Hello crawlers! We’re letting you know that the official 0.34 tournament page is online! The tournament will run for 16 days from 8pm UTC Friday, Feb 6th to 8pm UTC Sunday, Feb 22nd. Please bookmark the 0.34 tournament page and use this page to track your progress throughout the tournament. We have some minor rule changes planned and will update the tournament page when the changes are finalized. As we test the tournament scripts, you may see summaries of test data in the “Overview” page taken from recent 0.34 beta games. Don’t worry, we’ll reset everything before the tournament starts.

Speaking of 0.34, here’s one last Trunk Update for 0.34 with a small batch of changes that sneaked in after the last post:

  • New talismans:
    • Spore talismans, tier 2 talismans providing Spore Form. This meld one’s offhand and feet into sporulating fungi, allowing attacks to weaken enemies and creating rows of burstshrooms behind them. These burstshrooms explode after a short delay and sometimes daze those hit.
    • Eel talismans, tier 3 talismans providing Eel Hands Form. This melds one’s gloves, weapon, and offhand slots into twin eels, which provide rElec, and also make one’s melee attacks sometimes produce short-range electric jolts. When one falls below 50%, a stronger jolt will trigger immediately.
  • Further talisman changes:
    • Blade Form has been reworked. It is now tier 4, melds nothing, and provides two melee auxiliary attacks instead of an unarmed combat bonus. In addition, it provides SH while attacking based on your Slaying.
    • Fortress Crab Form now doubles most egos and artifact properties on the body armour equipped. It also provides a slightly higher multiplier to body armour AC (from +135% at max skill to +150%) and Breathe Rust costs slightly less HP.
    • Maw Form is now tier 3. Its bite attack triggers less often with fast weapons, but gets additional bonus damage from strength. Kills now heal more in total (especially at high skill), but over several turns. It can now briefly mesmerise the player when an edible monster is first encountered.
    • Protean talismans can no longer become maw talismans, but can become spore talismans instead.
    • Sphinx Form and Vampire Form now see invisible.
    • Vampire Form has a high chance to briefly daze living / demonic / holy monsters when they first notice the player, preventing them from shouting. The Bat Swarm ability can now be manually cancelled, and its cooldown is now shortened by Shapeshifting skill.
    • Werewolf Form now can wear helmets and cloaks.
  • Fire dragon scales encumbrance rating has decreased, from 11 to 9.
  • Amulets of Alchemy are now called amulets of Chemistry, but are otherwise unchanged from the last Trunk Update.
  • Fortress Blast’s explosion radius has been increased from 5×5 to 7×7.
  • Hellfire Mortar can no longer be recast until the lava from a previous cast has expired, but this lava now disappears more quickly.
  • Sphinx Sisters’ summons are now slightly weaker and have a shorter duration.

The 0.34 release will be made and announced Thursday Feb 5th. In the meantime, the 0.34 branch will be installed on servers. Once the 0.34 branch is installed on your favorite server, you can configure your tournament clan in your RC files right now. Good luck in the tournament!

Note: The DCSS scoring pages probably won’t have 0.34 games added until after the tournament. During the tournament, scoring updates will be disabled to conserve resources on CAO. After the tournament, scoring will resume and all games not yet counted will be included. Game records are always permanently stored on each server where the game was played, so no data is lost.