Archive for December, 2018:

Trunk Updates 31 December 2018

You draw a card… it is Trunk Update!

Hello Crawlers, and welcome to the last batch of Trunk Updates for the year.

  • Nemelex Xobeh has removed decks from your inventory, placing them into three abstract piles.
    • Deck rarities are removed also. Card power is determined entirely from piety and invocations skill.
    • In the place of deck items Nemelex provides three abilities “Draw Escape”, “Draw Destruction”, and “Draw Summoning”, which pull from abstract decks that Nemelex occasionally adds cards to.
    • Triple Draw works as before, though the piety cost is increased.
    • Deal Four deals four cards from a chosen deck (or all remaining if fewer than four remain), discarding the remainder of the deck, and costs no piety.
    • Stack Five constructs a stack from five cards drawn from a choice of decks, which are then put in order. The stack can then be drawn from later, like a fourth deck. Stacking again discards an existing stack.
    • The Velocity card no longer hastes enemies at low power.
  • Ashenzari now protects followers from exploration-based trap effects
  • Qazlal has extended cloud immunity to the elementals created with Elemental Force
  • Console players can now see cloud duration provided by new display character types; see options_guide.txt for the exact values to customize.
  • The skin of Zhor gains See Invisible and a passive Metabolic Englaciation effect. Chilly!
  • Giant size creatures (monsters and players in dragon form) no longer tear through webs
  • The require function in crawl Lua has been renamed crawl_require to allow local builds to include the Lua package library without conflict.
  • Several spooky new ghost vaults are haunting the dungeon
  • Cozy new 7×7 Gauntlet arenas are available to die in.

The trunk updates glow with a rainbow of weird colours and disappear!

Trunk Updates 9 December 2018

You hear the creaking of ancient gears, and the crawl code shifts around you!

Hello crawlers, it’s my pleasure to bring you another edition of trunk updates. It’s been a busy two weeks in Coc:7 and there are a host of new changes.

  • The ancient gears shift one last time and the Labyrinth transforms into the Gauntlet
    • Gauntlets have the player choose a path through several combat arenas, each of which contains (sometimes exotic) monsters and loot.
    • Arena access is one-way using transporters, and teleports are disabled.
    • All paths lead to the minotaur who guards the exit and a pile of treasure.
    • Gauntlets are found where Labyrinths previously generated.
  • Traps have been overhauled
    • Traps on the floor are always revealed
    • A new trap: the dispersal trap blinks everything in sight when triggered
    • Alarms are now like Zot traps, and always mark the player when triggered
    • The powers of Zot have gained the ability to trap you as you explore: every tile revealed has a chance of causing you to fall down a shaft, set off the alarm, or be teleported to nearby monsters.
  • Elyvilon’s Heal Other targeter now shows the chance of pacification.
  • Blowguns display a chance to affect the target in the targeter.
  • The robe of Clouds has been upgraded, and is now +3 {+Thunder rCloud rElec}, providing evocable thunder clouds.
  • Confused monsters now get a 1 in 3 chance to move normally, just like players.
  • Deep water, lava, and the Temple no longer trigger exploration based effects (piety gain and explore traps).

You fall through a shaft! The trunk updates crumble behind you.

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