We’re proud to announce the release of Dungeon Crawl Stone Soup 0.19: “Dancing Through Memory”! 0.19 features two new gods, a new portal vault, and many other additions, streamlinings, and general improvements to the game.
Download DCSS 0.19 here, or play it online on one of many servers across the world! The Windows and Linux packages are available now, as well as the source; the OS X binaries should be online within a few days.
OS X binaries are now available, many thanks to agolden for building them!
The release tournament begins on Nov 4 2016, at 20:00 UTC, with all online 0.19 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.
0.19′s highlights include:
- Branches: Lair and its sub-branches have been made shorter but deadlier, Zot offers new perils to the unwary adventurer, and the Desolation of Salt, a new timed portal vault, offers hoards of ancient artefacts to those strong enough to face down the unique threats hidden in its blinding saltstorms.
- Spells: Two new spells have been added: Lesser Beckoning, which pulls enemies straight to your feet, and Infestation, a high-level Necromancy spell that spawns death scarabs from the remains of slain foes.
- Items: All Long Blades now offer a ‘riposte’ effect, giving a chance for an automatic counterattack whenever an enemy misses the player. The Fencer’s Gloves let you riposte with any weapon.
- Characters: Halflings and Kobolds have had their aptitudes and stats reworked, pushing the former to be powerful heavy-armour fighters, and the latter toward stabbing and spellcasting.
- Gods: Uskayaw the Reveler offers remarkable combat powers to acolytes, peaking at the ability to instantly kill any targeted foe, but the piety that powers those abilities drops back to nothing after every battle. Hepliaklqana the Forgotten gives followers a single, permanent ally, which grows in strength alongside the player. Plus, Nemelex Xobeh’s decks have been streamlined and reworked, and Sif Muna’s abilities have been overhauled to be much more fun to use.
For a list of other major changes, see the changelog. Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. We hope you enjoy playing 0.19!
1. Comment by Gospel
1/Nov/2016 at 18:23
So halflings are becoming pseudo-dwarves?
2. Comment by PleasingFungus
1/Nov/2016 at 18:27
You could think of them as a sort of ‘small dwarf’, if you would.
3. Comment by Danny
2/Nov/2016 at 07:57
I got resolution issue with this version. my resolution was 1366×768 but ingame i can’t alt tab and go back to the game because resolution got screwed up for some reason. it never happen in previous version.
4. Comment by mps
2/Nov/2016 at 15:12
You’ve missed some other exciting and surprising features of .19:
- Food, hunger, hunger costs, and chunks
- Duration spell recasting
- Identification
- Item curses
If you had asked me a year and half ago whether .19 would have all four, I would’ve said “No way!”
5. Comment by MaxDifficulty
2/Nov/2016 at 19:55
I love how actively DCSS is worked on and I want anyone who reads this to know that I loved most of this patch, butI was pretty distressed to see that it is nerfing Mummy and Demigod, some of the worst races in the game.
I know the point of races is not balance, but I can’t fathom the logic that lead to the decision to remove Mummy’s self-cleanse or Demigod’s Sustain Abilities.
My only hope is that, with the major adjustment to Kobold and Halfing, the DCSS devs are beginning a much needed overhaul of the races, which Demigod and quite a few others desperately need after all the changes to the game that have happened over the years.
6. Comment by EntropicMage
3/Nov/2016 at 06:12
I am going to miss sticky flaming sheep.
7. Comment by a****t
3/Nov/2016 at 06:37
For the next update, we will simply uninstall the game. That way, we can ensure that no new features or fun finds its way into the game. The speedrunner overlords will simply time themselves staring at a blank computer screen.
8. Comment by GregB
3/Nov/2016 at 20:32
I don’t like some of the changes that have been made in the last two updates, but I appreciate that the versions I prefer are still around for play on the online sites.
9. Comment by Mike G.
4/Nov/2016 at 17:02
Yay, tournament!
The “time” links at the top of the tournament overview page are wrong, though – I think they still point to the 0.18 tournament times, since they’re for dates in May.
10. Comment by Brannock
4/Nov/2016 at 17:48
Good catch, Mike! Fixed, thank you.
11. Comment by mps
5/Nov/2016 at 16:00
In all seriousness, it is an empirical fact that crawl is better without food. This has been proven in hellcrawl pretty conclusively (btw, play hellcrawl at crawl.project357.org, fam).
12. Comment by Plutia
5/Nov/2016 at 23:00
@mps encourages scummy behavior, if you wanna play without food, play mummy and have the other hard parts to go with it.
13. Comment by mps
6/Nov/2016 at 03:10
Actually, it does not encourage scummy behavior. Food does not achieve any useful purpose in crawl and it’s been that way for a long time. The game plays far smoother and cleaner when you don’t have to feed your guy’s face every 30 seconds.
14. Comment by Zed
6/Nov/2016 at 08:45
I’m having super fun with this new dungeon crawl patch. Early snow in the north of Sweden, getting all cozy indoors and making epic DCSS narratives!
Good job, guys
15. Comment by Jaems Wyrdward
7/Nov/2016 at 01:14
@Gospel: A dwarf dwarf, if you will.
16. Comment by WimpyRanger
10/Nov/2016 at 21:03
It would be nice to see some of the older gods get tweaked to be fun/useful instead of adding 5 new gods on top of them.
17. Comment by David
14/Nov/2016 at 05:33
Mac Tiles client still 0.18.1, looks like — anyone know when 0.19 is coming?
18. Comment by cas
16/Nov/2016 at 12:03
any word on the mac tiles?
19. Comment by gammafunk
17/Nov/2016 at 10:55
Mac binaries are finally up. If any OS X users have problems with these packages, please file a bug report so we’ll know about it.