Welcome dungeon crawlers one and all! It’s been over two months since our last update. Things have been a bit slower around the Dungeon as of late, but in such a long time we’ve managed to accrue quite a list of notable changes:
- Gods
- Gozag
- Branch bribing works on any intelligent monster in the branch, based on HD and a branch factor.
- Branch allies are permanent, but won’t leave their home branch.
- You can bribe the Dungeon, Depths, Tomb, Crypt, and Pan now! Greed is good.
- Ashenzari
- Reskilling ability now costs less piety and works faster, and can reduce skill levels to 0.
- The Scrying ability is granted at 1* piety, the passive skill boost at 2*, and SInv at 3*.
- Xom makes fewer chaos clouds. You’re welcome.
- Ru’s Sacrifice Eye gives only one amulet’s worth of inaccuracy penalty.
- All altar-based abilities have been moved to the ability menu, and are hence immediately usable when granted: Zin’s Donate Gold and Cure All Mutations, Kiku’s Bless Weapon and Gift Necronomicon, Lugonu’s Bless Weapon, and The Shining One’s Bless Weapon.
- Monsters
- New monster: Juggernauts, terrifying giants that lurk in Depths. They move quickly and deliver fantastically punishing blows, but must rest after each attack. Don’t get jugged!
- Death cobs now have a hunger draining attack and deal significant damage. Don’t get cobbed!
- Hunger draining attacks on Hungry Ghosts and Death Cobs apply whenever the attack hits, not only if damage is done.
- Polyphemus can literally (1st definition) throw his Yaks at the player. We’re just as amazed as you are.
- Salamander genus monsters now all move normal speed and are fast in lava. Because that’s how it is in nature.
- Demonspawn Warmongers no longer cast Grand Avatar and can sometimes generate with a shield.
- Salamander Stormcallers’ Firestorm spell does more damage.
- Monsters have lost some relatively ineffective spells like Animate Dead, Simulacrum, and Hellwings no longer have Teleport Other.
- Polar bears, Black Bears, and your common backyard Kraken no longer try to flee at low HP.
- Wolves and Wargs have been taking howling classes and can now howl competently.
- Wandering Mushrooms no longer spawn as hostile monsters, but you can still make them through Fedhas.
- Lots of new tiles for things like Giants, Smoke demons, Crocodiles, Quokkas, and terrible 3-headed serpents that lurk in the very Hells beneath.
- Player and Dungeon (for they are one…)
- Corrosion applies -4 to both AC and Slaying instead of -5 and -3 respectively.
- Most random feature mimics are gone, save for those mimicing shops and portals.
- Spells
- Darkness is now level 5 instead of level 6! That’s an entire spell level of terrific savings!
- Casting Haunt no longer causes Sickness. We were….sick of it.
- Casting Malign Gateway no longer drains Int. We hope….you get the hInt.
- The Corpse Rot spell rots all corpses in LOS, not just those 5 tiles away.
- Ozocubu’s Armor and Stoneskin now no longer give respective bonuses to Ice Form and Statue Form.
- The Singularity spell is no more. Don’t worry about the Moon Troll, he’s been practicing his Caustic Bolt.
- Items
- The Sack of Spiders has a better spider distribution that’s been certified by spider actuaries. It makes more appropriate spiders at the low and high ends of evocations and fewer ally-nuking orb spiders.
- The Crown of Eternal Torment is gone. May discussions as to whether it was OP or Meme torment us no more…
- The Ephemeral Infusion effect is no more. The Elixir card now directly heals allies, and Demonspawn Bloodsaints don’t need it, since they no longer lose HP when casting Legendary Destruction.
- High-level spellbooks no longer restrict learning or identification based on spell skills.
- The contamination over time from Maxwell’s Cage has been reduced by 20%.
We’ll try to have at least monthly updates from now on. Don’t forget to let it end in Hellfire!
1. Comment by lyraley
7/Sep/2015 at 06:33
Glad to see this blog finally be updated. Thanks for your work!
2. Comment by Me
8/Sep/2015 at 05:11
Good update
3. Comment by Xozn
8/Sep/2015 at 07:03
sad to see the Crown go away…
4. Comment by BluebellGnoll
13/Sep/2015 at 18:28
Death cobs can cause Starving with a single attack. It’s stupid, and it’s boring having to keep teleporting away from a fight just to bolt another ration.
5. Comment by honeybadger
20/Sep/2015 at 16:10
no Singularity?! :( :( :( very sad.
6. Comment by Regor
21/Sep/2015 at 07:56
Gell’s Gravitas is useless. Please reinstate Enslavement asap.
7. Comment by Trojan Zebra
3/Oct/2015 at 19:51
Why is Singularity getting cut, and do we still get a level 9 translocation spell in it’s place?