Hi, crawlers! The newest changes, organized by a completely arbitrary and arguably meaningless set of priorities:
- Major:
- Shoals tides have been reworked: they now shift only between shallow water & land, never creating or destroying deep water tiles. They also move fifteen times faster.
- New fake language: ‘butt’. To quote the purpose statement of the original:
Buttbot is a social experiment in humour and interaction, it
playfully mocks those around it. Almost deconstructionist in
nature by manipulating the context of the text it parodies,
it forces people to reexamine what has been said in a new light.It builds on the tradition of mechanising surrealist techniques,
such as example Dadadodo by Jwz implementing the cut-up technique
made famous by William S. Burroughs (and used by Radiohead).
However instead of merely rearranging the content, buttbot aims
to augment it with the simplistic low brow humour.The use of puerile humour is mainly to bring the conversation
back down to earth, to remind us that in our intellectual pursuits
that childish references to anatomy can bring a smile to our
faces… - Fake languages are now stackable. Try adding “fake_lang = dwarven,!!!” to your rcfile, or see the options guide for more languages and options.
- New rcfile option: “easy_door”, which toggles whether or not to ask for a prompt when (C)losing doors if only one open door is adjacent. (For consistency.) Defaults to true.
- add_autopickup_func() rcfile functionality has changed; returning false now signifies that corresponding items should never be picked up. I am told that if your autopickup is broken by this, you should do the following: “in the function passed to add_autopickup_func, change return false to return nil and change return a and b or c and d to return (a and b or c and d) or nil”. If you don’t understand that (I’m not super confident on it myself), maybe just delete the relevant functions and hope for the best.
- Evocables now charge & discharge per-type, rather than individually. (That is, whenever you use a lamp of fire, all lamps of fire are unuseable until you gain enough xp to recharge it.) The elemental spirits are whimsical beings…
- Moderate:
- Light armour now has a small penalty to spellcasting success chance, and heavy armour’s penalties to spellcasting are slightly reduced.
- Bucklers now have a very slightly smaller encumbrance penalty.
- Shields’ evasion penalties, & the skill required to completely mitigate them, are now displayed in their descriptions.
- Caustic shrikes, after being nerfed, buffed, nerfed, and nerfed, have been buffed. Specifically, they’re now somewhat buffer, and less likely to appear when polymorphing earlier, weaker creatures. Celebrate!
- Natasha has traded her Mephitic Cloud for Conjure Flame, which she’ll use to try to block off the player’s avenues of manuever. (She had a bad habit of walking into her own mephitic clouds. Ridiculous cat…)
- All book tiles have been completely replaced.
- New tiles for several uniques. Check out Nikola’s new look, just before the next time he electrocutes you to death!
- Gargoyles, being statues, can no longer cast Statue Form.
- Exploration piety no longer scales by the size of the level; it now is based solely on the number of tiles explored. (Early Ziggurat levels no longer give enormous amounts of Ash/Nemelex piety.)
- Throwing net range no longer varies by the size of the player; all races can now throw them to the edge of LOS, up from 5 squares for most races, 6 squares for ogres, 4 for halflings & kobolds, & a mere 3 squares for spriggans.
- The Tome of Destruction has been utterly destroyed.
- All non-permanent summoned monsters are now unable to use stairs.
- Trog’s wrath summons are now permanent.
- rPois- items now prevent the player from reaching rPois+.
- Minor:
- Item descriptions no longer claim that rPois- “protects against poison”.
- It is no longer possible to instantly die from putting on a -hp item, or from having your last maximum hit point rotted away, or by being tormented at 1 hp while at rN-.
- You can no longer drink !poison, !decay or !degeneration if you know what they are and are not immune to them. Crawl does not encourage self-destructive drinking among its players.
- Hell rats no longer appear in the Sewers.
- Hexes with a 100% success chance should no longer fail.
- +Twstr and +-HP have been removed from randart generation.
- Artefacts can no longer spawn with both “cause random teleportation” and “prevent all teleportation” properties.
- Mummies can no longer be trapped in an infinite loop when calling for merchants.
Happy crawling!