#include "AppHdr.h"#include "mon-project.h"#include <string.h>#include <stdlib.h>#include <stdio.h>#include <cmath>#include "externs.h"#include "cloud.h"#include "directn.h"#include "coord.h"#include "env.h"#include "itemprop.h"#include "mgen_data.h"#include "mon-place.h"#include "mon-stuff.h"#include "mon-util.h"#include "shout.h"#include "stuff.h"#include "terrain.h"#include "viewchar.h"

Functions | |
| bool | cast_iood (actor *caster, int pow, bolt *beam) |
| bool | iood_act (monster &mon, bool no_trail) |
| void | iood_catchup (monster *mons, int pturns) |
| bool iood_act | ( | monster & | mon, | |
| bool | no_trail | |||
| ) |

| void iood_catchup | ( | monster * | mons, | |
| int | pturns | |||
| ) |

1.5.6