Posts from ·KiloByte·

Crawl 0.10.2 Maintenance Update

We are pleased to announce that Dungeon Crawl Stone Soup 0.10.2, the
latest maintenance update following the February release of 0.10, is now
available for all operating systems from the Downloads page. This
update incorporates the changes in version 0.10.1, which hasn’t been widely announced. The changes since 0.10.0 are:

* Lots of fixes for various crash cases
* Grey draconians can’t drown — we mean it this time
* Slaying now works as expected for magical staves
* Allies are not allowed to smite enemies through glass
* Allies can now cast Orb of Destruction
* Reaching with polearms is not allowed while trapped in a net/web
* Description text updates to match 0.10 changes
* plus many other small updates and fixes.

A bit more detailed list of changes can be found in the changelog.

Work on the next major release, Crawl 0.11, is proceeding rapidly. This
release will land in time for the next tournament, most likely sometime in
August. Bug fixes on the 0.10 stable branch will continue, as we are trying to give more than just lip service to actually maintaining the released version. You can help by
reporting any bugs you find (not counting spiders, giant cockroaches,
and killer bees — those are your problem!). And don’t forget to take a
few minutes to complete the Stone Soup Survey.

Crawl 0.10: “Save the Pacific Northwest Tree Octopus”

We are proud to announce that Dungeon Crawl Stone Soup 0.10: “Save the Pacific Northwest Tree Octopus” has been released! With 6 months of development there have been a huge number of changes, including the addition of a brand new species. Octopodes are a race of sentient, amphibious cephalopods incapable of wearing armour, but able to wear up to eight rings at a time thanks to their tentacles. They’re squishy in mêlée but come with the new combat mechanic of constriction, allowing them to immobilise their foes and deal additional damage over time.

Alongside all the exciting new content in-game, there have been many significant improvements and additions to Webtiles. A list of visible monsters is now displayed, there are various menu improvements, and Webtiles games can even be watched by console players over SSH.

You can download 0.10 from our Download page, or play console builds online on CAO or CDO. Webtiles will be upgraded to 0.10 within the next few days, keep an eye out for an update!

We’re also conducting a survey of players alongside this release. If you have a few minutes to spare please take a look, we’d greatly appreciate your response.

Don’t forget that the 0.10 release tournament begins on February 25th! All 0.10 games played on CAO and CDO will count towards it, which of course includes Webtiles games. Check out the tournament website for the rules, start forming clans, and get ready to tackle the challenging new banners!

Some of the major changes this version include:

  • New species: Octopodes, capable of wearing eight rings, but not most other items of armour.
  • Removed species: Mountain Dwarves have returned to the mountains. Read why they were axed here.
  • Changed species: Hill Orcs have had their aptitudes improved, and Minotaurs have gained both better aptitudes and a retaliatory attack with their horns. Centaurs have a slower metabolism, but are now somewhat herbivorous, gaining bonus nutrition from plants but less nutrition from meat. Draconians cannot wear body armour anymore, but can wear gloves and boots. Some Demonspawn mutations have been adjusted, and a number of new mutation sets are also available. Kenku have rediscovered their roots and now prefer to be called Tengu.
  • Backgrounds: Arcane Marksmen are back with a Hex-based spellbook. Transmuters have Beastly Appendage (a new spell providing a temporary beneficial combat mutation) instead of Fulsome Distillation and Evaporate. Necromancers have Control Undead instead of Dispel Undead. Monks have been rewarded for their devotion to asceticism and gain a one-time boost to ** piety when they first convert to a god.
  • Skills: You will now need to find an appropriate item or spell to train most skills (and doing so allows even unknown skills to be trained). Additionally, partial levels of skills (e.g., ‘15.2’) matter.
  • New monsters: Blizzard demons can call down freezing cold and howling winds with but a gesture. Profane servitors are angels that have been corrupted by Yredelemnul. These undead beings radiate unholy darkness and are resistant to holy forces. Several new holy monsters have been added.
  • Removed monsters: Giant toads have croaked, vipers have rolled snake eyes, and blue deaths have all died.
  • Changed monsters: Reapers are much more powerful. Fiends are now known as Brimstone Fiends, and imps are now known as crimson imps. Some demons have found themselves on different glyphs. Summoning monsters bring fewer creatures with each cast, and monsters with breath attacks (e.g., dragons) need to recover between attacks. There are many new monster descriptions and quotes.
  • Spells: Combining Swiftness and Flight no longer gives bonus movement speed. Mephitic Cloud and Evaporate no longer guarantee a 3×3 cloud. Passage of Golubria creates two portals when cast, and allows more than two portals to exist simultaneously. Lee’s Rapid Deconstruction and Shatter are stopped by walls unless the spell manages to destroy them. To account for the monster summoning changes, Abjuration is now a single-target spell. The screen-wide version is available as a new level 6 spell, Mass Abjuration. Maxwell’s Silver Hammer and Levitate have been removed.
  • Cheibriados: Ponderous equipment has been replaced. Instead, gaining Cheibriados piety slows you down. Followers are no longer given resistances, but gain the Temporal Distortion ability, which moves nearby monsters forwards in time a few turns.
  • Makhleb: The demon prince of destruction deals only in blood and souls! Makhleb’s invocations now cost health instead of magic. Followers will be rewarded for kills with a larger amount of health, but no magic.
  • The three good gods now have piety decay over time, but each has new methods of gaining piety. Elyvilon piety from pacification has been greatly increased and piety from weapon sacrifices has been adjusted, Zin demands a tithe of all gold collected in return for piety, and The Shining One gives piety for meeting new monsters (and determining whether they need to be eradicated!).
  • Constriction: Octopodes, nagas, some snakes, and tentacled monstrosities can now prevent their foes from escaping while squeezing the life out of them.
  • Various changed mechanics: Poison resistance is now only 90% effective against most effects. No spells work through glass or trees anymore. The slaying property (incribed as {Dam+X}) now works identically to weapon enchantments. Contaminated (‘brown’) chunks always give nutrition and cause nausea instead of sickness. Nauseous characters can only eat when near starving and might make themselves ill.
  • Items: All polearms have been lengthened and may now be evoked (‘v’) to attack non-adjacent squares (like the reaching brand). Potions of healing are now known as potions of curing, and wands of healing are now known as wands of heal wounds. Many new fixed artefacts have been added.
  • Branches: Terrain in the Abyss now shifts with nearly every step. This may open new escape routes for stranded adventurers – or seal ones they were planning to take. Pandemonium has a dangerous new holy-themed unique level. The Hive is no more. Tiles players can enjoy the newly redecorated Snake Pit, Labyrinth, Vestibule of Hell, Crypt, Dis, Tartarus, Cocytus, and Pandemonium. Many new vaults have been added across the entire dungeon.
  • Interface: Spell success adjectives are replaced with failure rate percentages which are coloured based on potential miscast severity.

