Hi crawlers! Fresh trunk changes, coming your way. Look out!
- New spell: Irradiate (L5 Conj/Tmut). Blasts adjacent foes with pure magical radiation, doing heavy damage and frequently malmutating the unfortunate victims. Also, contaminates the caster; 2-4 casts of the spell will put you into yellow (dangerous) contamination. Found in the Book of Transfigurations and the Book of Alchemy.
- Monster malmutations are now temporary, but more significant. Good news for Beoghites…?
- Ice Form has been moved from the Book of Transfigurations to the Book of Ice.
- Ice, Dragon, Tree, and Fungus forms no longer meld octopode rings.
- Instead of starting with a level 1 spell memorized, wanderers get a randart spellbook with a couple of low-level spells in it.
- Wanderers can start with an elemental evoker or a box of beasts in place of a wand.
- Jump attack (and the boots of jumping) are no more.
- Magic immunity no longer confers confusion immunity to monsters.
- Frederick has realized his true potential; he is now a Demigod. Grovel at his boots, pitiful god-havers!
- Player ghosts now have their weapon brands displayed. Never again will you have to hunt down morgue files to check if that AK ghost has a distortion weapon!
- Ghosts of characters that died while paralyzed no longer have 0 EV.
- Corrosion resistance can now appear on randart armour.
- Cloaks of darkness have been renamed to cloaks of invisibility.
- Gold dragon armour has been reduced from 25 to 23 EVP, the same as crystal plate.
- Unarmed combat delay penalties from armour have been substantially de-randomized; they’re now consistently around the average of the old values.
- Monsters with drowning attacks (water nymphs, drowned souls, etc) can no longer kill players who are in Death’s Door. (However, falling into deep water still can.)
- Chain Lightning can no longer arc out of LOS.
- ‘Monster spells’ (e.g. Ghostly Fireball) can now be displayed in the spell finder. (?/S)
- New options for tiles players: tile_weapon_offsets and tile_shield_offsets, allowing players using custom tiles (with tile_player_tile) to precisely adjust the placement of their equipment.
- New tiles for double and triple swords, among other things.
- Players can no longer wear the Amulet of Vitality on their tentacles.
- Major balance change: Abandon God is now available even when the player is silenced.
- Octopode players are now properly informed when their tentacles begin to smoulder.
Happy crawling!
1. Comment by ayutzia
14/Oct/2014 at 06:47
I enjoyed these updates. I would recommend these updates to a friend.
2. Comment by sibal
14/Oct/2014 at 07:32
sibal no felid jump he is now fucking cat
3. Comment by Pedroff
17/Oct/2014 at 00:04
Gimme my jump attacks! (But I agree that boots of jumping are stupid)