Hi crawlers! With the close of the tournament, let’s find out what has changed in trunk since 0.17.
- Gods
- New god: Pakellas the Inventive. Pakellas is a temple god, with an altar either in Temple or on D:2-9.
- Grants MP on kills (at about half the rate of Vehumet) and passive wand charge identification.
- Blocks MP regeneration and hates channeling (staff of energy, crystal ball of energy, the Staff of Wucad Mu, and Sublimation of Blood).
- Piety on kills.
- 1*: Quick Charge: spend 2/3 your current MP pool to add some charges to a wand or rod proportional to your Evocations, your current MP pool, and the capacity of the device.
- At 2*, Pakellas gifts you a wand once (of any type other than heal wounds, hasting, and teleportation).
- 3*: Device Surge: on your next use of an evocable item, spends 1-9 MP to apply one to three enhancers to its power output, with maximum MP and number of enhancers dependent on piety.
- Starting at 4*, Pakellas occasionally gifts rods, wands, and miscellaneous evokables (always starting with a rod unless you are a felid).
- 6*capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand’s capacity to 50% above normal for that wand type (in addition to recharging it – this has the effect of improving Quick Charge’s efficiency on the wand).
- Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons again.
- Finesse is no longer blocked by stasis.
- Jiyva altars in Dungeon no longer appear as early in Dungeon.
- Cheibriados now blocks chaos effects from hasting the player.
- Piety given for a Ru sacrifice is more explicitly stated.
- Abandoning Yredelemnul now destroys your zombie minions.
- Followers of Elyvilon can pacify insects (again).
- Zin’s Recite is now only interrupted if the player is silenced or incapacitated (or goes berserk).
- New god: Pakellas the Inventive. Pakellas is a temple god, with an altar either in Temple or on D:2-9.
- Branches, Environment
- The enemies in the Elven Halls ending vault are now less likely to be lured out of the vault.
- Ziggurat portals no longer appear in Pan.
- Character
- A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making heavy armour easier to wear. Can be a demonspawn mutation.
- The player no longer takes an accuracy penalty for fighting while invisible but without SInv (also true of monsters).
- Formicids now have 0 Throwing aptitude (was -2).
- Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of two floors.
- Items
- New items:
- The amulet of dismissal, which has a chance of teleporting away enemies that attack you in melee combat, and contaminates the player when it is removed.
- The +8 frozen axe “Frostbite” {freezing cloud, *Noise +Fly rC+}, an executioner’s axe with a chance of placing freezing clouds on enemies it strikes.
- The +12 armour of Talos {ponderous, rF+}, a troll/ogre-sized suit of plate mail.
- A figurine of a ziggurat – evoke to create a ziggurat portal. Appears on Zig:27 of all ziggurats and in the Tomb:3 loot.
- Pieces from Xom’s chessboard – evoke to randomly swap the positions of you and all enemies and LOS, or (on failure) to trigger a Xom effect.
- The robe of vines is now +2, Regen+7.
- The Majin-Bo now speaks occasionally.
- The amulet of Cekugob is now an amulet of dismissal.
- Removing an amulet of regeneration now causes 2-7 hp of rot.
- A new property can now generate on random artefacts: Fragile, which destroys the item when it is removed.
- Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
- Removed items:
- Amulets of resist mutation and warding.
- New items:
- Monsters
- New monsters:
- Spark wasps, lethally electric swarming insects that appear singularly in Spider and in packs in Depths.
- Iron giants, with all the resilience that iron implies and the ability to throw you into the pack of giants they lead.
- Doom hounds, lurking in Tartarus who can howl to summon a pack of their brethren.
- Mnoleg gains Random Bolt and Dig.
- Gloorx Vloq gains Summon Executioners and Black Mark.
- Juggernauts now have two less damaging attacks instead of one powerful attack.
- Jellies and death oozes cannot be blinded.
- Jumping spiders and mana vipers can be blinded.
- Jumping spiders cannot see invisible.
- Giant eyeballs and golden eyes can now see invisible.
- Salamander stormcallers’ chant does not need to be continuous; they now only need to try to cast Fire Storm at their target three times for it to trigger.
- Entropy weavers’ corrosion is now instant and smite-targeted, but only applies one level of corrosion.
- Ice devils are now tier 4 demons, with lowered HD to match.
- Hellwings now have the swoop attack formerly possessed by blue devils.
- Orange demons have their attacks split – they now have a reaching poison sting and a melee-only weakness attack.
- Salamander mystics lose Localised Ignite Poison.
- Natasha, deep elf knights, and salamander stormcallers can no longer cast Conjure Flame.
- Spectral mist can no longer summon completely random spectral enemies.
- Banishment from powerful monsters can now send you deeper into the Abyss than Abyss:1.
- Removed monsters:
- Octopode crushers.
- (Plain) spiders.
- Salamander firebrands.
- Blue devils.
- Brain worms.
- New monsters:
- Spells
- New spell: Yara’s Violent Unravelling (L5 Hexes/Transumations). Dispels all cancellable effects on the target and, if any were dispelled, causes a damaging explosion of mutagenic energy around the victim.
- Hydra Form now has a fixed number of heads.
- Interface
- Earth elementalists now have their stones start on b.
- Characters starting with a primary ranged weapon now have their melee weapon on b by default.
- An option is added to the butchering prompt to allow butchering only (e)dible corpses.
- Auto-eat now triggers for ghouls if they are rotted.
- The religion screen now shows all god powers, with currently accessible powers (per level of piety) being highlighted.
Time to start the experiments… happy crawling!
1. Comment by matt
5/Dec/2015 at 17:47
Removed items:
Amulets of resist mutation
?
2. Comment by Timbermaw
6/Dec/2015 at 00:32
“Trivialized a rare ability”.
3. Comment by lyraley
7/Dec/2015 at 04:08
Oh.. how to protect myself against mutation then?
4. Comment by Marcel Colpani
7/Dec/2015 at 15:21
Thanks, the new god seems awesome
5. Comment by Anonymous
7/Dec/2015 at 17:31
“Jiyva altars in Dungeon no longer appear as early in Dungeon.” Didn’t it already pretty much never happen to find an early Jiyva altar?
6. Comment by TeshiAlair
7/Dec/2015 at 18:44
This all looks awesome!
7. Comment by Spidey
8/Dec/2015 at 03:56
Can we get a change in range targeting so we can fire at locations out of range? Sometimes it’s the only way to get the right line.
8. Comment by Anon
10/Dec/2015 at 21:11
I love this patch except for the entropy weaver change, great work!
9. Comment by suldrek
11/Dec/2015 at 05:48
I really don’t like that you’ve taken out Pan ziggurats. They did not occur often to begin with, and many players can -not- complete a ziggurat (especially their first one) to obtain the new evokable. Please consider something else along these lines, because as I look to many of these changes, I wonder if you’re trying to destroy the extended game for all but the most exceptional players.
10. Comment by Neo
11/Dec/2015 at 20:07
I definitely don’t like what DCSS looks like nowadays :C
11. Comment by kefirnik
14/Dec/2015 at 08:26
Taking out Zigs out of Pan just means that we’ll have to grind Pans instead of early Zig levels for exp and loot now. Goes perfectly with the anti-grinding philosophy, yep.
12. Comment by Taxman
17/Dec/2015 at 13:59
Sorry, I hate mutation so much that if you’ve removed the amulet of rmut I would never go for extended end game, and likely simply won’t play post v17.