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10918 Bug Report crash always 2017-01-27 01:35 2017-01-27 02:00
Qwert225 Local  
PleasingFungus Android  
normal Tiles  
resolved 0.18 ancient branch  
0.18.1-android done  
none    
none 0.21 ancient branch  
0010918: Game crashes when number of monsters on the level exceeds 700
I recently started a game in which I used wizmode commands to turn all monsters into allies. I gathered most of them at Depths:3. There were 700 of them there when the game started crashing.


To reproduce:
1. Enter wizmode
2. Dig all rock walls on the level. Some friendly deep troll earth mages can help you with that.
3. Spawn monsters until their number reaches 700
4. Try to spawn a few more and the game will crash.


Crash report:

 ASSERT(mindex <= MAX_MONSTERS) in 'jni/mon-util.cc' at line 417 failed.

 Verson: Dungeon Crawl Stone Soup 0.18.1-android
 Platform: Unix
 Bits: 32
 Game mode: normal
 Tiles: no

 Command line: -dir /data/data/com.crawlmb/files -macro /data/data/com.crawlmb/files/settings

 RC options:
 restart_after_game = false

 Crash caused by signal 0000006: Aborted

 Unable to get stack trace on this platform.
 Unable to get stack trace on this platform.

 /usr/bin/gdb not executable.
Issue History
2017-01-27 01:35 Qwert225 New Issue
2017-01-27 02:00 PleasingFungus Note Added: 0031446
2017-01-27 02:00 PleasingFungus Status new => resolved
2017-01-27 02:00 PleasingFungus Fixed in Branch => 0.20 development branch
2017-01-27 02:00 PleasingFungus Resolution open => done
2017-01-27 02:00 PleasingFungus Assigned To => PleasingFungus

Notes
(0031446)
PleasingFungus   
2017-01-27 02:00   
Fixed in 3ab214b, thanks!