#include "AppHdr.h"
#include "mon-act.h"
#include "areas.h"
#include "arena.h"
#include "artefact.h"
#include "attitude-change.h"
#include "beam.h"
#include "cloud.h"
#include "coordit.h"
#include "dbg-scan.h"
#include "delay.h"
#include "directn.h"
#include "dungeon.h"
#include "effects.h"
#include "env.h"
#include "food.h"
#include "fprop.h"
#include "fight.h"
#include "fineff.h"
#include "godpassive.h"
#include "godprayer.h"
#include "itemname.h"
#include "itemprop.h"
#include "items.h"
#include "item_use.h"
#include "libutil.h"
#include "map_knowledge.h"
#include "mapmark.h"
#include "message.h"
#include "misc.h"
#include "mon-abil.h"
#include "mon-behv.h"
#include "mon-cast.h"
#include "mon-death.h"
#include "mon-iter.h"
#include "mon-place.h"
#include "mon-project.h"
#include "mgen_data.h"
#include "coord.h"
#include "mon-stuff.h"
#include "mon-util.h"
#include "mutation.h"
#include "notes.h"
#include "player.h"
#include "random.h"
#include "religion.h"
#include "shopping.h"
#include "spl-book.h"
#include "spl-util.h"
#include "state.h"
#include "stuff.h"
#include "terrain.h"
#include "traps.h"
#include "hints.h"
#include "view.h"
#include "shout.h"
#include "viewchar.h"
Defines | |
#define | DEBUG_ENERGY_USE(problem) ((void) 0) |
Typedefs | |
typedef FixedArray< bool, 3, 3 > | move_array |
Functions | |
bool | mons_can_move_towards_target (const monster *mon) |
void | handle_monster_move (monster *mons) |
void | handle_monsters () |
#define DEBUG_ENERGY_USE | ( | problem | ) | ((void) 0) |
typedef FixedArray< bool, 3, 3 > move_array |
void handle_monster_move | ( | monster * | mons | ) |
void handle_monsters | ( | void | ) |
bool mons_can_move_towards_target | ( | const monster * | mon | ) |