Archive for May, 2014:
Thursday, May 29th, 2014 11:31
Hi crawlers! There’s been enough changes this week for a slightly early update:
- The new_nemelex branch has landed:
- Nemelex
- Nemelex only gives piety for exploration rather than item sacrifices or deck usage.
- Peek at Two now reveals the top cards of a deck but cannot be used with other Nemelex abilities
- Nemelex now only gifts decks of war and escape.
- Cards
- New cards
- Fortitude, which gives Damage Shaving and a bonus to strength.
- Storm, which can make shallow water, a tornado, or cause swiftness.
- Degeneration, which polymorphs nearby monsters into weaker ones.
- Shaft, which creates a shaft under the player. This is an old effect of the Flight card.
- Illusion, which summons an illusion of the player.
- Revamped cards
- Flame card now spawns flame clouds around the user and on hostiles rather than dealing damage.
- Velocity card now hastes the slow and slows hasty rather than simply speeding up the player.
- Warp, Portal, Hammer, Spark, Flight, and Genie cards have been removed
- Decks of War now contain the Dowsing and Potion cards
- The chance of corroding equipment no longer considers item enchantment
- Item destruction of scrolls and potions has been completely removed.
- Demonspawn facets which gave potion/scroll item conservation now give freezing/fire cloud immunity earlier and separately.
- Halflings have rebalanced aptitudes, shifting them towards defense.
- Kobolds no longer have disease resistance.
- Tukima’s Dance now animates weapons held by monsters. The weapons will fight against their former owners. It is also now level 3.
- Spider Form now moves at normal speed.
- Some ability icons have new tiles.
- All types of fruit have been merged together into one item type.
- Cheese and sausages are no more.
- New unrand: the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6}. A quarterstaff that takes HP every time you cast a spell.
- The dagger of Chilly Death now sometimes flash-freezes enemies, slowing their movement.
- The scimitar of Flaming Death now sometimes applies sticky flame to its victims.
Happy crawling!
Friday, May 23rd, 2014 17:28
Hi crawlers! Here’s your roughly weekly dose of trunk update news:
- The special diets of centaurs (fast metabolism 1, herbivorous 1) and halflings (slow metabolism 1) have been removed.
- Vampires always get the full effect of all potions, can always mutate, and always get the full effect of all mutations.
- Corrosion affects all of your equipment, but only temporarily.
- Purple (very) ugly things deal extra damage in lieu of a sickness attack.
- Sustain abilities effects no longer stack.
- Scrolls of brand weapon can roll any brand on an unbranded weapon.
- Ambrosia and royal jellies have been removed; honeycombs have been renamed to royal jellies.
- The Mercenary card generates base demonspawn instead of spriggan riders.
- Sif Muna wrath can no longer cause amnesia.
- Gods that give missile gifts can do so sooner, i.e. there is no skill-related breakpoint associated with it.
Happy crawling!
Wednesday, May 14th, 2014 19:39
Hi crawlers! Here’s what’s new in trunk:
- The Lava Orc species has been removed.
- Player clinging (seen only in Spider Form and with the boots of the Spider) is no more.
- Kobolds, hill orcs, and ogres are no longer saprovorous.
- Ogres no longer have a fast metabolism.
- Silver statues and orange crystal statues are immune to disintegration, but have less health and AC and have their abilities converted to spells such that they spam less; this implies OCS confusion can be resisted.
- Bog bodies no longer randomly rot.
- Removed monsters: shedu, plague shamblers.
- New unrand: the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAb}
- Potions of blood cure a point of ghoul rotting.
- Removed unrands: the boots of the Spider.
- Decks of wonders now contain Dowsing, Battlelust, Helm, and Shadow instead of Experience, Helix, Sage, and Trowel.
- Decks of dungeon are no more.
- The Potion card has a new list of effects: power 0 is decay/curing/agility/ might/brilliance; 1 has a chance of resistance/haste; 2 has a chance of magic/heal wounds.
