#include "AppHdr.h"
#include "mon-project.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <cmath>
#include "externs.h"
#include "cloud.h"
#include "directn.h"
#include "coord.h"
#include "env.h"
#include "itemprop.h"
#include "mgen_data.h"
#include "mon-place.h"
#include "mon-stuff.h"
#include "mon-util.h"
#include "shout.h"
#include "stuff.h"
#include "terrain.h"
#include "viewchar.h"
Functions | |
bool | cast_iood (actor *caster, int pow, bolt *beam) |
bool | iood_act (monster &mon, bool no_trail) |
void | iood_catchup (monster *mons, int pturns) |
bool iood_act | ( | monster & | mon, | |
bool | no_trail | |||
) |
void iood_catchup | ( | monster * | mons, | |
int | pturns | |||
) |