Archive for April, 2015:

Trunk Updates, 22 April 2015

Hello! It’s been a busy week for crawl dev. Here’s what’s new:

  • Character:
    • When taking movement actions that last longer than a normal turn (10 arbitrary units of time), the game no longer caps the resulting hunger and hp/mp regeneration at 10-aut levels. This increases effectively increases hunger for slow-moving players. Nagas have been given Slow Metabolism 1 to compensate, and Chei’s metabolism slowing effectiveness has been increased.
    • The game will now warn before the player reads a scroll near enemies while blurry vision is active.
    • Very high levels of stealth are now less effective.
    • DrFi no longer gets extra aux armour.
    • You no longer get -5 EV for most multi-turn actions; only ascending and descending stairs, now.
    • You no longer get -5 EV for winning.
    • Poison immunity now makes you immune to poison.
    • Vampires can now drink from anything with blood, regardless of chunk type.
    • Vampires no longer get a very small amount of extra healing from vampire weapons under very specific conditions.
    • Kirke can no longer trap the player in vampire form.
  • Monsters:
    • Poisonous chunks have been merged with rot chunks to form ‘inedible chunks’, which are inedible by all non-ghouls, regardless of rPois status. Several formerly poisonous monsters (e.g. beetles, snails) have had their meat cleaned up.
    • Unrelated monsters can now swap with each-other.
    • Ghouls no longer rot in melee.
    • Mummies have been mostly removed from D.
    • Some strange, rarely relevant monster-eating special cases have been removed; for example, death oozes no longer take damage for eating silver items (!).
    • Monsters will now zap empty wands, once.
  • Spells:
    • Ignite Poison has been reworked. It’s now level 3 Tmut/Pois/Fire (from level 5 Tmut/Fire), and now only burns poisoned enemies & poisonous clouds. The damage to the former is dramatically higher than before, especially at low power.
    • Undead created by the Animate Skeleton and Animate Dead spells are now temporary, though with a long duration. (Yred’s invocations are unaffected.).
    • Sacrifice Love now blocks the use of minion spells. (Summoning, animate dead, etc.)
  • Items:
    • New unrand: Maxwell’s Etheric Cage, which occasionally causes small amounts of contamination while worn. In exchange, it provides rElec and + MP. Our seventh head-slot unrand, and the first helmet unrand!
    • New unrand: the Crown of Eternal Torment, which provides rN+++, sInv, complete immunity to Torment, and -20% mhp. Embrace… torment!!!
    • The fencer’s gloves now give +4 to Long and Short Blades skills, rather than a flat +2 slay.
    • Scrolls of Holy Word now apply the Daze status effect, rather than stunning monsters directly. Daze is now more effective, and Holy Word now also does more damage.
    • The game should no longer crash whenever the player picks up gold or runes on the Android version.
  • Gods:
    • Xom will no longer swap the player’s weapon with an enemy’s.
    • Gozag:
      • Potion Petition’s cost is now slightly higher, but no longer increases with use.
      • The joining fee has been decreased, especially early on.
      • Monsters without corpses (e.g. demons) now drop gold on death.
      • Exploding monsters no longer multiplies the amount of resulting gold.
  • The player no longer needs to enter a name at character creation (when playing offline).

Happy crawling!

Trunk Updates, 14 April 2015

Hey crawl universe, here’s a short list of updates for this week:

  • WizLabs:
    • New WizLab: Lehudib’s Moon Base, where players can fight the legendary¬†Moon Troll and obtain moon troll leather armour and other superb moon loot. That’s right, it all happens on the Moon!
    • The less popular Tukima’s Studio and Eringya’s Formal Garden WizLabs are gone.
  • Character:
    • The Rot status is gone; now rot is applied immediately.
    • Being stat-drained while at 0 in a stat no longer directly damages the player.
    • Undead stats: Mummies get one of Str, Int, or Dex every 5 levels, and Vampires get either Int or Dex every 5 levels. That’s right, a Mu buff!
    • Player headbutt aux attack no longer applies a small stun (that’s right, a Mi nerf!), and the hooves aux kick no longer bypasses AC.
    • Teleportitis only triggers when it would land the player in LOS of an enemy. It triggers slightly more often as a result, but never in Labs or the Abyss.
  • Monsters:
    • Worms are less vulnerable to some forms of kiting, having more regen in exchange for less max hp.
    • Bog bodies can no longer rot corpses.
    • Liches of all shapes and sizes can no longer have the Shadow Creatures spell. That’s right, a Lich nerf!
    • Goliath beetles don’t generate randomly, now only appearing in dungeon vaults.
  • Spells:
    • The Freeze spell no longer stuns enemies. That’s right, an IE nerf!
  • Items:
    • Curare needles no longer take your (or monster’s) breath away.
  • Gods:
    • Cheibriados’ slouch damage is now based on monster move speed. That’s right, a Chei buff!
    • Ashenzari now grants the Scrying ability at a mere 2* piety.

