With several months delay, here is the 0.7.2 bug fix release. You’ve probably all switched to trunk by now, but just in case you haven’t, 0.7.2 fixes a couple of nasty crash bugs.
As always, you can find source code and binaries on our Downloads page. Unfortunately, we cannot currently provide Mac binaries.
The changelog is a bit rough around the edges, so here’s a more detailed list:
- Fix crashes on entering new levels with restart_after_game = true.
- Fix crash with off-level map viewing.
- Fix a crash when Jiyva worshippers spawn jellies for non-monster-damage.
- Fix crash when trying to throw a quivered dancing weapon.
- Fix problems with Unicode locales other than en_US.UTF-8.
- Fix near-uselessness on ARM.
- Fix save corruption for too long player names.
- Don’t trap teleporting merfolk in a couple of temples.
- Disallow targeting passwall at self.
- Fix stat boosting armour not losing bonus when melding.
- Fix weapon acquirement not considering some rare weapons.
- Disable Trowel card in portal vaults, labyrinths, Pan and the Abyss.
- A variety of other bug fixes.
Hopefully, 0.8 won’t be long in coming now, either.
As always, have fun playing!
1. Comment by cheleez
13/Feb/2011 at 11:23
Thanks for your work. And can’t wait the 0.8 version!
2. Comment by SOJbo
13/Feb/2011 at 11:25
wonderful! can’t wait for 0.8, too
3. Comment by nutnarukex
13/Feb/2011 at 15:21
Yeah Thx looking forward to 0.8
4. Comment by Epitaph64
14/Feb/2011 at 02:14
Thanks for all the effort!
5. Comment by Andy
16/Feb/2011 at 21:52
All I need now are some pretty graphics for the Malign Gateway eldritch tentacles. The revised graphics look REALLY sharp, and everything else… well, we’ve gone from a Pinto to a Viper. Excellent work!
6. Comment by jpeg
16/Feb/2011 at 22:41
@Andy: We’ve got the tiles already, I just haven’t got around to coding them in yet. :/