The time has come to finally close down our SourceForge bug, patch and feature request trackers.
We have migrated our bug and feature-request tracking to a Mantis Tracker – please sign up there to contribute! In addition to the tracker, we have created a DokuWiki for play-testing feedback and for suggesting and discussing new features and ideas.
Also, the official home page for the Stone Soup project is now http://crawl.develz.org – if you haven’t yet checked out our development blog, you should! Mailing list and git repository are still located on SourceForge.
Thanks to Jude for covering many of the major changes in 0.6 in the play-testing posts, Darshan for his history blog-post, and Johanna for the post covering tiles and tides! And last but not least, thanks to develz.org and Napkin for hosting us!
I had a pretty good run with two Naga Transmuters of Che recently. The first go first found all the bookshops one could hope for, then stupidly died to a D:11 hill giant before finding the Mines and indulging in bibliophilia.
The other run managed to grab two runes. This was a long enough game to let me see a good bunch of the new content in a real game. Slime creatures, ugly things, I can’t remember a time I was glad to see one of either! While I didn’t get Shoals or Wizlabs, I did have a Treasure Trove. I think the trove itself had more gold than I paid for it though, that was strange.
I didn’t have a lot of trouble starting out. I think the key to getting a naga off the ground is to spit, spit, spit that poison. Transmuters might have a hard XL1, but the very first level gain unlocks Evaporate (and Sticks to Snakes, which I opted out of), which makes matters both easy and fun. A lot of the game was spent e’x'amining if the encounters had poison resistance or not.
More: Read the rest of this entry…
Lately we’ve been pulling together a short document to describe how the Stone Soup project operates. The aim of this is to enable people interested in contributing to quickly learn how they can. It’s also about writing it down for people already contributing, of course. Recent growth of the team and increased contributions (yay!) inspired me to start writing this, and it got major feedback and contributions from dpeg, jpeg and due.
I’ve committed it to the repository now for public scrutiny, and hopefully, benefit to current and future contributors. (Wow, am I making a speech here..) It’s in the docs/develop folder.
There’s still room for improvement. The following could (should) be added:
The process of a proposal/patch making its way into into the game
Versioning: use of agendas for major versions; only fixes for minor version
And of course, needs to be updated for the new Mantis/Wiki once it’s official. Any feedback is very welcome!
Steady progress on the Mantis and wiki. There’s still a good bit of work to do just figuring out how we are going to use the tracker. I’ve posted a writeup about different categories in the tracker (bugs, features, etc) with thoughts on how they could be used.
More: Read the rest of this entry…
Stone Soup switched to git for version control a while back. If you’ve been following the subversion tracker, and wondered why the activity suddenly seems to have stopped – that’s why. :) We haven’t really made noise about the change outside the mailing list and ##crawl IRC channel – thanks to people on the latter for pointing this out!
Darshan wrote a fine quickstart guide to using git on the mailing list; check it out here.
We now have a DOS build of 0.5.2, courtesy of Rugxulo of BTTR Software.