Well, the list of bug reports has gotten steadily smaller to the point where I think we’re about ready for a release! Before that happens though, I wanted to run one more release candidate out there to test out some issues people were having with tiles builds (in particular with weirdness on input (dropping keys, etc), and with random lagginess). Barring things going severely wrong though, I think the actual 0.6.0 release is likely to happen sometime within the next week. Thanks for all the testing and bug reports, we’re almost there!
Changes since rc3:
- Remove the framerate limiter from tiles, as it was causing quite a few issues.
- Fix lag in tiles when autoexploring into a shop.
- Fix crash/save file corruption when Mara fails to summon an illusion.
- Using Lugonu’s Corruption ability no longer prevents special branch effects (such as re-enabling teleport control after picking up the rune in Tomb) from triggering.
- Used staircases are now colored green for upstairs and red for downstairs, on both the main screen and the X map (to be more easily distinguishable from unused staircases).
- Artifact amulets of stasis can no longer get the Rage or *RAGE properties.
- Weight display misalignment on the ^X screen should be fixed.
- Unwielding a non-weapon updates the wield display properly.
- Fix an error in the 034_monster_glyphs file.
-doy
1. Comment by Stoat
23/Mar/2010 at 06:41
Wow, these are coming thick and fast! Any chance of another tiles OSX version?
2. Comment by hackum
23/Mar/2010 at 22:52
I love the new features and the interface. Just played through rc3 and loved it.
3. Comment by David Gardner
24/Mar/2010 at 00:15
What are some of new features and interface you like most? I see new gods, and some new items, and the blinging out of missiles — I like all of those. I’m playing the tiles version which I’ve never played (I prefer console but there’s no Mac console build) — so I can’t tell what interface improvements have been made — I’m curious.
Final query: I just equipped a +0 buckler and it gives me 11 SH — bucklers were 3 SH before — does this mean shields are now superpowered?
Thanks for all the great work, team, and thanks in advance for any replies. –DG
4. Comment by Ret
24/Mar/2010 at 00:43
I can confirm shields are overpowered.
5. Comment by hackum
24/Mar/2010 at 00:46
There are lots of changes, I haven’t been able to discover all of them.
I liked the new scrolls, the new area is great (The Swamps were so frustrating always), the tabs in the interface are great, some other minor changes here and there make the game really shine. Some new randarts were introduced as well I think.
Some of the armors might have been changed. I think the dragon armor got nerfed for example.
In any case, I would love to see a list with all changes from the previous version. Does this list exist?
6. Comment by doy
24/Mar/2010 at 01:44
Changelog is in the docs/ directory of the download, and you can read it here: http://git.develz.org/?p=crawl-ref.git;a=blob;f=crawl-ref/docs/changelog.txt;h=6267e58e176508c3b4162f4ab6d747542463f485;hb=HEAD
7. Comment by hackum
24/Mar/2010 at 05:32
Thanks. Where can we read more about the revamped AC/EV system and the removal of Heavy/Light armour distinction?
8. Comment by doy
24/Mar/2010 at 06:36
Revamped AC/EV and armour changes is discussed here https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:misc:ac
9. Comment by evktalo
24/Mar/2010 at 09:28
Shields have not been boosted as such, the numbering was just made to be more comparable with AC and EV. There’s a new reflection brand for shields, though.
–Eino
10. Comment by hackum
24/Mar/2010 at 15:55
Cheers! I found this also very helpful: http://crawl.chaosforge.org/index.php?title=AC_nerf
11. Comment by Whitewolf
24/Mar/2010 at 16:26
In that changes files you have:
80 * Except for Nessos, launchers of flame can’t be combined with poisoned ammo.
81 * Removed Poison Ammunition in favour of Poison Weapon and temporary brands.
84 * Poisoned ammunition is more effective.
These seem to be contradictory statements.
Is there poison ammunition now or not?
12. Comment by doy
24/Mar/2010 at 20:02
Whitewolf: item 81 is referring to the spell “Poison Ammunition”.