Now Go! Bring the Dev Team Glory in Combat!

Trunk updates, 7 April 2015

Hi, crawlers! Here’s the latest and greatest:

  • Character:
    • MP apts & scaling have been reworked again, and are slightly less linear (extra MP for the first few levels).
    • Healing effects now cure rot first, rather than last; while the player has rot, half of their healing goes toward curing the rot rather than healing them.
    • The Forlorn mutation is no more.
    • MP-powered wands is now a single-level mutation (down from 3).
  • Monsters:
    • New monster: Salamander stormcaller, fire cultists appearing in late D and Vaults. They chant for a few turns before calling down a Fire Storm on their enemies. (They also have a few other fire spells.)
    • New monster: Entropy weaver, creepy humanoids appearing in Spider, Vaults and Depths. They chant for a few turns before heavily corroding their enemies’ equipment.
    • The concept of ‘confusion-immune’ monsters has been removed; everything that’s not magic immune is now confusable. This includes e.g. gargoyles & thorn hunters.
    • Nergalle no longer recasts Death’s Door when no enemies are nearby, and takes ten times longer to recover from exhaustion after it expires.
    • Monster-summoned Spellforged Servitors are now dramatically weaker.
    • Pale & grey draconians no longer appear outside a few vaults.
    • Phantasmal warriors have +50% base damage (up to the same as large abominations), to compensate for losing SH+AC piercing.
    • Monsters with spines now all work the same way as Hell Sentinels previously did (a 1/3 chance when attacked in melee of doing 5d4 AC-reduced damage). This is mainly a buff to porcupines, which also have significantly increased melee damage (now somewhere between sheep & yak damage).
    • Tough monsters should generally no longer waste their time with terrible wands.
    • Giant mites have been shrunken right out of the game.
  • Spells:
    • Enslavement has been removed. It’s been replaced by Tukima’s Dance in the Enchanter book, and Gell’s Gravitas in the Arcane Marksman book.
    • Gell’s Gravitas is now level 3, smite-targeted, and no longer confuses enemies.
    • Tukima’s Dance is now somewhat more powerful.
    • Being in water now prevents catching on sticky flame.
  • Items:
    • Staves of power now give a flat +15 MP, rather than 5 + 40% of your base MP.
    • Troll leather armour now provides regeneration for trolls. Be the troll troll…
    • Exploding tomahawks now spawn.
  • Gods:
    • Trog no longer accepts corpse sacrifices. (Piety from kills & piety decay have been improved to compensate.)
    • Gozag’s gold distraction effect is now a duration on the player that refreshes whenever more corpse-gold is found (made), rather than being an effect centered on the gold piles themselves.
    • A prompt is now given before casting most spells that would anger your god.
    • The success chance for Banishment is now shown properly for all values of Invocations skill.
    • Beogh’s chance of providing blessings has been considerably reduced – it was accidentally increased by 50% in January in a commit that intended to halve it.
    • The Shining One no longer blesses allies’ weapons and armour. Angel summoning is now cheaper.
  • Shadow Traps have been removed.
  • Picking up the Orb of Zot now increases the time until a teleport goes off.
  • Xv now allows examining from the ‘map screen’ (just as xv does).
  • EV penalties from constriction & multi-turn actions are now displayed in the game UI.
  • Multi-turn macros should no longer reduce EV.
  • Spacing in all messages has been improved to the Gallic standard.
  • Beogh now reacts properly when a Beoghite player is slain by a hostile orc priest.
  • Natasha can now talk in her sleep.
  • Harold can no longer talk after exploding.

Happy crawling!