Ashenzari offers you a vision and a curse of trunk updates…

Hello crawlers and welcome to the first trunk update of March! It’s been busy here in Coc:7 dreaming up new and varied ways of torturing players. The first thing of note in this round of trunk updates is an Ashenzari overhaul:

  • Ashenzari periodically offers followers curses as they explore.
  • Curses are applied to equipped items and have the following effects:
    • Bind the item to you, so it cannot be removed,
    • Increase your piety with Ashenzari,
    • and grant a boost to two groups of skills (described when Ashenzari offers the curse).
  • Curses can be removed at any time by shattering the chains. This destroys the item, freeing you from the curse.
  • In exchange for binding yourself with curses, Ashenzari grants the following benefits:
    • Skill boosts granted by your curses grow with piety.
    • At 0* Ashenzari reveals a wealth of knowledge: all items (including consumables) are identified, exploration traps are prevented, and portals are revealed.
    • Passive monster and item detection and passive mapping, with detection range scaling with piety.
    • At 2* See Invisible
    • At 3* Clarity
    • Starting at 4* passive scrying with radius 2, scaling up to radius 4 at 6*.

Other changes since we last wrote:

  • Plain Liches have a new spell set: Bolt of Cold, Orb of Destruction, Slow, Haste and Invisibility; and Ancient Liches trade Slow for Petrify.
  • If he spawns on the orb run, Boris will do so with permanent haste and a permanent aura of brilliance, spurred on by his lust for the ORB.
  • Airstrike no longer does bonus damage to flying things.
  • The obsidian axe cannot be unwielded while mesmerised; watch out!
  • Once you complete a Ziggurat, the Zot clock no longer applies.
  • The spectral brand has been simplified: The weapon pops out when you attack, immediately follows up, and then sticks around until the end of your next turn. If you hit again, everything repeats. Otherwise, it vanishes.
  • Unidentified equipment is now identified when you touch the cell that it is on, instead of on wear.
  • The Depths monster list has been trimmed of so-called “trash mobs” for a deadlier experience.
  • *Slow as an artefact property now stacks, multiple sources will increase the chances of getting slowed when hit.

That’s all for now! On the ever changing horizon, changes to Snake and the Vaults seem in focus, but it is always hard to see through the impenetrable haze at the border between Cocytus and Gehenna, so who can say, really? Until next time, happy crawling!

You shatter the chains binding the trunk update!