Please see the previous play-testing posts.
Bugs fixed
- Kikubaaqudgha is no longer described as “appreciating the sacrifice of corpses”.
- Map masks now check for collisions properly.
- Ilsuiw no longer has superfluous resistances which other merfolk recently lost.
- Clarity no longer affects intentional berserk.
- Ghosts should no longer show up in large clumps on early levels.
- Levels should no longer be broken up by some vaults.
- Demonspawn will not gain multiple breath weapons.
- Monster-cast Airstrike no longer has a massive damage variance.
- Neutral monsters no longer give you experience for kills.
- Door-blocked messages for invisible monsters will no longer generate random phrases under some circumstances.
- MP+X unrands (Hat of Pondering) now work as intended.
- Monsters will now use non-returning throwing weapons properly.
- Prompts in tiles will no longer cause the screen to go black.
New and changed features
- Shoals have been dramatically improved. They now include tidal water, new classes of merfolk (javelineers, aquamancers and impalers), and other awesome things.
- Tiles: Maurice’s tile has been improved.
- Books have a new symbol in Unicode and IBM character sets.
- The Shining One’s Wrath effects (specifically, cleansing flame) have had their power reduced.
- New spell: Iskenderun’s Orb of Destruction (name subject to change). It creates a fast-moving “monster” projectile (such as ball lightning), which homes in on a target, penetrates them, and then explodes (using disintegration). Found in the Book of Annihilations.
- Iskenderun’s Mystic Blast is now found in the Book of Power.
- New portal vault: Wizard Laboratory. Consists of a large variety of different maps, each themed around a “named Wizard”. Currently incomplete and still in the testing stages, so comments are welcome.
- Fulsome Distillation now works in a manner that seems more sane.
- Transformations and other forms will no longer reduce the weight cap.
- New tiles: ballistomycetes now have tiles for active and inactive states, placeholder tiles for trees, bases for animated statues: light and dark vine-covered.
- One-handed polearms (spears and tridents) now gain the same stabbing bonus as do long blades.
- Ilsuiw now has the ability to control the Shoal’s tides, and is guaranteed on or before Shoals:5.
- Ettin and sheep no longer spawn in Shoals.
- Scorpions are now coloured yellow.
- Deep water and lava no longer automatically destroy items; items can be dropped in deep water and are visible and retrievable if merfolk, but not in other ways. Apportation will not work from deep water.
- Shoals tides either wash some items away, or wash over items.
- Aquatic monsters now come with corpses (fish, kraken, etc), and therefore zombies.
- Ice beasts are now amphibious.
- Shoals tides will not drown the player or monsters.
- Tiles: shallow water in shoals now has waves, causing a smoother look.
- New monster spell: Primal Wave, also causes the player to be pushed back and water to be generated. Found on merfolk aquamancers.
- Hand crossbows have been removed from the game.
- Only certain egos can be applied to certain ammunition types. Full list.
- Deep elf crossbow aptitude has been increased to 130.
- The Darts skill has been removed and uses of it merged into the Throwing skill.
- Speed no longer appears on ranged launchers randomly, except on unrands and randarts.
- Non-player merfolk no longer submerge.
- Ammunition branding spells have been removed, and are replaced by the currently existent weapon branding spells. These apply to launchers, rather than to ammunition; the effects can be made permanent to launchers by using the vorpalise weapon scroll. Currently usable on launchers is: Fire Brand, Freezing Aura, Poison Weapon.
- Arcane Marksmen no longer get a choice of two books; instead, they get the Book of Brands, and a launcher (sling, crossbow or bow) and ammunition.
- Corruption is now usable in the Hells and Pandemonium.
- Gold acquirement now uses a new formula (Min=220, Max=5520, Mean=1218, Std=911).
- Recharging of rods is no longer linked to the player’s MP, nor to them being wielded; they will recharge in your inventory, or even on the floor.
- Shield leakage for rods has been removed.
- Ugly things now have a fixed speed.
- Rods can be used as a weapon, using the Maces and Flails skill, and can be magically enchanted (and disenchanted).
- New needle brands: sleep, slow, paralysis, confusion, rage and sickness.
- Ego but unidentified ammunition will be described as “glowing”.
- Protection brands on launchers has been replaced with the evasion brand, providing +5 to EV.
- Sling bullets are now as common as bolts in generation.
- Hunters based on slings (kobolds and halflings) now generate with bucklers; halflings’ shields aptitude has been change to 90 to emphasise and take advantage of this face.
- New tiles: slime creatures, varying in size.
Other
- Clouds are now customizable in colour, description and tile.
- Further Wizard mode code cleanup has been made.
- Trap disarm requests have been untied from the auto-travel code.
- Wizard-mode teleports no longer show controlled teleport messages.
- mpr and mprf no longer have message length limits.
- mspec monsters marked as summoned will have their equipment also marked as such.
- For testing purposes, Swamp does not appear in DGL builds; this is most noticeable on the CDO server.
That’s up-to-date at commit 0c8fe019dd!
As always, we welcome your comments, suggestions and bug reports. Details on how to submit these can be found in the first play testing post. I hope everyone enjoys the holiday season and their relevant festivities!
1. Comment by jpeg
4/Jan/2010 at 21:02
Don’t we have January already? ;)
Oh, but these playtesting columns are great and will come in very useful when I next update the changelog. Thanks!
2. Comment by Napkin
4/Jan/2010 at 21:39
Hehe, good catch :D
3. Comment by PigVomit
4/Jan/2010 at 22:58
#4 The Shining One’s Wrath effects (specifically, cleansing flame) have had their power reduced.
hallelujah Amen brothers and sisters! For those who have not had the pleasure of a TSO cleansing flame (especially as demonspawn or undead) this is what has been toned down…
http://crawl.akrasiac.org/rawdata/PigVomit/morgue-PigVomit-20091216-184032.txt