Even more euroservers!

Another European server is now available: rl.heh.fi (RHF), maintained by joosa. Old-timers may remember RHF from a few years ago; it is back, this time with webtiles support. RHF is located in Finland and serves both webtiles and console for trunk and stable versions. Games are reported on IRC by the bot Ruffell, and are also known to Sequell and the scoring pages.

Many thanks to joosa!

rl.heh.fi

  • Also known as RHF.
  • Located in Finland, Europe.
  • It serves the latest released version of Dungeon Crawl Stone Soup.
  • It also serves the latest development version and is very regularly updated.
  • Additionally Dungeon SprintZot Defense and the Tutorial.
  • Access via SSH (port 22): username “rl” – no password required; you can use the SSH key (PuTTY key Unix key) if you want.
  • Access via WebSocket: WebTiles
  • Accounts and save files for SSH & WebSocket are shared.

New European webtiles server: crawl.lantea.net

A new server is available: crawl.lantea.net, hosted by Aleksi and maintained by TZer0. It is located in Germany and serves both webtiles and console for trunk and stable versions. Games are reported on IRC by the bot Lantell, and are also known to Sequell.

Many thanks to Aleksi and TZer0!

crawl.lantea.net

  • Also known as CLAN.
  • Located in Falkenstein/Chemnitz, Germany, Europe.
  • It serves the latest released and the previous version of Dungeon Crawl Stone Soup.
  • It also serves the latest development version and is very regularly updated.
  • Additionally Dungeon SprintZot Defense and the Tutorial.
  • Access via SSH (port 22): username “terminal” – password “terminal” or SSH-key (PuTTY key Unix key).
  • Access via WebSocket: WebTiles (port 8080)
  • Accounts and save files for SSH & WebSocket are shared.
  • Morgues, rc files, and so on are available online.

0.12 Tournament Results

The 0.12 tournament is over. During the last 16 days, players could compete for tournament points and banners by playing 0.12 games on any of the three public servers. On the final day of the tournament, there were an amazing 83 wins, crushing the previous record of 48 wins in one day on the public servers.

The winning player was jeanjacques, with 6566 points. Jeanjacques not only won 17 games and achieved the most points, but he also achieved all 18 tier III banners and had the fastest three wins! In second place was elliptic, with 6532 points and 19 wins. In third place was Tolias, with 5097 points and 15 wins, including a 6-game streak, the third-longest (behind elliptic and Implojin with 9-game streaks). 4thArraOfDagon had the three highest scores, all three of them Fire Elementalists of Vehumet.

The clan competition was won by Take It Easy (17364 points). Unlucky Tengu (17071 points) and unemployed unpersons (16648 points) were second and third respectively. It was a very tight team competition, with AWBW Rising (16067 points) also close in fourth place. There were 127 clans in all.

Here are some assorted statistics on the tournament games (with quits removed), compared with the 0.11 tournament (in parentheses):

Players with at least one game: 1735 (1545)
Players with at least one game to reach XL 9: 1066 (979)
Players who got a rune: 478 (400)
Players who won a game: 279 (214)
Total wins: 637 (473)
Win %: 1.40% (1.18%)
Total player time: 28022 hrs (24287 hrs)
Avg player time: 16.2 hrs (15.7 hrs)
Proportion of players using webtiles: 71.7% (71.3%)
Proportion of winners using webtiles: 63.3% (59.0%)

0.12 Tournament Reminder

This is a reminder that the 0.12 tournament will begin in just a few days. From 0:00 May 11 (midnight UTC) through 24:00 May 26 (May 27 midnight UTC), any 0.12 game played on CAO, CDO, or CSZO will count for the tournament.

The rules page contains all the details about how to score points and earn banners in the tournament. As usual, clans (teams of up to six players) can be formed and changed until one week into the tournament, so don’t panic if you aren’t on one yet! (Being on a clan isn’t necessary to participate in the tournament, but it can be a lot of fun.)

Once the tournament has started, the tournament leaderboard will contain the current results.

Crawl 0.12: “High Vaultage”

We are proud to announce the release of Dungeon Crawl Stone Soup 0.12: “High Vaultage”! This latest version contains many new and overhauled features, including revamped Vaults and Abyss branches, a new weapon effect for axes allowing them to cleave through multiple enemies at once, and much more!

