00001 #ifndef ATTITUDE_CHANGE_H 00002 #define ATTITUDE_CHANGE_H 00003 00004 void good_god_follower_attitude_change(monster* mons); 00005 void fedhas_neutralise(monster* mons); 00006 bool fedhas_plants_hostile(); 00007 void beogh_follower_convert(monster* mons, bool orc_hit = false); 00008 void slime_convert(monster* mons); 00009 bool yred_slaves_abandon_you(); 00010 bool beogh_followers_abandon_you(); 00011 bool make_god_gifts_disappear(); 00012 void good_god_holy_attitude_change(monster* holy); 00013 void good_god_holy_fail_attitude_change(monster* holy); 00014 void beogh_convert_orc(monster* orc, bool emergency, 00015 bool converted_by_follower = false); 00016 void passive_enslavement_convert(monster* mons); 00017 void passive_enslavement_convert_monster(monster* mons); 00018 #endif