Posts from ·gammafunk·

Trunk Updates, 6 September 2015

Welcome dungeon crawlers one and all! It’s been over two months since our last update. Things have been a bit slower around the Dungeon as of late, but in such a long time we’ve managed to accrue quite a list of notable changes:

  • Gods
    • Gozag
      • Branch bribing works on any intelligent monster in the branch, based on HD and a branch factor.
      • Branch allies are permanent, but won’t leave their home branch.
      • You can bribe the Dungeon, Depths, Tomb, Crypt, and Pan now! Greed is good.
    • Ashenzari
      • Reskilling ability now costs less piety and works faster, and can reduce skill levels to 0.
      • The Scrying ability is granted at 1* piety, the passive skill boost at 2*, and SInv at 3*.
    • Xom makes fewer chaos clouds. You’re welcome.
    • Ru’s Sacrifice Eye gives only one amulet’s worth of inaccuracy penalty.
    • All altar-based abilities have been moved to the ability menu, and are hence immediately usable when granted: Zin’s Donate Gold and Cure All Mutations, Kiku’s Bless Weapon and Gift Necronomicon, Lugonu’s Bless Weapon, and The Shining One’s Bless Weapon.
  • Monsters
    • New monster: Juggernauts, terrifying giants that lurk in Depths. They move quickly and deliver fantastically punishing blows, but must rest after each attack. Don’t get jugged!
    • Death cobs now have a hunger draining attack and deal significant damage. Don’t get cobbed!
    • Hunger draining attacks on Hungry Ghosts and Death Cobs apply whenever the attack hits, not only if damage is done.
    • Polyphemus can literally (1st definition) throw his Yaks at the player. We’re just as amazed as you are.
    • Salamander genus monsters now all move normal speed and are fast in lava. Because that’s how it is in nature.
    • Demonspawn Warmongers no longer cast Grand Avatar and can sometimes generate with a shield.
    • Salamander Stormcallers’ Firestorm spell does more damage.
    • Monsters have lost some relatively ineffective spells like Animate Dead, Simulacrum, and Hellwings no longer have Teleport Other.
    • Polar bears, Black Bears, and your common backyard Kraken no longer try to flee at low HP.
    • Wolves and Wargs have been taking howling classes and can now howl competently.
    • Wandering Mushrooms no longer spawn as hostile monsters, but you can still make them through Fedhas.
    • Lots of new tiles for things like Giants, Smoke demons, Crocodiles, Quokkas, and terrible 3-headed serpents that lurk in the very Hells beneath.
  • Player and Dungeon (for they are one…)
    • Corrosion applies -4 to both AC and Slaying instead of -5 and -3 respectively.
    • Most random feature mimics are gone, save for those mimicing shops and portals.
  • Spells
    • Darkness is now level 5 instead of level 6! That’s an entire spell level of terrific savings!
    • Casting Haunt no longer causes Sickness. We were….sick of it.
    • Casting Malign Gateway no longer drains Int. We hope….you get the hInt.
    • The Corpse Rot spell rots all corpses in LOS, not just those 5 tiles away.
    • Ozocubu’s Armor and Stoneskin now no longer give respective bonuses to Ice Form and Statue Form.
    • The Singularity spell is no more. Don’t worry about the Moon Troll, he’s been practicing his Caustic Bolt.
  • Items
    • The Sack of Spiders has a better spider distribution that’s been certified by spider actuaries. It makes more appropriate spiders at the low and high ends of evocations and fewer ally-nuking orb spiders.
    • The Crown of Eternal Torment is gone. May discussions as to whether it was OP or Meme torment us no more…
    • The Ephemeral Infusion effect is no more. The Elixir card now directly heals allies, and Demonspawn Bloodsaints don’t need it, since they no longer lose HP when casting Legendary Destruction.
    • High-level spellbooks no longer restrict learning or identification based on spell skills.
    • The contamination over time from Maxwell’s Cage has been reduced by 20%.

We’ll try to have at least monthly updates from now on. Don’t forget to let it end in Hellfire!

Crawl 0.16.2: Bugfix release

There’s a new bugfix release of the stable version of DCSS. Source packages and binaries for Windows and Linux are available now; OS X and Android binaries will be uploaded as soon as they’re available. This release contains an important fix for Tiles users where mouse clicks could sometimes act as if Ctrl or Alt modifiers were active even when these keys weren’t pressed. A number of other bugs have been fixed that have minor gameplay effects; see the 0.16.2 entries in the changelog for details.

