- ImageManager()
: ImageManager
- in_bounds()
: travel_exclude
, los_glob
, los_def
, los_base
, map_lines
- in_los_bounds_g()
: crawl_view_geometry
- in_los_bounds_v()
: crawl_view_geometry
- in_map()
: map_lines
, map_def
- in_page()
: Menu
- in_viewport_g()
: crawl_view_geometry
- in_viewport_s()
: crawl_view_geometry
- in_viewport_v()
: crawl_view_geometry
- in_water()
: player
- inc_god_acting()
: game_state
- inc_mon_acting()
: game_state
- incapacitated()
: actor
, player
- include()
: game_options
- increase_duration()
: player
- index()
: item_def
, geom::lineseq
, cellray
- info()
: kill_def
, kill_ghost
- init()
: xlog_fields
, scorefile_entry
, los_def
, map_def
, Matrix< Z >
, MenuObject
, MenuDescriptor
, player
, random_var
, feature_list
, TextDB
, FixedArray< TYPE, WIDTH, HEIGHT >
, SquareArray< TYPE, RADIUS >
, FixedVector< TYPE, SIZE >
- init_arena()
: los_def
- init_dancing_weapon()
: ghost_demon
- init_death_cause()
: scorefile_entry
- init_experience()
: monster
- init_geometry()
: crawl_view_geometry
- init_hash_map()
: CrawlHashTable
- init_labrat()
: ghost_demon
- init_pathfind()
: monster_pathfind
- init_player_ghost()
: ghost_demon
- init_random_demon()
: ghost_demon
- init_ugly_thing()
: ghost_demon
- init_view()
: crawl_view_geometry
- init_weights()
: random_var
- initialise()
: runrest
- initialise_fire()
: bolt
- input_history()
: input_history
- insert()
: CrawlVector
- int_field()
: xlog_fields
- intel()
: monster_info
, player
- internal_ouch()
: bolt
- interrupt_block()
: interrupt_block
- intersect()
: rect_def
- InvEntry()
: InvEntry
- invisible()
: actor
, monster
, player
- invisible_monster()
: map_cell
- InvMenu()
: InvMenu
- InvShowPrices()
: InvShowPrices
- InvTitle()
: InvTitle
- is()
: monster_info
- is_actual_spellcaster()
: monster
- is_any_travel()
: runrest
- is_artificial()
: actor
, monster
, player
- is_boring_feature()
: Stash
- is_chaotic()
: actor
, monster
, player
- is_cleanable_monster()
: show_type
- is_cloud_immune()
: player
- is_critical()
: item_def
- is_current()
: LevelStashes
- is_enchantment()
: bolt
- is_evil()
: actor
, monster
, player
- is_exclude_root()
: exclude_set
- is_excluded()
: exclude_set
- is_explore()
: runrest
- is_fiery()
: actor
, monster
, player
- is_filtered()
: message_filter
, Stash
- is_function()
: lua_datum
- is_global()
: PlaceInfo
- is_god_acting()
: game_state
- is_god_retribution()
: game_state
- is_greed_inducing_square()
: travel_pathfind
- is_habitable()
: actor
- is_habitable_feat()
: actor
, monster
, player
- is_holy()
: player
, actor
, monster
- is_hotkey()
: MenuEntry
, Menu
- is_icy()
: actor
, monster
, player
- is_insubstantial()
: player
, actor
, monster
- is_item_art()
: InvEntry
- is_item_cursed()
: InvEntry
- is_item_ego()
: InvEntry
- is_item_equipped()
: InvEntry
- is_item_glowing()
: InvEntry
- is_known()
: trap_def
- is_known_branch()
: TravelCache
, LevelInfo
- is_known_chaotic()
: monster
- is_level_untrackable()
: StashTracker
- is_levitating()
: actor
, monster
, player
- is_lua_pattern()
: lua_text_pattern
- is_managed_vm()
: CLua
- is_minivault()
: map_def
- is_mon_acting()
: game_state
- is_mundane()
: item_def
- is_named()
: monster
- is_notable()
: feature_def
- is_number()
: lua_datum
- is_on()
: level_pos
- is_on_list()
: ShoppingList
- is_overwritable_layout()
: map_def
- is_path_safe()
: CLua
- is_patrolling()
: monster
- is_player()
: actor
- is_priest()
: monster
- is_primary_hotkey()
: MenuEntry
- is_repeating_cmd()
: game_state
- is_replaying_keys()
: game_state
- is_rest()
: runrest
- is_selectable()
: Menu
, SkillMenuEntry
, InvMenu
- is_set()
: Menu
, SkillMenu
, SkillMenuEntry
- is_shapeshifter()
: monster
- is_skeletal()
: actor
, monster
, player
- is_solid()
: map_lines
- is_string()
: lua_datum
- is_subvault()
: map_def
- is_summoned()
: actor
, monster
, player
- is_table()
: lua_datum
- is_travelling()
: monster
- is_udata()
: lua_datum
- is_unbreathing()
: actor
, player
, monster
- is_unclean()
: monster
- is_unholy()
: actor
, player
, monster
- is_usable_in()
: depth_range_X< X >
, map_def
, depth_ranges
- is_valid()
: level_pos
, level_id
, item_def
- is_validating()
: map_def
- is_verified()
: Stash
- is_visible()
: MenuObject
, MenuItem
- is_visited()
: ShopInfo
- is_wall_clinging()
: monster
, actor
, player
- is_waypoint()
: TravelCache
- is_wordchar()
: line_reader
- isAt()
: Stash
, ShopInfo
- isMe()
: dist
- item()
: map_cell
- item_array_glyph_to_slot()
: map_def
- item_colour()
: Menu
- item_comparator()
: item_comparator
- item_count()
: Menu
- item_def()
: item_def
- item_freshness()
: InvEntry
- item_list()
: item_list
- item_spec()
: item_spec
- items_are_same()
: ShoppingList
- itemuse()
: monster_info
- iter()
: rect_def
, circle_def
- iterator()
: map_lines::iterator
Generated on Thu Jan 13 13:30:42 2011 by
1.5.6