Please see the previous play-testing posts.
Bugs fixed
- Sticky flame now negates invisibility.
- Slouch no longer damages the immobile (statues, toadstools) or sleeping or paralyzed/petrified monsters.
- Mummies and ghouls can now properly wield vampiric weapons.
- Mimics should no longer cause crashes, caused by various reasons.
- Merfolk no longer have superfluous cold and poison resistance.
- Power-of-two issue with tile loading was fixed, preventing swapping of R and B.
- Random vaults now spawn in Pandemonium once more.
- Known items listing should now sort properly.
- The player is now credited for reflected (caused by shield of reflection) kills.
- Summoned ghosts and uniques are now properly dealt with, with regards to milestones and tracked kills.
- Beams are no longer drawn on top of the caster, and cloud spells can be cast while on the same tile as a toadstool (for Fedhas worshipers).
- Monsters which start as BLACK now use the proper colour during the Misled status effect.
- Monster kills should now be credited properly during the Misled status effect; this prevents “shot with an orcish bolt by a yellow wasp”, and similar death messages.
New and changed features
- New monster tiles: Khufu, Nikola.
- Monsters can now cast summon butterflies.
- New tiles: wielded demon blade now has an aura, reaping brand tile, Cheibriados altar.
- Clarity now prevents berserk, which only Trog can override.
- New tiles: bases for altars and statues.
- Tile improvements: Kirke, shaft tile.
- New unique rakshasa: Mara, Lord of Illusions.
- New spell and status effect: Mislead. Grants the Misled status to the player, and causes monsters to appear as other glyphs, names, and tiles.
- Elyvilon no longer abhors butchery during prayer.
- The memorisation screen can now be accessed, even if you do not have the experience levels or spell levels necessary to learn any spells.
- Auto-explore’s killing of toadstools no longer causes “Really attack with your +0 bow?” prompts, and obeys attack-preventing inscriptions.
- New tiles for various armed statues, Crazy Yiuf’s tile now display his wielded weapon.
- Rods now identify upon wielding.
- Agnes now appears from 12-18.
- Labyrinth vaults have been randomized slightly.
- Three new Vaults:8 subvaults were added.
- Steel ammo is now rarer before D:10.
- Queen bees are now yellow ‘k’.
- Killer bees are now brown ‘k’.
- Queen ants are now light-red ‘a’.
- Minotaurs are now light-red ‘H’.
- Trapdoor spiders are now light-cyan ‘s’.
- Wolf spiders are now white ‘s’.
- Giant cockroaches are now brown ‘s’.
- Berserk monsters now ignore dangerous clouds.
- New tile: slave.
Other
- Vaults can now specify custom tile sets for doors and gateways.
- The “no_wall_fixup” can now be applied using the KMASK specifier in vaults.
- Further tweaks to Xom’s tension and XP cap on activity.
- Tiles can now be recoloured dynamically.
- Unique placement levels were increased, hopefully increasing the visibility of uniques in the early dungeon.
- A start at a spells library for lua: rudimentary wrappers for Ozocubu’s Refrigeration and Olgreb’s Toxic Radiance.
- The prebuilt level compiler files have been updated; this should prevent issues where ‘TILE:’ specifiers were causing unknown character errors for systems that do not have flex and bison installed.
And that’s us up-to-date at commit e19066eb!
As always, we welcome your comments, suggestions and bug reports. Details on how to submit these can be found in the first play testing post. I hope everyone enjoys the holiday season and their relevant festivities!
1. Comment by PigVomit
28/Dec/2009 at 12:59
Clarity now prevents berserk, which only Trog can override. What a great idea! Players will enjoy having this amulet to protect from berserkitis.
2. Comment by king slime
2/Jan/2010 at 18:49
I found a bug, items aren’t examinable on the death screen.