Archive for June, 2020:

0.25 “Magic Surges Out from Thin Air”

We are pleased to announce the release of Dungeon Crawl: Stone Soup 0.25 “Magic Surges Out from Thin Air”!

DCSS 0.25 features an overhaul of many spells to make spell schools more distinct and positioning more relevant for spell users, a simplification of the miscast system for when those new spells go wrong, a new style of acquirement scroll, and numerous user interface improvements including new options designed to make crawl more accessible for visually impaired crawlers. For a full list of significant changes, please see the changelog for the 0.25 branch.

Download DCSS 0.25 here (updating momentarily) or here, or play it online on one of many servers across the world! Packages for Windows, OS X, and Linux are all available now. (Debs coming very soon.)

The tournament starts today, 20:00 UTC Friday 12 June with all online 0.25 games counting towards your score. See the tournament page for more details, including how to join or set-up a clan. Clan membership changes remain open until 20:00 UTC Friday 17 June.

Many thanks to all those who have contributed to DCSS over the years. A special thanks to the following community members who contributed to DCSS 0.25 and a warm welcome to the first-time contributors, listed in italics. (Let us know if someone is missing, this data is tricky to collect in bulk!)

aaronegolden, AdamPG, Alex Jurkiewicz, Andrew York, Benoit Giannangeli, Byrel Mitchell, Clare Boothby, David Damerell, Emily, Gabriel Marks, Goratrix, hellmonk, Implojin, István Markó, James Buck, kitchen-ace, klorpaNathan Mills, mwvdev, Nikolai Lavsky, nirrattnerPeter Gerlagh, Psymania, Quipyowert2, riverfiendRojjaCebolla, sdynet, Skrybe, shummie, theJollySin, Umer Shaikh, zuurr

0.25 Tournament Delayed But Tournament Page Now Available

Hello crawlers. The ongoing protests in the United States and elsewhere have greatly limited the availability of some community members, including those working on the new tournament project, to do DCSS things. Although we’ve basically completed the tournament script changes and could run the tournament on time, it wouldn’t be fair to those people participating in protests or those just trying to deal with this difficult situation. To that end, we are delaying the start of the 0.25 tournament for one week until June 12th, 8pm UTC, and it will run for 16 days until June 28th, 8pm UTC. We’re sorry for the abrupt change of start date, but sometimes there are more important concerns.

That said, we do have a new tournament page populated with test data from online 0.25 games that you can take a look at now:

https://crawl.develz.org/tournament/0.25/

This will give you a chance to become better acquainted with the new rule set, but just as importantly you can help us find bugs and give suggestions for improvements! If you’re a UX expert with experience in the relevant technologies, check out the new-scoring branch in our repository of the tournament source code and consider making a pull request. Everyone can feel free to leave constructive feedback for the tournament pages in comments on this post or in your favorite venue for crawl discussion where you see devs lurking! We’ll continue finishing up the scripts and fixing bugs over the next week. Note that any games you see listed on the page above are just test data, and the database will be reset before start of tournament.

The 0.25 release will be made available for download at some point before June 12, and we’ll make an announcement when that happens. Thanks again for your understanding, and we hope you all are staying safe. Hopefully, in a week’s time, we’ll be ready to begin our quest to obtain a fabled artefact, the Orb of Zot!