The 0.22 Summer tournament is over. On behalf of the Dev Team, many thanks to all the server admins, outside contributors, bug reporters, and to the many DCSS players, new and centuryplayer alike, who made the 0.22 release and tournament possible! For 16 days, players could compete for tournament points and banners by playing 0.22 games on the public servers. First let’s give  a short summary of player and clan results. To see first through third place winners in all categories, please see the tournament overview page.

The winning player was Yermak, with 8200 points. Yermak won 36 games during the tournament, including the longest streak at 16 games, and won 22 tier-three banners. In second place was ManMan, with 7686 points and 31 wins, including the second-longest streak for 14 wins and 15 tier-three banners. In third place was justnoob, with 6559 points and 30 wins and 16 tier-three banners. igoo was the only player to win all 24 tier-three tournament banners.

The fastest win by turncount was achieved by Yermak (10243 turns with a DDFi of Makhleb). Yermak also had the highest scoring game of the tournament, a 15 rune GnTm of Chei won in 25904 turns for 55M points. p0werm0de had the fastest realtime win at 23m 13s with a DDFi of Makhleb, and Yermak had the lowest level win with an XL 15 SpEn of Ashenzari. The first victory of the tournament was claimed by Dynast, playing a MiFi of Makhleb, just 41 minutes after tournament start. The first 15 rune win of the tournament was by ManMan, playing a GrFi of The Shining One, won in 1 hour and 19 minutes (at 2 hours and 21 minutes after tournament start).

The clan competition was won by ManMan’s clan (27039 points), followed by Dowan’s clan (25073 points), and Ge0ff’s clan (21144 points). There were 141 clans in all with points scored in the tournament.

Here are some basic statistics on the players in this tournament compared with the 0.21 Winter and 0.20 Summer tournaments (in parentheses):

  • Players: 3130 (0.21: 3153, 0.20: 2997)
  • Total player time: 41988 hrs (0.21: 41283 hrs, 0.20: 39530)
  • Avg player time:  13.41 hrs (0.21: 13.09 hrs, 0.20: 13.19)
  • Proportion of players using webtiles: 95.39% (0.21: 94.48%, 0.20: 94.15%)

A graph made by johnstein shows how various statistics progressed over the course of the tournament. Additional graphs show comparisons of these stats to the 0.21 and 0.20 tournaments.

We hope you all enjoyed playing in the tournament! We had a lot of fun bringing the 0.22 release together, and have 0.22.1 and 0.21.2 point releases planned. We also hope to rework the tournament format so that players won’t be required to put in so many hours in order to be competitive. Details on this aren’t finalized, but of course we’ll communicate those changes before the next tournament. In the meantime, we on the Dev Team are excited to start work on the next version. Thanks again, everyone, and happy crawling!