You hear the creaking of ancient gears, and the crawl code shifts around you!
Hello crawlers, it’s my pleasure to bring you another edition of trunk updates. It’s been a busy two weeks in Coc:7 and there are a host of new changes.
- The ancient gears shift one last time and the Labyrinth transforms into the Gauntlet
- Gauntlets have the player choose a path through several combat arenas, each of which contains (sometimes exotic) monsters and loot.
- Arena access is one-way using transporters, and teleports are disabled.
- All paths lead to the minotaur who guards the exit and a pile of treasure.
- Gauntlets are found where Labyrinths previously generated.
- Traps have been overhauled
- Traps on the floor are always revealed
- A new trap: the dispersal trap blinks everything in sight when triggered
- Alarms are now like Zot traps, and always mark the player when triggered
- The powers of Zot have gained the ability to trap you as you explore: every tile revealed has a chance of causing you to fall down a shaft, set off the alarm, or be teleported to nearby monsters.
- Elyvilon’s Heal Other targeter now shows the chance of pacification.
- Blowguns display a chance to affect the target in the targeter.
- The robe of Clouds has been upgraded, and is now +3 {+Thunder rCloud rElec}, providing evocable thunder clouds.
- Confused monsters now get a 1 in 3 chance to move normally, just like players.
- Deep water, lava, and the Temple no longer trigger exploration based effects (piety gain and explore traps).
You fall through a shaft! The trunk updates crumble behind you.