- Removed cards: Experience, Sage, Water, Vitrification, Trowel, Minefield, and Shuffle.
- Zin’s Recite no longer prompts for a book, instead affecting all monsters in sight with the strongest effects that would impact them.
Happy crawling!
Tuesday, May 13th, 2014 18:52
Thursday, May 8th, 2014 03:08
Hi crawlers! Here’s the latest and greatest from trunk:
- The gods branch has landed, bringing two new gods: Gozag Ym Sagoz the Greedy and Qazlal Stormbringer. Both are temple gods with an altar either in Temple or on D:2-9.
- Gozag
- Charges a service fee for joining, dependent on the amount of gold that has been generated in the game.
- Does not have piety.
- Defeated enemies turn to gold; these gold piles distract nearby creatures, causing them to sometimes not act.
- Potion Petition: purchase one set of potion effects.
- Call Merchant: fund a merchant to set up shop somewhere near to areas of the dungeon you have explored.
- Bribe Branch: send money to the inhabitants of a branch to turn them + temporarily neutral or incite them to join you.
- Duplication: one non-artefact item can be duplicated at an altar.
- Qazlal
- Piety on kills.
- All followers are immune from their own clouds.
- 1*: Storm Shield: you passively generate elemental clouds around you and gain bonus SH, and gain RMsl at 3*; you also generate a lot of noise.
- 2*: Upheaval: blast a small nearby area with elemental forces.
- 3*: Elemental Force: turn nearby clouds into elementals.
- 4*: Elemental Adaptation: taking elemental or physical damage sometimes temporarily grants you resistance against that element.
- 5*: Disaster Area: blast the entire area around you with elemental forces.
- 6*: at an altar, gain a permanent elemental resistance of your choice for as long as you worship Qazlal.
- The Abyss no longer sometimes blocks blinking.
- Wanderers have tweaked starting kits with generally better items.
- Teleportitis cannot be controlled.
- Manticores have an unlimited number of spike volleys.
- Base draconians can become nonbase draconians with experience.
- Undead and nonliving enemies regenerate as fast as other enemies.
- Ghouls and necrophages can no longer equip weapons or armour.
- Monster melee attacks can no longer destroy items.
- Death Channel lasts twice as long.
- The blowgun of the Assassin returns; it has a chance to affect the target more than normal blowguns.
- Gloves of archery no longer penalise melee.
- (Plain) bows have been renamed to shortbows.
- Identify scrolls now always identify a single item.
- Monsters with special attack flavours have this noted in their descriptions.
- Summon Elemental has been removed.
- Spriggan enchanters (the monster) and phoenixes have been removed.
Happy crawling!
Sunday, May 4th, 2014 03:57
Hi crawlers! Here’s what’s new in trunk:
- The
ranged_combat
branch has landed – it is a rewrite of the ranged combat system to be based on many of the same formulas as melee attacks, so the effect of AC/EV on ranged attacks is more predictable, weapon delay is more predictable, and even Throwing should be a viable option compared to the other ranged weapons.
- Jewellery automatically identifies on equipping it.
- Cleaving hits the full eight squares around a player.
- Rebranding a distortion weapon no longer causes a distortion effect.
- Scrolls of brand weapon can no longer affix brands; they keep their effect of rerolling a weapon brand.
- Blessed weapons can be rebranded.
- Amulets of inaccuracy are always cursed.
- New rings of stealth and loudness, which positively/negatively adjust a player’s stealth; these take the place of rings of sustenance and hunger.
- Followers of good gods no longer get a chance to turn holy enemies neutral.
- The Book of War Chants is no more.
- Removed spells: Fire Brand, Freezing Aura, Lethal Infusion, Poison Weapon.
- Removed enemies: silver stars, flaming corpses, grizzly bears.
A brief reminder that the gods
experimental branch is still available for testing on cszo and cbro; if you want to help get our newest potential additions to the pantheon into the game, be sure to help us try them out!
Happy crawling!