Head over to the Downloads page to get 0.12, or see the How to play Online page for a list of available servers.

There will be a tournament from May 11-27 to celebrate the release. All 0.12 games played on one of the online servers (CAO, CDO or CSZO) will count for scoring. See the 0.12 tournament website for the rules and start forming clans!

Some of 0.12′s highlights include:

  • Places: The Vaults branch is now 5 levels deep, with a revamped layout and new guardians. The Abyss consists of 5 (still infinite) levels of increasing danger, with the rune found only on the deeper levels, and contains many new monsters. There are many new layouts and vaults in other branches. Secret doors have been removed. Three Sprint maps have been added: “Thunderdome” by evilmike, and “The Pits” and “Arena of Blood” both by st.
  • Monsters: In the Vaults, vault sentinels alert monsters to your location, ironbrand convokers recall monsters from elsewhere directly to you, vault wardens seal nearby doors, and ironheart preservers reduce the damage that their allies take. The Abyss is inhabited by a variety of new eldritch horrors: ancient zymes, tentacled starspawn, lurking horrors, starcursed masses, wretched stars, apocalypse crabs, thrashing horrors and spatial maelstroms. Two uniques have been added: Jorgrun, a deep dwarf earth elementalist, and Lamia, queen of the nagas. Other new monsters include moths of suppression (with an aura that suppresses the effects of magical equipment) and deep troll shamans and earth mages. Ant larvae, bumblebees, rock trolls and wood golems are no more.
  • Spells: Many non-elemental conjurations have been added: Force Lance (causes low-range knockback), Dazzling Spray (blinds multiple enemies), Iskenderun’s Battlesphere (creates an autonomous globe that attacks alongside your other conjurations) and Fulminant Prism (creates a smite-targeted time bomb). Another new spell, Disjunction (blinks away all nearby enemies for a duration), can be found in high-level translocation books. Fulsome Distillation, Evaporate, Cigotuvi’s Degeneration, See Invisible and Insulation have been removed. Venom Bolt, Bolt of Magma, Teleport Other and Dispersal have been made more effective.
  • Characters: Conjurers now start with a spellbook containing the new non-elemental conjurations. Summoned allies now only attack while both the summon and the target are in line-of-sight. Levitation and controlled flight no longer exist – all sources of flight are controlled instead. Stalkers have evaporated.
  • Items: Axes cleave through multiple targets when attacking, but have slightly reduced damage. One-handed maces and flails have been improved. The wand of polymorph other is now the wand of polymorph, and causes random transformations instead of mutations in players (with a number of new bad forms: tree, wisp, porcupine and fungus).
  • Gods: Vehumet now gifts destructive spells one at a time, starting with low-level spells at low piety and ending with multiple high-level spells. Vehumet no longer supports summoners. Worshippers of Yredelemnul and Beogh can recall their allies from different floors, and Beogh allies gain experience when the player gets kills. Xom has a number of new available actions, and some negative effects are toned down or removed.

See the changelog for a summary of other major changes. Thanks to Stone Soup’s many contributors, and enjoy playing 0.12!

CDO is retiring WebTiles

Unfortunately, CDO is no longer able to handle the load of WebTiles games and there has been a lot of lag recently. Everybody will be able to finish their games, but new character creation has been disabled – for now. I plan to migrate to a new server during this year (hopefully in time for the autumn tourney) and there may be the possibility to reactivate WebTiles then. DGL games will continue to work.

Anyone willing to host a WebTiles server, especially in Europe, please let us know in The Tavern. For now there are WebTiles servers available in the US.

Thank you all for participating!

dpeg and rax on Roguelike Radio

The latest episode of Roguelike Radio covers player competitions in roguelikes. Among the panelists are our own dpeg and rax discussing the DCSS tournament.

0.11 Tournament Results

The 0.11 tournament is over. During the last 16 days, players could compete for tournament points and banners by playing 0.11 games on any of the four public servers.

