Hi, crawlers! Trunk has changed. It will never be the same, unless we perform a truly remarkable and unprecedented series of reverts. Barring that, here’s what you might want to know:
- Sif Muna:
- Channel Energy is gone. Replacing it at 1* is Divine Energy, a toggleable ability that lets the player cast spells without having enough mp. Using this effect causes a -Cast status for several turns, depending on how many MP the player was short by.
 - New 3* ability: Channel Magic, a Trog’s Hand-like invocation that trades piety for a brief, but significant, MP regeneration boost.
 - Book gifts now appear starting from 5*, not 6*.
 - Sif now gives partial piety for kills, in addition to (slightly reduced) piety from skill training.
 
 - Players wielding long blades can now ‘riposte’. After dodging a melee attack, users have a 50% chance to launch a free counterattack. This does not trigger retaliation effects, such as porcupine spines or hydra head growth, but functions as a normal attack otherwise. Long blade base damage has been lowered to compensate.
 - The Fencer’s Gloves no longer give bonuses to Sbl & Lbl skill; instead, they let the user riposte with any weapon. This stacks with long blades’ innate riposte.
 - Various unrands have had their stats tweaked; the most notable change is to Eos, which trades its sInv -Tele for Brilliance’s halo. (Wyrmbane also trades +Rage for rC+.)
 - Removed unrands: Sword of the Doom Knight, Amulet of Cekugob, and Brilliance (except for the bits Eos took).
 - Ammo acquirement is no more.
 - The last mountain dwarf has finally been removed; please, pour one out for our dear, departed Wiglaf. Donald got his Haste and Might, and Joseph stole his hat.
 - Urug and Maud have merged into one very smelly, well-armed unique.
 - Nergalle can no longer enter Death’s Door.
 - Various monster spellsets have been reworked; notably, wizards’, ogre mages’, ancient champions’, and Kirke’s.
 - The Vaults branch monster set has been partially reworked; among other changes, vampire mosquitoes have been buzzed off, fire crabs have clattered away, and entropy weavers are… in.
 - “Special rooms” (rare rooms completely packed with monsters) have had their sets adjusted, and can now appear in Pan.
 - rPois now gives immunity to green draconians’ mephitic breath. (It was previously resisted by nothing, not even by the undead!)
 - Summoned monsters now vanish immediately when their summoner dies.
 - Allies no longer mark fireballed plants as priority targets.
 - Friendly monsters will no longer open doors. (This was generally either irrelevant or a bad thing for the player.)
 - Giving orders to allies no longer makes noise, and can be done while silenced. Hand signals or telepathy? You decide…
 - Sickness no longer has a chance of causing attribute damage.
 - The interface for eating food from the floor has been made somewhat more consistent with other floor-item use.
 - Kiku no longer gives the player extra HP while under Death’s Door.
 - Good gods no longer mind the player drinking a little blood, here and there.
 - Elyvilon’s no longer even pretends to care about the player letting their allies die.
 - Pakellas’s Quick Charge is no longer more powerful at 0 evocations than at 27.
 - Stoned creatures no longer stumble.
 
Happy crawling! Don’t let the death scarabs bite :)