I’m happy to announce that we can now offer an online version of “Tiles”!
Edlothiol announced his great idea with working code on the mailing-list a few weeks back, and even though it’s still beta-quality in the aspects of features (mini-map missing, inventory-tab, etc), it’s fully playable and there have even been the first 4 wins by players testing it!
There is a slight draw-back: It needs a fairly modern browser which supports a technology called WebSockets:
- Chrome 6 or higher
- Safari 5 or higher
- Opera 11 or higher (enable WebSockets in opera:config#Enable WebSockets)
- Firefox 4 or higher (disable network.websocket.override-security-block in about:config)
WebTiles are actively being developed! If you’d like to participate, head over to edlothiol’s git-repository and have a look. If you’d like to play, head over to the WebTiles now and either use your login from CDO or create a new login.
Additionally, Wensley practiced his awesome AJAX skills and practically over night created an Online Player Status website. It gives a detailed list about who is playing online – in both, the Console/DGL version and the WebTiles version, on CAO and CDO.
Both, WebTiles and the Online Player Status page, are now linked from the front-page of our website for your convenience.
I’d also like to pay thankful credit to the Tornado Web Server, the open-source python library used to create and manage the websocket for WebTiles, and especially Ben Darnell, who helped edlothiol and me very quickly when we ran into trouble.
Note: CAO games are still missing from the status page, but should show up sometime during the weekend.