The winning player was theglow, with 6739 points. Theglow won an impressive 18 games (all with distinct species and backgrounds), but even more impressively he didn’t die at all during the tournament, streaking all 18 games! In second place was jeanjacques, with 5915 points. Jeanjacques got the most tier III banners – 15 of them – and also had the win with the lowest turncount, just 17901 turns. In third place was bmfx, with 5646 points and the second-longest streak of wins: 9 games long. The first win and the win with the last start, which were also the two fastest wins at a little over two hours each, were both played by ophanim.

The clan competition was won by the hex pistols (21415 points). Margery and the Hell Knights (18011 points) and Hemipene (11839 points) were second and third respectively. There were 102 clans in all, a record high.

Here are some assorted statistics on the tournament games (with quits removed), compared with the 0.10 tournament (in parentheses):

Players with at least one game: 1545 (1568)
Players with at least one game to reach XL 9: 979 (908)
Players who got a rune: 400 (372)
Players who won a game: 214 (183)
Total wins: 473 (370)
Win %: 1.18% (1.10%)
Total player time: 24287 hrs (23347 hrs)
Avg player time: 15.7 hrs (14.9 hrs)
Proportion of players using webtiles: 71.3% (61.2%)
Proportion of winners using webtiles: 59.0% (45.0%)

0.11 Tournament!

Following our traditional custom, the release of DCSS 0.11 will be celebrated with a tournament: from 0:00 Oct 20 (midnight UTC) through 24:00 Nov 4 (Nov 5 midnight UTC), any 0.11 game played on one of the four participating servers CAO, CDO, CSZO, CSN will count for the tournament. All servers but CSN offer console (ASCII), and all servers offer webtiles.

The rules are available on the tournament website. Some rules and banners have been changed. As usual, clans can be set up and changed until one week into the tournament.

Updated 2012-10-11: CDO now has 0.11 webtiles. Thanks, Napkin!

Crawl 0.11: “Arachnophobia”

Dungeon Crawl Stone Soup 0.11: “Arachnophobia” has been released! We proudly present the new Spider Nest branch. It is five levels deep, contains the gossamer rune of Zot, joins the Lair branch roulette, and is filled to the brim with spiders. And they are scary indeed: large groups of fast hard-hitting enemies in a fairly open layout that is riddled with webs. The melee spiders are backed up by slow but powerful orb spiders that try to keep their distance while weaving orbs of destruction. Almost all spiders were rebalanced to fit into a Lair branch, so they are generally much more powerful than before.

You can get 0.11 at our Downloads page, or see the How to play Online page for a list of available servers. There will be an official tournament to celebrate this release, but we’re waiting for the new CAO server before setting a date. As soon as more information is available a new announcement will be made.

One change that may cause problems for upgrading users, especially online players, is a slight change in the way the options file works: the default options file now consists only of commented out lines. If you modified your config and are reusing it for 0.11, which is done by default on the servers, you should comment out or delete all lines that you did not change from the default. This will ensure that you are not using any default values from older versions. You may also need to update your config to use the new syntax for various list options (such as message colours or travel stoppers), by ensuring you use “option += value” to append to the list instead of “option = value” (as in the future this will replace the list entirely instead of appending to it). Using the old syntax will cause an ingame message to be displayed, to remind players that the options format has changed. See the List Options section of the options guide for full details.

Some of 0.11′s major changes include:

