#include "AppHdr.h"#include "mon-act.h"#include "areas.h"#include "arena.h"#include "artefact.h"#include "attitude-change.h"#include "beam.h"#include "cloud.h"#include "coordit.h"#include "dbg-scan.h"#include "delay.h"#include "directn.h"#include "dungeon.h"#include "effects.h"#include "env.h"#include "food.h"#include "fprop.h"#include "fight.h"#include "fineff.h"#include "godpassive.h"#include "godprayer.h"#include "itemname.h"#include "itemprop.h"#include "items.h"#include "item_use.h"#include "libutil.h"#include "map_knowledge.h"#include "mapmark.h"#include "message.h"#include "misc.h"#include "mon-abil.h"#include "mon-behv.h"#include "mon-cast.h"#include "mon-death.h"#include "mon-iter.h"#include "mon-place.h"#include "mon-project.h"#include "mgen_data.h"#include "coord.h"#include "mon-stuff.h"#include "mon-util.h"#include "mutation.h"#include "notes.h"#include "player.h"#include "random.h"#include "religion.h"#include "shopping.h"#include "spl-book.h"#include "spl-util.h"#include "state.h"#include "stuff.h"#include "terrain.h"#include "traps.h"#include "hints.h"#include "view.h"#include "shout.h"#include "viewchar.h"Defines | |
| #define | DEBUG_ENERGY_USE(problem) ((void) 0) |
Typedefs | |
| typedef FixedArray< bool, 3, 3 > | move_array |
Functions | |
| bool | mons_can_move_towards_target (const monster *mon) |
| void | handle_monster_move (monster *mons) |
| void | handle_monsters () |
| #define DEBUG_ENERGY_USE | ( | problem | ) | ((void) 0) |
| typedef FixedArray< bool, 3, 3 > move_array |
| void handle_monster_move | ( | monster * | mons | ) |
| void handle_monsters | ( | void | ) |

| bool mons_can_move_towards_target | ( | const monster * | mon | ) |
1.5.6