Archive for April, 2015:
Thursday, April 23rd, 2015 06:12
Hello! It’s been a busy week for crawl dev. Here’s what’s new:
- Character:
- When taking movement actions that last longer than a normal turn (10 arbitrary units of time), the game no longer caps the resulting hunger and hp/mp regeneration at 10-aut levels. This increases effectively increases hunger for slow-moving players. Nagas have been given Slow Metabolism 1 to compensate, and Chei’s metabolism slowing effectiveness has been increased.
- The game will now warn before the player reads a scroll near enemies while blurry vision is active.
- Very high levels of stealth are now less effective.
- DrFi no longer gets extra aux armour.
- You no longer get -5 EV for most multi-turn actions; only ascending and descending stairs, now.
- You no longer get -5 EV for winning.
- Poison immunity now makes you immune to poison.
- Vampires can now drink from anything with blood, regardless of chunk type.
- Vampires no longer get a very small amount of extra healing from vampire weapons under very specific conditions.
- Kirke can no longer trap the player in vampire form.
- Monsters:
- Poisonous chunks have been merged with rot chunks to form ‘inedible chunks’, which are inedible by all non-ghouls, regardless of rPois status. Several formerly poisonous monsters (e.g. beetles, snails) have had their meat cleaned up.
- Unrelated monsters can now swap with each-other.
- Ghouls no longer rot in melee.
- Mummies have been mostly removed from D.
- Some strange, rarely relevant monster-eating special cases have been removed; for example, death oozes no longer take damage for eating silver items (!).
- Monsters will now zap empty wands, once.
- Spells:
- Ignite Poison has been reworked. It’s now level 3 Tmut/Pois/Fire (from level 5 Tmut/Fire), and now only burns poisoned enemies & poisonous clouds. The damage to the former is dramatically higher than before, especially at low power.
- Undead created by the Animate Skeleton and Animate Dead spells are now temporary, though with a long duration. (Yred’s invocations are unaffected.).
- Sacrifice Love now blocks the use of minion spells. (Summoning, animate dead, etc.)
- Items:
- New unrand: Maxwell’s Etheric Cage, which occasionally causes small amounts of contamination while worn. In exchange, it provides rElec and + MP. Our seventh head-slot unrand, and the first helmet unrand!
- New unrand: the Crown of Eternal Torment, which provides rN+++, sInv, complete immunity to Torment, and -20% mhp. Embrace… torment!!!
- The fencer’s gloves now give +4 to Long and Short Blades skills, rather than a flat +2 slay.
- Scrolls of Holy Word now apply the Daze status effect, rather than stunning monsters directly. Daze is now more effective, and Holy Word now also does more damage.
- The game should no longer crash whenever the player picks up gold or runes on the Android version.
- Gods:
- Xom will no longer swap the player’s weapon with an enemy’s.
- Gozag:
- Potion Petition’s cost is now slightly higher, but no longer increases with use.
- The joining fee has been decreased, especially early on.
- Monsters without corpses (e.g. demons) now drop gold on death.
- Exploding monsters no longer multiplies the amount of resulting gold.
- The player no longer needs to enter a name at character creation (when playing offline).
Happy crawling!
Tuesday, April 14th, 2015 10:09
Hey crawl universe, here’s a short list of updates for this week:
- WizLabs:
- New WizLab: Lehudib’s Moon Base, where players can fight the legendary Moon Troll and obtain moon troll leather armour and other superb moon loot. That’s right, it all happens on the Moon!
- The less popular Tukima’s Studio and Eringya’s Formal Garden WizLabs are gone.
- Character:
- The Rot status is gone; now rot is applied immediately.
- Being stat-drained while at 0 in a stat no longer directly damages the player.
- Undead stats: Mummies get one of Str, Int, or Dex every 5 levels, and Vampires get either Int or Dex every 5 levels. That’s right, a Mu buff!
- Player headbutt aux attack no longer applies a small stun (that’s right, a Mi nerf!), and the hooves aux kick no longer bypasses AC.
- Teleportitis only triggers when it would land the player in LOS of an enemy. It triggers slightly more often as a result, but never in Labs or the Abyss.
