Mines Malingerer
Posts: 51
Joined: Friday, 21st January 2011, 08:22
Location: Mare Desiderii
Voting on implementables! [Updated]
Thanks for all the replies and discussion, everyone! It's been a month since this topic was posted, so let's look at the most popularly requested new features thus far:
Tier 1:
- Abstract Demigod Worshipers (graciously undertaken by mumra)
Hive Reform
In-Game Autopickup (as an interface implementable, this would be great first-time patch material for aspiring developers!)
- Permabuffs (my personal favorite hurry, galehar!)
Changes to hexes, including making failed hex spells reduce monster MR and new low- and high-level hex spells
General improvements to melee combat, such as type-specific weapon abilities or tactical combat maneuvers (not technically an authorized implementable, but it was so popular that I just had to mention it)
- Changes to rP
Golems
New plant monsters
Improvements to Poison Magic/Alchemy (also not technically an implementable, but very often requested)
- Spider's Nest
Food Reform (Done!)
Player in the arena
Support for translations
God Wrath Overhaul
Make Passage of Golubria more useful
Forest Branch (once again, not technically an implementable, but maybe I'll get started on some portal vaults...)
[END UPDATE]
If you've ever visited the mantis or development wiki, you've probably realized that Crawl is a game with a lot of ambition. The process of realizing this ambition, however, is almost entirely undirected; no formal criteria govern the order in which features are implemented. Most of the time, developers simply embark on whatever project most interests them at the moment. However, on the rare occasion where a developer is searching aimlessly for a project, it would be useful if they had a jumping-off point. To this end, dpeg has authorized me to create this thread, where I'll be compiling suggestions from the community regarding which features you'd like to see implemented first. Here's what you need to do:
1) Become familiar with the list of implementables. The canonical list is here on the mantis, although the devwiki planning page for the next release is also fair game. Furthermore, the devwiki may be hiding features that dpeg has indicated are ready to become implementables, but have never been registered as such on the mantis; if you find any such features, they are also fair game.
2) Pick as many implementables as you'd like, and reply to this post with your list of implementables ranked in order of importance. Your list must be ranked in order: the point of this exercise is not to determine what features you'd like to see in the game, but how soon you'd like to see each feature in the game.
Note that Tavern posts are not valid sources for implementables, likewise for devwiki pages that dpeg has not personally endorsed. Once we have enough responses to this post, I'll compile all the lists into a master list of ranked implementables which developers and independent contributors alike can reference when they need inspiration.
But wait, there's more! The second purpose of this post is to assemble prospective features from this forum and the devwiki and determine which have the most community backing. Features with sufficient support may be considered to become implementables. Note that this does not constitute a promise that sufficiently popular features will be implemented. Once again, here is what you must do:
1) Scour the forum, trawl the devwiki, and speak privately with your fellow Taverngoers in order to discover features that you'd like to see in the game.
2) Compile a list of as many features as you'd like, ranked in order of importance. For this list, briefly describe each prospective feature and include one or more links to sources on the Tavern or the devwiki that explain it in detail. No details, no implementable! Include this list in your reply, below your list of ranked implementables.
And, when compiling this second list, please keep in mind the List of Things that Won't Be Done.
- For this message the author Wensleydale has received thanks: 3
- joellercoaster, Low_Pressure, MyOtheHedgeFox