  • Places: With the addition of the Spider Nest, the Lair will now contain one of Swamp/Shoals and one of Snake/Spider. The Swamp has an improved layout with more compact levels. The Elven Halls are shortened to three floors. As always, there are many new vaults, including new branch endings and full-level vaults. The frequency of vaults has also been slightly increased. Upon escaping from the Abyss, you now land back where you came from, but with a few turns’ banishment immunity. A new Sprint map has been added: Ziggurat Sprint by st squeezes an entire Ziggurat into one floor, and contains appropriately ridiculous amounts of loot and monsters.
  • Monsters: Fannar, an elven ice mage, and Arachne, a poisonous half-spider, join the ranks of Crawl’s unique monsters. The omniresistant Hell Sentinels replace Pit Fiends. Boulder beetles can now curl up and roll at you for heavy damage. Mimics can now constrict their foes, although early mimics are much weaker: their constriction does no damage, and they don’t resist elemental attacks. Monster constriction formulae have been changed to make it much easier to escape, but blink counts as two escape attempts now instead of always letting you get out. Equipment-using monsters can now wear rings and amulets and benefit from most of their effects.
  • Items: Ammo enchantment has been removed, which greatly simplifies inventory management for those who use ranged weaponry. Weapon skill now fills the role of ammo enchantment, instead. You can now abort changing your armour instead of slowly getting nibbled to death by a rat while putting on your shiny new crystal plate armour. Most fixed artefacts now start out identified. Weapons are identified by having a certain amount of the corresponding skill instead of by whacking plants with them. Rods of smiting are replaced with lightning rods that let you shoot cones of lightning. You can adjust the width of the cone to either do heavy damage to single targets or quickly clear out hordes of popcorn.
  • Gods: Okawaru now gives almost no piety for killing and sacrificing weak enemies, but gives much more for winning difficult fights. Nemelex worshippers can now earn the ability to use the top four cards in a deck at once, replacing the old “Mark Four” ability. Nemelex also gifts fewer decks of summoning, and various cards have been adjusted. Kikubaaqudgha gifts randomised necromancy spellbooks instead of the fixed ones. Xom now usually times his pranks to coincide with interesting situations.
  • Interface: Several new options were added, including automatically dropping old chunks when burdened, and sacrificing corpses before autoexploring. The spell targeting interface has been greatly improved, showing the affected area for AoE spells and beam paths for bouncing lightning bolts. The ‘\’ known items menu lets you adjust your autopickup options while you play. The HUD now displays current gold and game time, so you can see in brackets how long your last action took. Local versions now include a scrollable highscore list that lets you easily open the morgue files of your most successful dead or victorious characters.
  • Tiles: As always there are many beautiful new tiles for the dungeon, its inhabitants, and many items. These include special tall tiles for the unique lords of Pandemonium and the Hells, and a huge amount of new weapon tiles, including tiles for the different racial weapon variations.

There are a lot more changes, and as always the changelog lists all major ones. Many thanks to galefury for writing most of this post, and to all the contributors to Stone Soup. Have fun playing DCSS 0.11! Beware of the spiders!

New server: crawl.s-z.org

As mentioned in MarvinPA’s announcement of the CAO downtime, a new public Crawl server is available: crawl.s-z.org, or CSZO for short.  The server, located in West Chester, Pennsylvania in the eastern United States, hosts both webtiles (https://crawl.s-z.org/) and console Crawl (ssh to crawl.s-z.org with username “crawl” and either the CAO key (putty version) or the password “crawlingtotheusa”).  CSZO runs trunk, 0.11, and 0.10, including sprint, zotdef, and the tutorial. Both trunk and stable versions are updated daily.

Games are shared between webtiles and ssh, and can furthermore be watched across interfaces (e.g. watch an ssh game in webtiles; chatting across interfaces doesn’t work that well for now, though).  You can even watch yourself in webtiles while playing ASCII, or vice versa, to get the best of both interfaces.

Ttyrecs and morgues are available for browsing at http://dobrazupa.org/ . Games and milestones are recorded by Sequell and reported in ##crawl on freenode by the new bot Sizzell; this also means that CSZO games will count for the upcoming tournament. Note that the user database is separate from CDO and CAO, so you will have to register an account for CSZO.

I plan to at some point publish the configurations, git branches, and instructions online to make it a little easier to set up a new server.  Eventually we’d like to make this all available as a Debian package or something similar, but first things first :)

CAO Downtime

The US Crawl server, crawl.akrasiac.org, is currently down for repairs. It will return (with upgraded hardware!) in September.

In the meantime, you can get your fix here on CDO or play on the new US-based server at crawl.s-z.org - for console use SSH (port 22, username crawl, OpenSSH key here, PuTTY key here).

Check the How to Play Online page for more detailed information on online play.

