Hi crawlers! Fresh trunk changes, coming your way. Look out!

  • New spell: Irradiate (L5 Conj/Tmut). Blasts adjacent foes with pure magical radiation, doing heavy damage and frequently malmutating the unfortunate victims. Also, contaminates the caster; 2-4 casts of the spell will put you into yellow (dangerous) contamination. Found in the Book of Transfigurations and the Book of Alchemy.
  • Monster malmutations are now temporary, but more significant. Good news for Beoghites…?
  • Ice Form has been moved from the Book of Transfigurations to the Book of Ice.
  • Ice, Dragon, Tree, and Fungus forms no longer meld octopode rings.
  • Instead of starting with a level 1 spell memorized, wanderers get a randart spellbook with a couple of low-level spells in it.
  • Wanderers can start with an elemental evoker or a box of beasts in place of a wand.
  • Jump attack (and the boots of jumping) are no more.
  • Magic immunity no longer confers confusion immunity to monsters.
  • Frederick has realized his true potential; he is now a Demigod. Grovel at his boots, pitiful god-havers!
  • Player ghosts now have their weapon brands displayed. Never again will you have to hunt down morgue files to check if that AK ghost has a distortion weapon!
  • Ghosts of characters that died while paralyzed no longer have 0 EV.
  • Corrosion resistance can now appear on randart armour.
  • Cloaks of darkness have been renamed to cloaks of invisibility.
  • Gold dragon armour has been reduced from 25 to 23 EVP, the same as crystal plate.
  • Unarmed combat delay penalties from armour have been substantially de-randomized; they’re now consistently around the average of the old values.
  • Monsters with drowning attacks (water nymphs, drowned souls, etc) can no longer kill players who are in Death’s Door. (However, falling into deep water still can.)
  • Chain Lightning can no longer arc out of LOS.
  • ‘Monster spells’ (e.g. Ghostly Fireball) can now be displayed in the spell finder. (?/S)
  • New options for tiles players: tile_weapon_offsets and tile_shield_offsets, allowing players using custom tiles (with tile_player_tile) to precisely adjust the placement of their equipment.
  • New tiles for double and triple swords, among other things.
  • Players can no longer wear the Amulet of Vitality on their tentacles.
  • Major balance change: Abandon God is now available even when the player is silenced.
  • Octopode players are now properly informed when their tentacles begin to smoulder.

Happy crawling!