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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0011675||[DCSS] Bug Report||minor||always||2018-09-14 06:18||2018-09-14 08:54|
|Status||confirmed||Product Branch||longterm development (0.25+)|
|Summary||0011675: Can't see minimap when playing with low resolution|
Something has changed with the local tiles display so that the inventory/magic/etc. icons on the bottom-right take up more space. As a result when playing on my old laptop at 1024x480 the minimap is not displayed at all. I don't pay much attention to the clickable icons and would much rather just see the minimap, but as far as I know there are no options to disable them.
Another option would be to have the minimap pop up in a dialog with a certain key, like ctrl-m. Apologies if such a key exists and I missed it.
|Tags||No tags attached.|
|As a temporary workaround you should be able to set tile_map_pixels = 8 in your rc file.|
|Thanks, that works even if it's pretty tiny. I'd still love a ctrl-m screen and/or the ability to remove the icons, though I do realize that there are probably not too many other people playing at such a small resolution.|
This might work in your init.txt:
tile_layout_priority = minimap, inventory
Also, iifc, there's an option to make the Inventory portion smaller...but I never tried it. Something about 1 line of floor items instead of the default 2 lines.
Btw, I've set: tile_map_pixels = 5
on a 1366x768 laptop so you might want to try different values.
Also, this is somewhat similar to a bug I submitted:
Maybe the fix that aidanh did for mine might fix yours.
Hopefully it has been cherry picked for v0.22.1 and 21.2, which should be coming out in less than a week.
|2018-09-14 06:18||kitchen_ace||New Issue|
|2018-09-14 06:23||aidanholm||Note Added: 0032622|
|2018-09-14 06:23||aidanholm||Status||new => confirmed|
|2018-09-14 06:35||kitchen_ace||Note Added: 0032623|
|2018-09-14 08:40||RoGGa||Note Added: 0032624|
|2018-09-14 08:54||RoGGa||Note Added: 0032625|
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