Hi crawlers! Fresh changes, right from the spriggan’s oven:
- Shields have been rebalanced:
- The effects of SH have been doubled; each point of SH now gives twice as much block chance as previously, making it very roughly equivalent to EV point-for-point.
- All sources of SH have been halved, except for shield enchantments.
- Large shields can now be enchanted up to +8; normal ‘shields’ can be enchanted up to +5. (Bucklers still cap at +3.)
- Unrand shields have been tweaked. The Large Shield of Ignorance is now +6 (a small buff); the Shield of the Gong is now +18 (a larger buff); the Shield of Resistance is now +2 (a small nerf).
- Uniques are now announced by title when first appearing onscreen. Beware: Sigmund the Dreaded awaits!
- Darts have darted away forever. Warpers now start with tomahawks of dispersal instead.
- Confusing Touch has had its duration increased (though multiple casts no longer stack), and causes your attacks to do no damage while it’s in effect. Once it successfully confuses an enemy, the duration ends. It’s now level 2.
- Giant Slugs and Elephant Slugs have gone to the great vegetable garden in the sky. Gastronok survives, now the last member of his species. His eyestalks quiver in a fashion both noble and tragic.
- Curse Skulls have returned to their natural, immobile state.
- The amulet of conservation and cloak of preservation are gone, now that item destruction is no more.
- Maxwell’s Patent Armour now gives rF+ rC+ instead of conservation.
- Acquirement no longer avoids giving you items you’re currently carrying (e.g. lamps of fire, etc)
- Iron Trolls no longer appear outside Dis. (But watch this space!)
- Spellforged Servitors will no longer turn on the player when damaged by their own conjured ball lightning. Or ever.
- You can now cast Inner Flame on allies without angering them.
Happy crawling!
1. Comment by Teco
8/Jun/2014 at 09:24
No more darts? What do enchanters start with now?
2. Comment by PleasingFungus
8/Jun/2014 at 16:54
A dagger, a robe, and a book of Maledictions.
3. Comment by Steve
8/Jun/2014 at 22:30
Why were darts removed?
4. Comment by PleasingFungus
9/Jun/2014 at 00:10
The reasoning behind dart removal is explained here.
5. Comment by Orangewheat
9/Jun/2014 at 11:28
Thx for continuous patch.
But when the Android tiles 0.14+ realeased?
If i have find wrong place to ask this, I’m sorry.
Also sorry for not good at english too.
6. Comment by RockyGargoyle
9/Jun/2014 at 20:08
Orangewheat: When I asked the same question, Reaverb answered this:
” Unfortunately, at this point a 0.14+ Android build is unlikely to be recovered. The one developer who worked on it (frogbotherer) left soon after its creation, and nobody else knows how to get Android working again.’
There is, however, an unnoficial 0.14 version (ASCII only) on Play store.
7. Comment by Grunt
10/Jun/2014 at 05:07
It is not true that we can’t make Android builds; the issue is that the dev who has the key for signing the builds (not the same as the initial author of the port) is effectively retired. Effectively, we want to wait for a port using a more modern framework than the one that was used for the previous effort before issuing builds with a different signature.
8. Comment by jellybane
11/Jun/2014 at 10:16
Item destruction is fun, perhaps it’s chance should be lowered rather than removed. dungeon crawl is suppose to be a more “chaotic” kind of game. I play the game for novety and don’t really care about game balancing (although the game is hardly balanced imo), I like the monsters and items to have more variety even if they serve the same purpose.
I wish one day we could challenge the gods, or even got out the dungeon and see what’s it like on surface.
9. Comment by Oh!
15/Jun/2014 at 09:47
Oh, android tile… Oh my…