Posts from ·KiloByte·

0.9.1 Bugfix Release

Time for a new minor release which fixes a few bugs:

  • Fix missing portals to Zot on D:27 with restart_after_game after Sprint.
  • Fix most large special maps not being generated.
  • Fix mad amounts of divine gifts in certain cases.
  • Don’t duplicate monsters when exiting the Abyss.
  • Fix a lock-up on selecting a random character.
  • A number of crash fixes.
  • Some documentation amendments.
  • Don’t stop butchering on unimportant messages.
  • Add a command “show runes” (‘}’) that was documented but not implemented.

Head over to the Downloads and enjoy! As all point releases, 0.9.1 is save-compatible with 0.9.0.

Note: Omg! All releases (Linux, Windows, OSX) uploaded in time! CAO/CDO/WebTiles are being upgraded while we speak!

Upcoming Tournament, 0.9 plans

There’s an important change this year:
due to the second tourney we had in May, duration of the official tournament has been shortened.
It will last from Aug 13th to Aug 28th, sixteen days.

In other news, the tentative date for 0.9 release has been changed to the first week of August.

Also, Debian trunk builds have been automated, so you might see them updated regularly. This is not the case for Mac builds though, sorry for that.

0.8.1 Bugfix Release

While 0.8 has been largely bug-free compared to 0.7, some bugs nevertheless crept in. Fixes include:

  • official builds of 0.8.0 didn’t work on Windows 2000
  • a number of crasher bugs
  • stair colouring on the “X” map was sometimes wrong
  • spores produced by Jiyva’s wrath could be converted by Fedhas
  • running could fail to notice items being found
  • Ashenzari worshippers could change armour under cursed cloaks
  • certain values of LC_CTYPE could cause display corruption
  • felids resting could take lots of CPU
  • power failures or system crashes were likely to cause save corruption on MacOS X
  • Kikubaaqudgha’s torment invocation didn’t grant you xp

Head over to the Downloads and enjoy!
As all point releases, 0.8.1 is save-compatible with 0.8.0.

Note: Please bear with us while the builds are being uploaded (MacOS X is late).

Packages for Debian-based OSes

Thanks to Kilobyte, we are now also offering packages for Debian-based operating systems (Debian, Ubuntu, Mint, etc). For now there are three architectures supported: i386, amd64 and armel.

Add one of the lines from below to your /etc/apt/sources.list:

Stable release:        deb http://crawl.develz.org/debian crawl 0.8
Development version:   deb http://crawl.develz.org/debian crawl trunk

Additionally you should download and install our signing key to prevent warnings and to verify the packages:

wget http://crawl.develz.org/debian/pubkey -O - | apt-key add -

The available packages to apt-get are named: crawl, crawl-tiles

We’re working on getting the packages of the development version updated as regularly as the Windows binaries that we’ve been offering for a while already.

An update of 0.6

Well, watching people kill themselves using vampiric weapons may have been fun, but after some time, it gets boring.  Thus, here’s an update of the stable release that fixes worst of the problems you reported.

Changes:

  • Fix instant starvation bug related to vampiric weapon butchery.
  • Fix Cheibriados excommunication permanent stat gain.
    No more 72/72/72 for you.
  • Reenable sound for mingw builds.
  • Xcode, Visual C++ and clang build fixes.
  • Fix save handling on BSD systems.
  • Fix some triggers being dropped when viewing other levels.
    This was exploitable to get unlimited Troves or Bazaars.
  • Selected other bug fixes.

Enjoy!