Crawl 0.10.2 Maintenance Update

We are pleased to announce that Dungeon Crawl Stone Soup 0.10.2, the
latest maintenance update following the February release of 0.10, is now
available for all operating systems from the Downloads page. This
update incorporates the changes in version 0.10.1, which hasn’t been widely announced. The changes since 0.10.0 are:

* Lots of fixes for various crash cases
* Grey draconians can’t drown — we mean it this time
* Slaying now works as expected for magical staves
* Allies are not allowed to smite enemies through glass
* Allies can now cast Orb of Destruction
* Reaching with polearms is not allowed while trapped in a net/web
* Description text updates to match 0.10 changes
* plus many other small updates and fixes.

A bit more detailed list of changes can be found in the changelog.

Work on the next major release, Crawl 0.11, is proceeding rapidly. This
release will land in time for the next tournament, most likely sometime in
August. Bug fixes on the 0.10 stable branch will continue, as we are trying to give more than just lip service to actually maintaining the released version. You can help by
reporting any bugs you find (not counting spiders, giant cockroaches,
and killer bees — those are your problem!). And don’t forget to take a
few minutes to complete the Stone Soup Survey.

Tournament results

Once again, DCSS has had a successful release and an exciting tournament to celebrate it. The 0.10 tournament ran from 0:00 Feb 25 (midnight UTC) through 24:00 Mar 11 (Mar 12 midnight UTC). Throughout the 16 days, competition was close for winning player and winning clan.

The winning player is elliptic, with 6601 points. Elliptic won 16 out of 26 games, including a 12 streak. Second place goes to jeanjacques, with 6504 points. Jeanjacques also recorded the win with the fewest turns and the highest scoring game. Both players were nearly tied going into the final hours as they competed for the win with the latest starting time (which is worth 100 bonus points) – but elliptic’s winning KoWn started slightly later than jeanjacques’ winning DDBe. Third place goes to pivotal, with 4568 points.

The top three clans exchanged first place several times, with Saint Lorocyproca (18074 points) coming out on top. Second place goes to Team Teddybear (17228 points), and third place goes to sonic yiuf (14954 points).
This tournament’s banners had three difficulty levels. Elliptic was the only player to obtain level III of every banner, while jeanjacques obtained all of them except Pious III.

The tournament statistics show an increase in number of players, time spent playing, and player performance. Below, the 0.10 tournament compared to the 0.9 tournament (in parentheses):

Players: 1628 (1337)
Total player time: 23507 hrs (16435 hrs)
Avg player time: 14.44 hrs (12.29 hrs)
Players who got a rune: 372 (264)
Players who won a game: 183 (116)
Total wins: 370 (232)
Win %, excluding quits/leaves: 1.10% (0.86%)

Stone Soup Survey

Comments Off

Crawl 0.10: “Save the Pacific Northwest Tree Octopus”

We are proud to announce that Dungeon Crawl Stone Soup 0.10: “Save the Pacific Northwest Tree Octopus” has been released! With 6 months of development there have been a huge number of changes, including the addition of a brand new species. Octopodes are a race of sentient, amphibious cephalopods incapable of wearing armour, but able to wear up to eight rings at a time thanks to their tentacles. They’re squishy in mêlée but come with the new combat mechanic of constriction, allowing them to immobilise their foes and deal additional damage over time.

Alongside all the exciting new content in-game, there have been many significant improvements and additions to Webtiles. A list of visible monsters is now displayed, there are various menu improvements, and Webtiles games can even be watched by console players over SSH.

You can download 0.10 from our Download page, or play console builds online on CAO or CDO. Webtiles will be upgraded to 0.10 within the next few days, keep an eye out for an update!

We’re also conducting a survey of players alongside this release. If you have a few minutes to spare please take a look, we’d greatly appreciate your response.

Don’t forget that the 0.10 release tournament begins on February 25th! All 0.10 games played on CAO and CDO will count towards it, which of course includes Webtiles games. Check out the tournament website for the rules, start forming clans, and get ready to tackle the challenging new banners!

