Hi, crawlers!
First, fair warning: a very large rewrite of monster spellcasting & special abilities landed in trunk this morning. This lets us do some very cool things (some of which are already in!), but it’s also a large amount of new code, which is going to have a corresponding number of new bugs. For the next day or two, trunk will be a little more unstable than usual.
One thing you can do to help, as always, is to report any bugs you find on the official bugtracker. We get notified whenever a new bug is filed, and while we can’t promise we’ll fix everything immediately, we do our best!
With all that said, let’s get to the week’s new features!
- Mennas can now occasionally be found wandering through Pandemonium. His Confusion ‘recitation’ has been replaced with Mass Confusion.
- The Great Lords of Pandemonium – that is, Cerebov, Lom Lobon, etc – will reappear on later floors of Pandemonium once their rune is stolen, unless and until the player kills them.
- Lom Lobon (and, to a lesser extent, Gloorx Vloq) are much more likely to spend their time casting spells rather than attacking in melee.
- Player ghosts and spellforged servitors can now know more than six spells.
- New items:
- Shadow dragon armour. 10 AC and 15 ER, the same as Storm Dragon Armour, but instead of rElec, shadow dragon armour gives Stlth++++. (The weight of the armour naturally subtracts exactly Stlth+++, leaving players wearing this armour at Stlth+ above what they would have with no armour at all.)
- Quicksilver dragon armour. 10 AC, 6 ER, and MR+; however, it cannot be enchanted with scrolls of enchant armour, and is always +0.
- Scale Mail now only has 10 ER, down from 11.
- Dithmenos now specifically hates fire (owing to a very old divine grudge), rather than ‘fire and illuminating effects’. The glimmering light of a Corona will no longer bring down the dread wrath of Dithmenos upon worshippers.
- A new malmutation: “MP-powered wands”, which increases the power of your wands, but makes them cost MP with every zap.
- New tiles: Irradiate, Hydra Form, Octopode & Felid Blade Hands (if that’s the right word?), triple swords, and more.
- Various skill titles have been rearranged or replaced; notably, Cheibriados’s invocations titles have been completely rewritten from scratch.
- Hydra Form, like most forms, now has a special message when praying at altars.
- The legendary serpent Jörmungandr is now selectable by tiles players. (“tile_player_tile=tile:mons_jormungandr”.) Beware his ophidian wrath!
- Wumpuses can occasionally be heard roaring in the distance.
Happy crawling!
1. Comment by Jon
21/Oct/2014 at 17:37
These are all good additions and changes. I love the shadow dragon armour, especially: it’s nice and thematic, and offers a way for stabbers to protect themselves without relying on dodge chances. I’d make the Quicksilver Dragon Armour enchantable, but maybe require 2-3 enchant scrolls for every +1 AC? Or just re-implement the failure chance specifically for that one type of armour. I dunno, it just seems sort of weak for a mid-to-lategame armour set.
Oh, and more mutations is always fun.
2. Comment by twelwe
21/Oct/2014 at 19:10
never heard of a wumpuses but i bet its another stupid dev move to cheapen up the game
3. Comment by Skrybe
23/Oct/2014 at 05:31
Wumpuses making an appearance in Crawl is beautiful and perfect.
4. Comment by Pedroff
23/Oct/2014 at 21:57
Awesome, but why would you not be able to enchant Quicksilver Dragon Armour (I agree that +10 would be too much) to something like +3/+4?
Keep the great work!
5. Comment by mopl
27/Oct/2014 at 11:22
Where can detail about titles changes be found ?
6. Comment by PleasingFungus
27/Oct/2014 at 16:11
The commits changing skill titles are http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4c30825a97b3ef34b91158c4fb7e8a189bd6e2ce and s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a301cdbfc0e257460e62d8c1b6f6f36aa8bb6213 .
7. Comment by warren
31/Oct/2014 at 09:15
Can’t wait to use Quicksilver Dragon armor! I agree with the decision to make it unenchantable. With only 6 ER, it’s sort of like AC 5 armor with an automatic +5 enchant and MR+. Giving it even more AC potential would make it OP, but I love that it’s now a craftable option. Nice addition.