- Monsters:
- Worms are less vulnerable to some forms of kiting, having more regen in exchange for less max hp.
- Bog bodies can no longer rot corpses.
- Liches of all shapes and sizes can no longer have the Shadow Creatures spell. That’s right, a Lich nerf!
- Goliath beetles don’t generate randomly, now only appearing in dungeon vaults.
- Spells:
- The Freeze spell no longer stuns enemies. That’s right, an IE nerf!
- Items:
- Curare needles no longer take your (or monster’s) breath away.
- Gods:
- Cheibriados’ slouch damage is now based on monster move speed. That’s right, a Chei buff!
- Ashenzari now grants the Scrying ability at a mere 2* piety.
Now Go! Bring the Dev Team Glory in Combat!
Tuesday, April 7th, 2015 20:04
Hi, crawlers! Here’s the latest and greatest:
- Character:
- MP apts & scaling have been reworked again, and are slightly less linear (extra MP for the first few levels).
- Healing effects now cure rot first, rather than last; while the player has rot, half of their healing goes toward curing the rot rather than healing them.
- The Forlorn mutation is no more.
- MP-powered wands is now a single-level mutation (down from 3).
- Monsters:
- New monster: Salamander stormcaller, fire cultists appearing in late D and Vaults. They chant for a few turns before calling down a Fire Storm on their enemies. (They also have a few other fire spells.)
- New monster: Entropy weaver, creepy humanoids appearing in Spider, Vaults and Depths. They chant for a few turns before heavily corroding their enemies’ equipment.
- The concept of ‘confusion-immune’ monsters has been removed; everything that’s not magic immune is now confusable. This includes e.g. gargoyles & thorn hunters.
- Nergalle no longer recasts Death’s Door when no enemies are nearby, and takes ten times longer to recover from exhaustion after it expires.
- Monster-summoned Spellforged Servitors are now dramatically weaker.
- Pale & grey draconians no longer appear outside a few vaults.
- Phantasmal warriors have +50% base damage (up to the same as large abominations), to compensate for losing SH+AC piercing.
- Monsters with spines now all work the same way as Hell Sentinels previously did (a 1/3 chance when attacked in melee of doing 5d4 AC-reduced damage). This is mainly a buff to porcupines, which also have significantly increased melee damage (now somewhere between sheep & yak damage).
- Tough monsters should generally no longer waste their time with terrible wands.
- Giant mites have been shrunken right out of the game.
- Spells:
- Enslavement has been removed. It’s been replaced by Tukima’s Dance in the Enchanter book, and Gell’s Gravitas in the Arcane Marksman book.
- Gell’s Gravitas is now level 3, smite-targeted, and no longer confuses enemies.
- Tukima’s Dance is now somewhat more powerful.
- Being in water now prevents catching on sticky flame.
- Items:
- Staves of power now give a flat +15 MP, rather than 5 + 40% of your base MP.
- Troll leather armour now provides regeneration for trolls. Be the troll troll…
- Exploding tomahawks now spawn.
- Gods:
- Trog no longer accepts corpse sacrifices. (Piety from kills & piety decay have been improved to compensate.)
- Gozag’s gold distraction effect is now a duration on the player that refreshes whenever more corpse-gold is found (made), rather than being an effect centered on the gold piles themselves.
- A prompt is now given before casting most spells that would anger your god.
- The success chance for Banishment is now shown properly for all values of Invocations skill.
- Beogh’s chance of providing blessings has been considerably reduced – it was accidentally increased by 50% in January in a commit that intended to halve it.
- The Shining One no longer blesses allies’ weapons and armour. Angel summoning is now cheaper.
- Shadow Traps have been removed.
- Picking up the Orb of Zot now increases the time until a teleport goes off.
- Xv now allows examining from the ‘map screen’ (just as xv does).
- EV penalties from constriction & multi-turn actions are now displayed in the game UI.
- Multi-turn macros should no longer reduce EV.
- Spacing in all messages has been improved to the Gallic standard.
- Beogh now reacts properly when a Beoghite player is slain by a hostile orc priest.
- Natasha can now talk in her sleep.
- Harold can no longer talk after exploding.
Happy crawling!