is back up, but there is still some packet loss for the time being, so expect some lag until everything is fully resolved. -neil

Crawl 0.14: “The Shadowy Depths of Madness”

We are proud to announce the release of Dungeon Crawl Stone Soup 0.14: “The Shadowy Depths of Madness” is released! 0.14 features two new races, a new god, a new branch, many new spells, enemies and items, and a wealth of other changes.

Download DCSS 0.14 here, or play it online on one of many servers across the world!

The release tournament will begin at 20:00 UTC on Friday 11 April, with all online 0.14 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.

0.14′s highlights include:

  • Characters: Two new races: Formicids, an insectoid species with permanent stasis and an affinity for digging, and Vine Stalkers, a parasitic plant on a human host – very fragile, but possessing great regenerative ability, permanent guardian spirit, and a powerful magic-draining bite. Recommended backgrounds and species have been adjusted; in particular, backgrounds can recommend species that don’t necessarily recommend that background and vice versa (e.g. Chaos Knight -> Troll may be recommended whereas Troll -> Chaos Knight is not). Fighters and Gladiators start with better weapons. Poison damage is now deterministic.
  • Places: The lower half of the dungeon has been transformed into a new branch, the Depths; five levels long and containing the entrance to the Realm of Zot. The Vaults require a rune to enter. Ziggurats now require three runes to enter in lieu of an entry fee.
  • Monsters: A great deal of new enemies appear, primarily in the Lair sub-branches – from new specialist nagas to plants with vicious volleys of thorns to demonspawn with a variety of sets of mutations and jobs. Three new uniques make their debut: Natasha, the lost felid familiar of a powerful wizard; Asterion, a powerful minotaur king; and Vashnia, leader of an elite squad of naga sharpshooters. Adjustments have been made to many other enemies.
  • Gods: Dithmenos the Shadowed makes a debut, granting followers an aura of shadows and many abilities related thereto. Divine wrath is now contingent on gaining experience; it can no longer be “waited out”. Zin and Okawaru no longer care about the deaths of allies.
  • Spells: A great deal of spells have been added to the Summoning school, allowing the creation of minions from lightning spires to harpies and sphinxes to your very own spell-casting construct. Glaciate, a level 9 Conjurations/Ice spell, makes its debut as a replacement for Ice Storm; it creates a powerful cone-shaped icy blast that can freeze enemies solid.
  • Items: Several new rods have been introduced, from the rod of clouds with its ability to call forth strange and powerful cloud effects at high power to the rod of ignition with great explosive power. Many new pre-defined artefacts are available, and several have received tweaks and modernisation. All scrolls now identify on read.

For a list of other major changes, see the changelog. Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. We hope you enjoy playing 0.14!

(Update 2014-04-10 16:20 UTC: OS X binaries of 0.14.0 are now available from the downloads page. Many thanks to frogor! -neil)

(Update 2014-04-24 20:36 UTC: Debian/Ubuntu packages in 0.14 are now available! See the downloads page for more info. ~Grunt)