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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0010918 | [DCSS] Bug Report | crash | always | 2017-01-27 01:35 | 2017-01-27 02:00 | ||||||||
Reporter | Qwert225 | View Status | public | ||||||||||
Assigned To | PleasingFungus | ||||||||||||
Priority | normal | Resolution | done | ||||||||||
Status | resolved | Product Branch | 0.18 ancient branch | ||||||||||
Summary | 0010918: Game crashes when number of monsters on the level exceeds 700 | ||||||||||||
Description |
I recently started a game in which I used wizmode commands to turn all monsters into allies. I gathered most of them at Depths:3. There were 700 of them there when the game started crashing. To reproduce: 1. Enter wizmode 2. Dig all rock walls on the level. Some friendly deep troll earth mages can help you with that. 3. Spawn monsters until their number reaches 700 4. Try to spawn a few more and the game will crash. Crash report: ASSERT(mindex <= MAX_MONSTERS) in 'jni/mon-util.cc' at line 417 failed. Verson: Dungeon Crawl Stone Soup 0.18.1-android Platform: Unix Bits: 32 Game mode: normal Tiles: no Command line: -dir /data/data/com.crawlmb/files -macro /data/data/com.crawlmb/files/settings RC options: restart_after_game = false Crash caused by signal 0000006: Aborted Unable to get stack trace on this platform. Unable to get stack trace on this platform. /usr/bin/gdb not executable. |
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