Some of the major changes this version include:

  • New species: Octopodes, capable of wearing eight rings, but not most other items of armour.
  • Removed species: Mountain Dwarves have returned to the mountains. Read why they were axed here.
  • Changed species: Hill Orcs have had their aptitudes improved, and Minotaurs have gained both better aptitudes and a retaliatory attack with their horns. Centaurs have a slower metabolism, but are now somewhat herbivorous, gaining bonus nutrition from plants but less nutrition from meat. Draconians cannot wear body armour anymore, but can wear gloves and boots. Some Demonspawn mutations have been adjusted, and a number of new mutation sets are also available. Kenku have rediscovered their roots and now prefer to be called Tengu.
  • Backgrounds: Arcane Marksmen are back with a Hex-based spellbook. Transmuters have Beastly Appendage (a new spell providing a temporary beneficial combat mutation) instead of Fulsome Distillation and Evaporate. Necromancers have Control Undead instead of Dispel Undead. Monks have been rewarded for their devotion to asceticism and gain a one-time boost to ** piety when they first convert to a god.
  • Skills: You will now need to find an appropriate item or spell to train most skills (and doing so allows even unknown skills to be trained). Additionally, partial levels of skills (e.g., ‘15.2’) matter.
  • New monsters: Blizzard demons can call down freezing cold and howling winds with but a gesture. Profane servitors are angels that have been corrupted by Yredelemnul. These undead beings radiate unholy darkness and are resistant to holy forces. Several new holy monsters have been added.
  • Removed monsters: Giant toads have croaked, vipers have rolled snake eyes, and blue deaths have all died.
  • Changed monsters: Reapers are much more powerful. Fiends are now known as Brimstone Fiends, and imps are now known as crimson imps. Some demons have found themselves on different glyphs. Summoning monsters bring fewer creatures with each cast, and monsters with breath attacks (e.g., dragons) need to recover between attacks. There are many new monster descriptions and quotes.
  • Spells: Combining Swiftness and Flight no longer gives bonus movement speed. Mephitic Cloud and Evaporate no longer guarantee a 3×3 cloud. Passage of Golubria creates two portals when cast, and allows more than two portals to exist simultaneously. Lee’s Rapid Deconstruction and Shatter are stopped by walls unless the spell manages to destroy them. To account for the monster summoning changes, Abjuration is now a single-target spell. The screen-wide version is available as a new level 6 spell, Mass Abjuration. Maxwell’s Silver Hammer and Levitate have been removed.
  • Cheibriados: Ponderous equipment has been replaced. Instead, gaining Cheibriados piety slows you down. Followers are no longer given resistances, but gain the Temporal Distortion ability, which moves nearby monsters forwards in time a few turns.
  • Makhleb: The demon prince of destruction deals only in blood and souls! Makhleb’s invocations now cost health instead of magic. Followers will be rewarded for kills with a larger amount of health, but no magic.
  • The three good gods now have piety decay over time, but each has new methods of gaining piety. Elyvilon piety from pacification has been greatly increased and piety from weapon sacrifices has been adjusted, Zin demands a tithe of all gold collected in return for piety, and The Shining One gives piety for meeting new monsters (and determining whether they need to be eradicated!).
  • Constriction: Octopodes, nagas, some snakes, and tentacled monstrosities can now prevent their foes from escaping while squeezing the life out of them.
  • Various changed mechanics: Poison resistance is now only 90% effective against most effects. No spells work through glass or trees anymore. The slaying property (incribed as {Dam+X}) now works identically to weapon enchantments. Contaminated (‘brown’) chunks always give nutrition and cause nausea instead of sickness. Nauseous characters can only eat when near starving and might make themselves ill.
  • Items: All polearms have been lengthened and may now be evoked (‘v’) to attack non-adjacent squares (like the reaching brand). Potions of healing are now known as potions of curing, and wands of healing are now known as wands of heal wounds. Many new fixed artefacts have been added.
  • Branches: Terrain in the Abyss now shifts with nearly every step. This may open new escape routes for stranded adventurers – or seal ones they were planning to take. Pandemonium has a dangerous new holy-themed unique level. The Hive is no more. Tiles players can enjoy the newly redecorated Snake Pit, Labyrinth, Vestibule of Hell, Crypt, Dis, Tartarus, Cocytus, and Pandemonium. Many new vaults have been added across the entire dungeon.
  • Interface: Spell success adjectives are replaced with failure rate percentages which are coloured based on potential miscast severity.

Thanks to Eronarn for compiling the list of changes, and to the many contributors to this version. See the full changelog for much more!