Update: OS X binaries are now available on the download page.

Update 2: Thanks for people pointing out the problems with the debian packages. They were built relative to Ubuntu Utopic (14.10) instead of Ubuntu Trusty (14.04). They’ve been rebuilt relative to Trusty and reuploaded to the repository. If you apt-get update and reattempt install, things should work. Next release we’ll be building relative to the recently updated debian stable, which will simplify things.

Trunk Updates, 14 April 2015

Hey crawl universe, here’s a short list of updates for this week:

  • WizLabs:
    • New WizLab: Lehudib’s Moon Base, where players can fight the legendary Moon Troll and obtain moon troll leather armour and other superb moon loot. That’s right, it all happens on the Moon!
    • The less popular Tukima’s Studio and Eringya’s Formal Garden WizLabs are gone.
  • Character:
    • The Rot status is gone; now rot is applied immediately.
    • Being stat-drained while at 0 in a stat no longer directly damages the player.
    • Undead stats: Mummies get one of Str, Int, or Dex every 5 levels, and Vampires get either Int or Dex every 5 levels. That’s right, a Mu buff!
    • Player headbutt aux attack no longer applies a small stun (that’s right, a Mi nerf!), and the hooves aux kick no longer bypasses AC.
    • Teleportitis only triggers when it would land the player in LOS of an enemy. It triggers slightly more often as a result, but never in Labs or the Abyss.
  • Monsters:
    • Worms are less vulnerable to some forms of kiting, having more regen in exchange for less max hp.
    • Bog bodies can no longer rot corpses.
    • Liches of all shapes and sizes can no longer have the Shadow Creatures spell. That’s right, a Lich nerf!
    • Goliath beetles don’t generate randomly, now only appearing in dungeon vaults.
  • Spells:
    • The Freeze spell no longer stuns enemies. That’s right, an IE nerf!
  • Items:
    • Curare needles no longer take your (or monster’s) breath away.
  • Gods:
    • Cheibriados’ slouch damage is now based on monster move speed. That’s right, a Chei buff!
    • Ashenzari now grants the Scrying ability at a mere 2* piety.

Now Go! Bring the Dev Team Glory in Combat!

Crawl 0.16.1: Bugfix release

We’ve issued a new stable version of DCSS that contains an important fix for a bug affecting version 0.16.0 where all melee damage done by the player is approximately doubled. This bug only affects player melee, not ranged or spells, and doesn’t affect monster damage at all. It has a dramatic effect on game balance, so it’s strongly recommended that all 0.16.0 users upgrade. All operating systems have 0.16.1 binaries available on the download page above.

When this bug was discovered, the development team decided (after some deliberation) that it’d be better to fix it immediately, since otherwise many would choose to stop playing online until it was fixed. Nearly all online games played during the 0.16 tournament were affected up until the fix, namely any game played from version 0.16.0 to version 0.16.0-17-g811c1d7. The fix in version 0.16.0-18-g484a79e was made on Sun, 22 Mar 14:24 UTC, however server updates took some time, and not every server was able to be updated at the same time.

For any completed game, the morgue file shows the exact crawl version played at the top of the file (these morgues are linked to on the player tournament pages). Note that this is only the version when the game ended, and some games were played in-part with the affected versions but transferred to a fixed later version. This bug likewise affected online trunk games played from versions 0.17-a0-22-ge0bdd66 to 0.17-a0-123-gf2c12c4. There’s no plan to change anything relative to the tournament (including scoring) now that the bug is fixed.

In addition to this bugfix, here are the other changes:

  • Fix a bug in sprint where controlled blink was blocked as if from the stasis effect.
  • Artefacts with the Contam property are no longer marked as chaotic and hence hated by Zin, since Zin wouldn’t give penance for using e.g. weapons with this property anyhow. There’s now a warning under Zin when Contam items are removed, since this does incur penance.
  • Monsters no longer avoid walking on shadow traps.
  • Fix the build for the Android port of DCSS.
  • For the debian version, build against less recent dependencies to support a wider range of OS.
  • Other minor bugfixes.

NOTE: the developer who introduced this bug has gone AWOL, and we’re trying to track him down. If you see this person, please report him to your nearest centuryplayer. Do not approach him, as he is bugged and extremely winscumming.