Hi, crawlers! Some fresh changes for the new year:
- Items:
- New unrand: the Warlock’s Mirror, a +3 buckler of reflection. Unlike other shields of reflection, it’s also capable of reflecting piercing beams, enchantments, and other effects. Watch as that neqoxec’s Malmutate bounces off and malmutates its caster!
- New amulet type: amulets of harm, which increase damage done by and to the player by 25%.
- New amulet type: amulets of magic regeneration, which increase player MP regeneration considerably after a short warmup period.
- Weapon types no longer have hidden ‘strength weights’. Instead of dex and str both giving varying bonuses to damage, str now solely gives a bonus to-dam, and dex now solely gives a bonus to accuracy.
- Potions of cure mutation are now dramatically (~50%) more common.
- Potions of ambrosia now bypass clarity.
- The amulet of corrosion resistance is now a ring.
- Evocable +tele effects are gone. Rings of teleportation now only provide random teleportation.
- Rings of invisibility have disappeared; they are no more.
- Ditto, potions of degeneration. They will be missed by someone, somewhere, somehow.
- Monsters:
- Natasha no longer becomes weaker upon revival.
- Swamp worms are now amphibious and generate submerged, emerging to attack the player and never resubmerging.
- Deep elf high priests now have an Aura of Brilliance spell that affects all allies in their view, making them cast spells more frequently and with more spell power.
- Demonspawn warmongers’ Sap Magic has been simplified: it now has three levels, rather than scaling continuously, and the spellcasting chance penalty now expires at the same time as the Sap effect itself.
- Demonspawn corruptors’ Corrupt Body and wretched stars’ Corrupting Pulse now tend to cause multiple levels of a single bad mutation, rather than single levels of multiple bad mutations.
- Doom hounds’ howls now summon a variety of nasty things, rather than other doom hounds.
- Trapdoor spiders have crawled out of the game.
- Spells:
- Alistair’s Intoxication is now level 5 and gives Vertigo status instead of confusing the player or draining Int, and can sometimes affect rPois monsters.
- The Infusion spell now ramps up to maximum power much more quickly, which should make it more useful past the first floor or two of the dungeon. (If still not too much longer than that.)
- Spectral Weapon now bases the strength of the summoned weapon on spell power, instead of weapon skill.
- Summoning tweaks: Shadow Creatures is now level 6, Monstrous Menagerie is now level 7.
- Gozag’s Call Merchant shops no longer secretly vary in quality by the floor they’re called to.
Happy crawling!
1. Comment by pratamawirya
24/Jan/2016 at 16:35
“Weapon types no longer have hidden ‘strength weights’. Instead of dex and str both giving varying bonuses to damage, str now solely gives a bonus to-dam, and dex now solely gives a bonus to accuracy.”
WTF, for the longest time I thought it was already like that, lol.
2. Comment by TeshiAlair
25/Jan/2016 at 17:04
Awww I’m gonna actually miss trapdoor spiders. They were the closest thing this game had to a good trap
3. Comment by Anonymous
30/Jan/2016 at 05:08
“Rings of invisibility have disappeared; they are no more.”
Leaving only the cloak of invisibility and artifacts?
Does +Inv still exist as an artifact property?
4. Comment by Rod
6/Feb/2016 at 20:41
If Natasha doesn’t get weaker, does that mean that Felids no longer are weakened / lose ability on resurrection with a new life?
5. Comment by Fingolfin792
11/Feb/2016 at 15:54
I will miss evocable +Tele, although I admit it really trivialised the Abyss…
6. Comment by vigg
14/Feb/2016 at 09:54
Could someone point me to a crawl version where content wasn’t being cut and where every single item did not have to have a drawback(penalty) ?
7. Comment by PleasingFungus
14/Feb/2016 at 18:00
Absolutely. Dungeon Crawl Stone Soup (Extra Hearty Edition)
8. Comment by hand of trog
16/Feb/2016 at 10:52
i love the Dungeon Crawl Stone Soup (Extra Hearty Edition), thank you for this link, been crwaling this brings me back to the glory days
9. Comment by HonkyTonk
19/Feb/2016 at 06:39
Hey PleasingFungus, I’m not a clever man but very interested in that mod. Do I need to compile the files in the zip from that link myself, and if so, how would I go about it?
A hint in the right direction might be enough, I don’t know how hard it is to do. Thanks in advance
10. Comment by PleasingFungus
19/Feb/2016 at 06:54
Yeah, looks like you’ll need to build it yourself – https://github.com/tmhedberg/dcss-ehe/blob/master/crawl-ref/INSTALL.txt should walk you through it.