Archive for February, 2011:

Press Crawl has received

Comments Off

Glorious Gitorious!

If you have been following the ##crawl-dev IRC channel, you may already be aware that we recently (this time last week) moved our code base from to This move comes mainly from some minor frustrations with SourceForge, most of which relating to their recent reliability problems. SourceForge have been a excellent host, but as we’ve recently been butting up against its limitations, it seemed like a good opportunity to move.

You can find the main page for the Crawl code on Gitorious at: <>.

From there, you can see all of the contained repository, begin watching any of them, and see all of the changes represented as a stream; from the repositories, you can clone and begin tracking and pushing changes to these clones.

Therefore, if you’ve been following Crawl development via Git on SourceForge, you’ll need to make some changes in order to switch to tracking Gitorious instead.

More: Read the rest of this entry…

0.7.2 Bug-Fix Release

With several months delay, here is the 0.7.2 bug fix release. You’ve probably all switched to trunk by now, but just in case you haven’t, 0.7.2 fixes a couple of nasty crash bugs.

As always, you can find source code and binaries on our Downloads page. Unfortunately, we cannot currently provide Mac binaries.

The changelog is a bit rough around the edges, so here’s a more detailed list:

  • Fix crashes on entering new levels with restart_after_game = true.
  • Fix crash with off-level map viewing.
  • Fix a crash when Jiyva worshippers spawn jellies for non-monster-damage.
  • Fix crash when trying to throw a quivered dancing weapon.
  • Fix problems with Unicode locales other than en_US.UTF-8.
  • Fix near-uselessness on ARM.
  • Fix save corruption for too long player names.
  • Don’t trap teleporting merfolk in a couple of temples.
  • Disallow targeting passwall at self.
  • Fix stat boosting armour not losing bonus when melding.
  • Fix weapon acquirement not considering some rare weapons.
  • Disable Trowel card in portal vaults, labyrinths, Pan and the Abyss.
  • A variety of other bug fixes.

Hopefully, 0.8 won’t be long in coming now, either.

As always, have fun playing!