We are proud to announce the release of Dungeon Crawl Stone Soup 0.14: “The Shadowy Depths of Madness” is released! 0.14 features two new races, a new god, a new branch, many new spells, enemies and items, and a wealth of other changes.
Download DCSS 0.14 here, or play it online on one of many servers across the world!
The release tournament will begin at 20:00 UTC on Friday 11 April, with all online 0.14 games counting towards your score. See the tournament website for more details, including how to set up or join a clan.
0.14′s highlights include:
- Characters: Two new races: Formicids, an insectoid species with permanent stasis and an affinity for digging, and Vine Stalkers, a parasitic plant on a human host – very fragile, but possessing great regenerative ability, permanent guardian spirit, and a powerful magic-draining bite. Recommended backgrounds and species have been adjusted; in particular, backgrounds can recommend species that don’t necessarily recommend that background and vice versa (e.g. Chaos Knight -> Troll may be recommended whereas Troll -> Chaos Knight is not). Fighters and Gladiators start with better weapons. Poison damage is now deterministic.
- Places: The lower half of the dungeon has been transformed into a new branch, the Depths; five levels long and containing the entrance to the Realm of Zot. The Vaults require a rune to enter. Ziggurats now require three runes to enter in lieu of an entry fee.
- Monsters: A great deal of new enemies appear, primarily in the Lair sub-branches – from new specialist nagas to plants with vicious volleys of thorns to demonspawn with a variety of sets of mutations and jobs. Three new uniques make their debut: Natasha, the lost felid familiar of a powerful wizard; Asterion, a powerful minotaur king; and Vashnia, leader of an elite squad of naga sharpshooters. Adjustments have been made to many other enemies.
- Gods: Dithmenos the Shadowed makes a debut, granting followers an aura of shadows and many abilities related thereto. Divine wrath is now contingent on gaining experience; it can no longer be “waited out”. Zin and Okawaru no longer care about the deaths of allies.
- Spells: A great deal of spells have been added to the Summoning school, allowing the creation of minions from lightning spires to harpies and sphinxes to your very own spell-casting construct. Glaciate, a level 9 Conjurations/Ice spell, makes its debut as a replacement for Ice Storm; it creates a powerful cone-shaped icy blast that can freeze enemies solid.
- Items: Several new rods have been introduced, from the rod of clouds with its ability to call forth strange and powerful cloud effects at high power to the rod of ignition with great explosive power. Many new pre-defined artefacts are available, and several have received tweaks and modernisation. All scrolls now identify on read.
For a list of other major changes, see the changelog. Many thanks to all those who have contributed to Dungeon Crawl Stone Soup. We hope you enjoy playing 0.14!
(Update 2014-04-10 16:20 UTC: OS X binaries of 0.14.0 are now available from the downloads page. Many thanks to frogor! -neil)
(Update 2014-04-24 20:36 UTC: Debian/Ubuntu packages in 0.14 are now available! See the downloads page for more info. ~Grunt)
1. Comment by Devdar
9/Apr/2014 at 19:09
Rely nice patch)
2. Comment by Coyote
9/Apr/2014 at 19:44
Congrats on an awesome build, and a thousand thank yous to the devs!
3. Comment by plaintextman
9/Apr/2014 at 21:38
Too excited to try it out!
4. Comment by AuxAux
10/Apr/2014 at 05:03
How dare the developers push their landscaping- based race agenda instead of bringing us back our Mountain Dwarves!!!!!!!!1
5. Comment by Cyber Killer
10/Apr/2014 at 06:34
I hope this version reaches the OpenSUSE repos, I’m stuck on 0.12 :-(.
6. Comment by Gilles
10/Apr/2014 at 10:18
Wonderful !
Wait, I should finish my previous game first. It was on 0.12. Being a father doesn’t let me a lot of time to crawl, damn it ;)
7. Comment by Dirk
10/Apr/2014 at 14:00
I usually play trunk, and I’ve gotta say, I really like Dithmengos! The devs are excellent at adding variety to an already massively varied game.
8. Comment by Firebrand
10/Apr/2014 at 14:55
v0.14 is amazing! Keep up the great work.
9. Comment by J
10/Apr/2014 at 17:31
@Cyber Killer: While I agree it would be awesome if your distro updated, building Crawl from source is really, really easy. The guide at http://www.reddit.com/r/roguelikes/comments/1dow94/dcss_guide_to_setting_up_easy_trunk_updates_on/ is for building on windows in a MinGW environment, but if you just run the commands listed, you should be up and running with the latest version in no time!
10. Comment by tito
10/Apr/2014 at 19:26
Thank you so much!
The trunk versions were great, can’t wait to try out the stable v0.14. It’s impressive how this game is still getting better every time.
11. Comment by Cyber Killer
11/Apr/2014 at 17:45
@J: I know I can compile it myself, I did it once or twice, I also converted the debian packages from the website, but in the end it’s too much hassle. I want to have it auto updated. If there was a static GNU/Linux build available I’d even make a 0install feed for it so people in my situation could auto update it easily.
12. Comment by дмитрий
11/Apr/2014 at 23:31
Hello from Belarus, dear developers!
Thanks for that great game and update, hope to see v14 for my android soon, ’cause it’s really cool to have such a dungeon world in my pocket!)
13. Comment by Mario
13/Apr/2014 at 17:52
Thanks for new release!
Did this version lost WebTiles compatibility with Opera 12 somehow? It only displays “Loading…” after entering server (no matter which one). Nothing more happens no matter how long I wait.
14. Comment by dmdr
14/Apr/2014 at 11:31
0.14 packages for Ubuntu aren’t up yet? Or am I just too dumb to figure out how to DL them (I can get the 0.13 ones fine though)?
15. Comment by John
16/Apr/2014 at 12:04
Roguebasin is not aware about this new relese… somebody should fix that :)
16. Comment by bloodyche
22/Apr/2014 at 22:30
Wonderful update, enjoyed the new races!
17. Comment by paplaukes
24/Apr/2014 at 20:10
Good stuff :) To confirm – yep, webtiles don’t work on Opera 12 32bit / (win7 x64).
18. Comment by MathCG
2/May/2014 at 01:05
I wasn’t playing for a time and when I opened up the game it was a surprise!
Thank you for this GREAT game!
Keep your awesome effort!