Thanks to Eronarn for compiling the list of changes, and to the many contributors to this version. See the full changelog for much more!

0.9.1 Bugfix Release

Time for a new minor release which fixes a few bugs:

  • Fix missing portals to Zot on D:27 with restart_after_game after Sprint.
  • Fix most large special maps not being generated.
  • Fix mad amounts of divine gifts in certain cases.
  • Don’t duplicate monsters when exiting the Abyss.
  • Fix a lock-up on selecting a random character.
  • A number of crash fixes.
  • Some documentation amendments.
  • Don’t stop butchering on unimportant messages.
  • Add a command “show runes” (‘}’) that was documented but not implemented.

Head over to the Downloads and enjoy! As all point releases, 0.9.1 is save-compatible with 0.9.0.

Note: Omg! All releases (Linux, Windows, OSX) uploaded in time! CAO/CDO/WebTiles are being upgraded while we speak!

Upcoming Tournament, 0.9 plans

There’s an important change this year:
due to the second tourney we had in May, duration of the official tournament has been shortened.
It will last from Aug 13th to Aug 28th, sixteen days.

In other news, the tentative date for 0.9 release has been changed to the first week of August.

Also, Debian trunk builds have been automated, so you might see them updated regularly. This is not the case for Mac builds though, sorry for that.

0.8.1 Bugfix Release

While 0.8 has been largely bug-free compared to 0.7, some bugs nevertheless crept in. Fixes include:

  • official builds of 0.8.0 didn’t work on Windows 2000
  • a number of crasher bugs
  • stair colouring on the “X” map was sometimes wrong
  • spores produced by Jiyva’s wrath could be converted by Fedhas
  • running could fail to notice items being found
  • Ashenzari worshippers could change armour under cursed cloaks
  • certain values of LC_CTYPE could cause display corruption
  • felids resting could take lots of CPU
  • power failures or system crashes were likely to cause save corruption on MacOS X
  • Kikubaaqudgha’s torment invocation didn’t grant you xp

Head over to the Downloads and enjoy!
As all point releases, 0.8.1 is save-compatible with 0.8.0.

Note: Please bear with us while the builds are being uploaded (MacOS X is late).

Packages for Debian-based OSes

Thanks to Kilobyte, we are now also offering packages for Debian-based operating systems (Debian, Ubuntu, Mint, etc). For now there are three architectures supported: i386, amd64 and armel.

Add one of the lines from below to your /etc/apt/sources.list:

Stable release:        deb http://crawl.develz.org/debian crawl 0.8
Development version:   deb http://crawl.develz.org/debian crawl trunk

Additionally you should download and install our signing key to prevent warnings and to verify the packages:

wget http://crawl.develz.org/debian/pubkey -O - | apt-key add -

The available packages to apt-get are named: crawl, crawl-tiles

We’re working on getting the packages of the development version updated as regularly as the Windows binaries that we’ve been offering for a while already.

An update of 0.6

Well, watching people kill themselves using vampiric weapons may have been fun, but after some time, it gets boring.  Thus, here’s an update of the stable release that fixes worst of the problems you reported.

Changes:

  • Fix instant starvation bug related to vampiric weapon butchery.
  • Fix Cheibriados excommunication permanent stat gain.
    No more 72/72/72 for you.
  • Reenable sound for mingw builds.
  • Xcode, Visual C++ and clang build fixes.
  • Fix save handling on BSD systems.
  • Fix some triggers being dropped when viewing other levels.
    This was exploitable to get unlimited Troves or Bazaars.
  • Selected other bug fixes.

Enjoy!