Hey crawl universe, here’s a short list of updates for this week:
- WizLabs:
- New WizLab: Lehudib’s Moon Base, where players can fight the legendary Moon Troll and obtain moon troll leather armour and other superb moon loot. That’s right, it all happens on the Moon!
- The less popular Tukima’s Studio and Eringya’s Formal Garden WizLabs are gone.
- Character:
- The Rot status is gone; now rot is applied immediately.
- Being stat-drained while at 0 in a stat no longer directly damages the player.
- Undead stats: Mummies get one of Str, Int, or Dex every 5 levels, and Vampires get either Int or Dex every 5 levels. That’s right, a Mu buff!
- Player headbutt aux attack no longer applies a small stun (that’s right, a Mi nerf!), and the hooves aux kick no longer bypasses AC.
- Teleportitis only triggers when it would land the player in LOS of an enemy. It triggers slightly more often as a result, but never in Labs or the Abyss.
- Monsters:
- Worms are less vulnerable to some forms of kiting, having more regen in exchange for less max hp.
- Bog bodies can no longer rot corpses.
- Liches of all shapes and sizes can no longer have the Shadow Creatures spell. That’s right, a Lich nerf!
- Goliath beetles don’t generate randomly, now only appearing in dungeon vaults.
- Spells:
- The Freeze spell no longer stuns enemies. That’s right, an IE nerf!
- Items:
- Curare needles no longer take your (or monster’s) breath away.
- Gods:
- Cheibriados’ slouch damage is now based on monster move speed. That’s right, a Chei buff!
- Ashenzari now grants the Scrying ability at a mere 2* piety.
Now Go! Bring the Dev Team Glory in Combat!
1. Comment by Anonymous
15/Apr/2015 at 06:55
> The Rot status is gone; now rot is applied immediately.
Any documented motivation for this change? This eliminates the ability to avoid rot damage by quickly drinking curing to fix it.
2. Comment by LiquidKrystal
15/Apr/2015 at 11:47
That could be exactly the point.
It’s less avoidable.
It may also coincide with the previous update:
“Healing effects now cure rot first, rather than last; while the player has rot, half of their healing goes toward curing the rot rather than healing them.”
3. Comment by Cragspyder
15/Apr/2015 at 20:55
That WizLab came from the Moon!
4. Comment by Richard
17/Apr/2015 at 05:16
It does appear that poison chunks now cannot be eaten, even when there is a source of poison resistance.
5. Comment by Hirsch I
17/Apr/2015 at 22:34
“Goliath beetles don’t generate randomly, now only appearing in dungeon vaults.”
thank you. I can play crawl again. everything I hated about it has already been fixed.
6. Comment by CrawlMe
18/Apr/2015 at 22:50
Question for future updates: why are gargoyles and bloodless vampires totally poison immune, yet mummies/ghouls only poison resistant?