0.9.2 Bugfix Release and 0.10 Tournament!

A new bugfix release was released a couple weeks ago, fixing several crashes and other bugs: 0.9.2 is available in the Downloads.

But 0.10 is almost upon us — it will likely be released within a week. As with the 0.8 release last year, there will be a tournament to celebrate this release: from 0:00 Feb 25 (midnight UTC) through 24:00 Mar 11 (Mar 12 midnight UTC), any 0.10 game played on CDO or CAO will count towards the tournament. The annual August tournament will still happen later this year, as usual.

The rules are available on the tournament website. This tournament will offer far more banners to strive towards than any past DCSS tournament has, so don’t miss it!

0.9.1 Bugfix Release

Time for a new minor release which fixes a few bugs:

  • Fix missing portals to Zot on D:27 with restart_after_game after Sprint.
  • Fix most large special maps not being generated.
  • Fix mad amounts of divine gifts in certain cases.
  • Don’t duplicate monsters when exiting the Abyss.
  • Fix a lock-up on selecting a random character.
  • A number of crash fixes.
  • Some documentation amendments.
  • Don’t stop butchering on unimportant messages.
  • Add a command “show runes” (‘}’) that was documented but not implemented.

Head over to the Downloads and enjoy! As all point releases, 0.9.1 is save-compatible with 0.9.0.

Note: Omg! All releases (Linux, Windows, OSX) uploaded in time! CAO/CDO/WebTiles are being upgraded while we speak!

OSX Builds back on Track!

I’m happy to announce that OSX builds of Dungeon Crawl Stone Soup are available again!

The Downloads page lists 0.9 builds of the Console and Tiles version now, and also we will be able to provide more regularly updated builds of the current Development Builds.

Thank you very much to GreatZebu, who volunteered to provide OSX builds for the foreseeable future!

August 2011 Tournament Summary

We are happy to collect what’s been going on during the last three weeks in the dungeons. Despite rather minimal advertisement, the tournament was quite successful. A little late, but not too late, did we see 0.9 Webtiles kick into action.

The winning player is theglow with 4934 points, who won 15 games, including an 8 streak! Runner up is mikee with 4653 points, who won 11 out of 13 games, including an 10 streak (actually 11 games in a row, but two wizards in the list). The competition was close, mikee might have won if his level 16 Spriggan Enchanter would not have died to an orb guardian in Zot:5. The third player to get more than 4000 points is jeanjacques with 4333 points.

Another highlight: 78291 played the fastest game, both in real time (2:32 hours) and turn count (19460), winning a Deep Dwarf of Elyvilon. He only killed 64 creatures himself, thus proving the power of pacifism.

The most successful clans were: The Adorable Catlobes with 14201 points, followed by wucad mu-tang clan aint nuthin ta fuck wit with 9074 points and Zignacio with 8276 points.

The ubiquitous numbers (in parentheses for August 2010):

Days:                       16         (31)
Players:                  1337         (1091)
Players getting a rune:    264 = 20%   (229 = 21%)
Winning players:           116 = 8.7%  (109 = 10.0%)
All games:               37593         (58428)
Non-quit games:          27049         (44884)
Winning games:             232 = 0.9%   (321 = 0.7%)
Won race/class combos:     128         (101)

Most everyone agreed that the new rules encouraged diversification. This can be seen when comparing the most popular winning combinations (three or more wins):

2011:
 8xSpEn  7xMDFi  7xMiBe  6xDDNe  6xDEWz  6xKoBe  6xVpAE  5xCeWz  5xHOAr  5xHaVM
 5xKoSk  5xMfIE  5xOgCj  5xTrAs  4xDECj  3xDsVM  3xGhMo  3xHECj  3xHEWz  3xMfGl
 3xNaTm 3xSpDK

2010:
49xSpEn 23xDDNe 22xMfCr 18xGhFE 18xHaTm 17xSEAs  9xMfIE  7xHEWz  7xHaBe  6xHECr
 5xDDCK  4xDECj  4xDSNe  4xHEIE  4xMfTm  4xSpVM  3xDEWz  3xDSAs  3xDSBe  3xDSVM
 3xHEFE  3xKoCr  3xMDEn  3xSEIE  3xSpSt