Archive for February, 2012:

Stone Soup Survey

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Roguelike Radio interview with dpeg

Dungeon Crawl Stone Soup’s former lead designer, David Ploog, was recently a guest on the Roguelike Radio podcast, speaking with Ido Yehieli, Keith Burgun and Jeff Lait. The episode covers some interesting topics and is well worth a listen – check it out here!

Crawl 0.10: “Save the Pacific Northwest Tree Octopus”

We are proud to announce that Dungeon Crawl Stone Soup 0.10: “Save the Pacific Northwest Tree Octopus” has been released! With 6 months of development there have been a huge number of changes, including the addition of a brand new species. Octopodes are a race of sentient, amphibious cephalopods incapable of wearing armour, but able to wear up to eight rings at a time thanks to their tentacles. They’re squishy in mêlée but come with the new combat mechanic of constriction, allowing them to immobilise their foes and deal additional damage over time.

Alongside all the exciting new content in-game, there have been many significant improvements and additions to Webtiles. A list of visible monsters is now displayed, there are various menu improvements, and Webtiles games can even be watched by console players over SSH.

You can download 0.10 from our Download page, or play console builds online on CAO or CDO. Webtiles will be upgraded to 0.10 within the next few days, keep an eye out for an update!

We’re also conducting a survey of players alongside this release. If you have a few minutes to spare please take a look, we’d greatly appreciate your response.

Don’t forget that the 0.10 release tournament begins on February 25th! All 0.10 games played on CAO and CDO will count towards it, which of course includes Webtiles games. Check out the tournament website for the rules, start forming clans, and get ready to tackle the challenging new banners!

Some of the major changes this version include:

  • New species: Octopodes, capable of wearing eight rings, but not most other items of armour.
  • Removed species: Mountain Dwarves have returned to the mountains. Read why they were axed here.
  • Changed species: Hill Orcs have had their aptitudes improved, and Minotaurs have gained both better aptitudes and a retaliatory attack with their horns. Centaurs have a slower metabolism, but are now somewhat herbivorous, gaining bonus nutrition from plants but less nutrition from meat. Draconians cannot wear body armour anymore, but can wear gloves and boots. Some Demonspawn mutations have been adjusted, and a number of new mutation sets are also available. Kenku have rediscovered their roots and now prefer to be called Tengu.
  • Backgrounds: Arcane Marksmen are back with a Hex-based spellbook. Transmuters have Beastly Appendage (a new spell providing a temporary beneficial combat mutation) instead of Fulsome Distillation and Evaporate. Necromancers have Control Undead instead of Dispel Undead. Monks have been rewarded for their devotion to asceticism and gain a one-time boost to ** piety when they first convert to a god.
  • Skills: You will now need to find an appropriate item or spell to train most skills (and doing so allows even unknown skills to be trained). Additionally, partial levels of skills (e.g., ‘15.2’) matter.
  • New monsters: Blizzard demons can call down freezing cold and howling winds with but a gesture. Profane servitors are angels that have been corrupted by Yredelemnul. These undead beings radiate unholy darkness and are resistant to holy forces. Several new holy monsters have been added.
  • Removed monsters: Giant toads have croaked, vipers have rolled snake eyes, and blue deaths have all died.
  • Changed monsters: Reapers are much more powerful. Fiends are now known as Brimstone Fiends, and imps are now known as crimson imps. Some demons have found themselves on different glyphs. Summoning monsters bring fewer creatures with each cast, and monsters with breath attacks (e.g., dragons) need to recover between attacks. There are many new monster descriptions and quotes.
  • Spells: Combining Swiftness and Flight no longer gives bonus movement speed. Mephitic Cloud and Evaporate no longer guarantee a 3×3 cloud. Passage of Golubria creates two portals when cast, and allows more than two portals to exist simultaneously. Lee’s Rapid Deconstruction and Shatter are stopped by walls unless the spell manages to destroy them. To account for the monster summoning changes, Abjuration is now a single-target spell. The screen-wide version is available as a new level 6 spell, Mass Abjuration. Maxwell’s Silver Hammer and Levitate have been removed.
  • Cheibriados: Ponderous equipment has been replaced. Instead, gaining Cheibriados piety slows you down. Followers are no longer given resistances, but gain the Temporal Distortion ability, which moves nearby monsters forwards in time a few turns.
  • Makhleb: The demon prince of destruction deals only in blood and souls! Makhleb’s invocations now cost health instead of magic. Followers will be rewarded for kills with a larger amount of health, but no magic.
  • The three good gods now have piety decay over time, but each has new methods of gaining piety. Elyvilon piety from pacification has been greatly increased and piety from weapon sacrifices has been adjusted, Zin demands a tithe of all gold collected in return for piety, and The Shining One gives piety for meeting new monsters (and determining whether they need to be eradicated!).
  • Constriction: Octopodes, nagas, some snakes, and tentacled monstrosities can now prevent their foes from escaping while squeezing the life out of them.
  • Various changed mechanics: Poison resistance is now only 90% effective against most effects. No spells work through glass or trees anymore. The slaying property (incribed as {Dam+X}) now works identically to weapon enchantments. Contaminated (‘brown’) chunks always give nutrition and cause nausea instead of sickness. Nauseous characters can only eat when near starving and might make themselves ill.
  • Items: All polearms have been lengthened and may now be evoked (‘v’) to attack non-adjacent squares (like the reaching brand). Potions of healing are now known as potions of curing, and wands of healing are now known as wands of heal wounds. Many new fixed artefacts have been added.
  • Branches: Terrain in the Abyss now shifts with nearly every step. This may open new escape routes for stranded adventurers – or seal ones they were planning to take. Pandemonium has a dangerous new holy-themed unique level. The Hive is no more. Tiles players can enjoy the newly redecorated Snake Pit, Labyrinth, Vestibule of Hell, Crypt, Dis, Tartarus, Cocytus, and Pandemonium. Many new vaults have been added across the entire dungeon.
  • Interface: Spell success adjectives are replaced with failure rate percentages which are coloured based on potential miscast severity.

Thanks to Eronarn for compiling the list of changes, and to the many contributors to this version. See the full changelog for much more!

Wiki reorganized!

The development wiki has been reorganized. It should now be much more navigable and comprehensible. If you have checked it before, and turned away in disgust, please take another peek now!

I personally have been away from the project for a couple of months, and was pleasantly surprised by the better structure and more readable pages – I had no idea this was taking place. So big thanks to XuaXua for stepping up, grabbing a shovel, and wailing away at the mess!

Go check out the wiki now!


0.9.2 Bugfix Release and 0.10 Tournament!

A new bugfix release was released a couple weeks ago, fixing several crashes and other bugs: 0.9.2 is available in the Downloads.

But 0.10 is almost upon us — it will likely be released within a week. As with the 0.8 release last year, there will be a tournament to celebrate this release: from 0:00 Feb 25 (midnight UTC) through 24:00 Mar 11 (Mar 12 midnight UTC), any 0.10 game played on CDO or CAO will count towards the tournament. The annual August tournament will still happen later this year, as usual.

The rules are available on the tournament website. This tournament will offer far more banners to strive towards than any past DCSS tournament has, so don’t miss it!