mon-act.cc File Reference

#include "AppHdr.h"
#include "mon-act.h"
#include "areas.h"
#include "arena.h"
#include "artefact.h"
#include "attitude-change.h"
#include "beam.h"
#include "cloud.h"
#include "coordit.h"
#include "dbg-scan.h"
#include "delay.h"
#include "directn.h"
#include "dungeon.h"
#include "effects.h"
#include "env.h"
#include "food.h"
#include "fprop.h"
#include "fight.h"
#include "fineff.h"
#include "godpassive.h"
#include "godprayer.h"
#include "itemname.h"
#include "itemprop.h"
#include "items.h"
#include "item_use.h"
#include "libutil.h"
#include "map_knowledge.h"
#include "mapmark.h"
#include "message.h"
#include "misc.h"
#include "mon-abil.h"
#include "mon-behv.h"
#include "mon-cast.h"
#include "mon-death.h"
#include "mon-iter.h"
#include "mon-place.h"
#include "mon-project.h"
#include "mgen_data.h"
#include "coord.h"
#include "mon-stuff.h"
#include "mon-util.h"
#include "mutation.h"
#include "notes.h"
#include "player.h"
#include "random.h"
#include "religion.h"
#include "shopping.h"
#include "spl-book.h"
#include "spl-util.h"
#include "state.h"
#include "stuff.h"
#include "terrain.h"
#include "traps.h"
#include "hints.h"
#include "view.h"
#include "shout.h"
#include "viewchar.h"

Defines

#define DEBUG_ENERGY_USE(problem)   ((void) 0)

Typedefs

typedef FixedArray< bool, 3, 3 > move_array

Functions

bool mons_can_move_towards_target (const monster *mon)
void handle_monster_move (monster *mons)
void handle_monsters ()

Define Documentation

#define DEBUG_ENERGY_USE ( problem   )     ((void) 0)


Typedef Documentation

typedef FixedArray< bool, 3, 3 > move_array


Function Documentation

void handle_monster_move ( monster mons  ) 

void handle_monsters ( void   ) 

Here is the call graph for this function:

bool mons_can_move_towards_target ( const monster mon  ) 


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