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- t -
target() :
cellray
targeting_behaviour() :
targeting_behaviour
teleport() :
monster
,
player
,
actor
tell() :
writer
temp_attitude() :
monster
tentacle_attack_constraints() :
tentacle_attack_constraints
tentacle_connect_constraints() :
tentacle_connect_constraints
test_lua_validate() :
map_def
test_lua_veto() :
map_def
textcolor() :
formatted_string
TextDB() :
TextDB
TextItem() :
TextItem
tile_def() :
tile_def
TileBuffer() :
TileBuffer
TilesTexture() :
TilesTexture
timeout_enchantments() :
monster
to_colour_string() :
formatted_string
to_grid() :
geom::ray
to_next_cell() :
geom::ray
to_string() :
monster_info
toggle() :
ToggleableMenuEntry
toggle_flag() :
SkillMenu
toggle_practise() :
SkillMenu
toggle_show_all() :
SkillMenu
toggle_sorting() :
DescMenu
ToggleableMenu() :
ToggleableMenu
ToggleableMenuEntry() :
ToggleableMenuEntry
tostring() :
formatted_string
,
basic_text_pattern< pcomp, pfree, pmatch >
total_dist() :
position_node
total_kills() :
KillMaster
total_weight() :
actor
,
monster
,
player
tracer_affect_monster() :
bolt
tracer_affect_player() :
bolt
tracer_enchantment_affect_monster() :
bolt
tracer_info() :
tracer_info
tracer_nonenchantment_affect_monster() :
bolt
trans_wall_blocking() :
player
transform() :
opacity_trans
transform_size() :
player
traps_skill() :
player
travel_cost() :
monster_pathfind
travel_exclude() :
travel_exclude
travel_move() :
travel_pathfind
travel_pathfind() :
travel_pathfind
travel_target() :
travel_target
travelling_light() :
player
traversable() :
monster_pathfind
trigger() :
trap_def
trim() :
alt_desc_proc
try_enchant_monster() :
bolt
turn_angle() :
noise_cell
type_has_ammo() :
trap_def
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